Trikos01 Log
On the opening check the tech and cash position of every one we know. Alphabet is still to be traded:
Russia will offer Bronze Working and Ceremonial Burial +30g, or Bronze Working and 94g, her entire treasury. That is definitely full value and since it will make any additional trades for her more difficult, go ahead and do the deal. I can then get Ceremonial Burial and 59g from Toku. Done.
Net from this round is two tech and 153g. Using ainwood's tech calculator the two techs by themselves had a beaker value of 128, so our net gain is 281g.
Turns out Russia also holds Mysticism, but Japan does not. No sign of IW yet.
Set Research at Mysticism.
2110
Pop the hut in jungle north and get the expected barbs. Warrior will get promoted or destroyed.
Curragh in NE uncovers Spanish border.
I can buy a worker from Japan, but elect not to as it is considered exploitative pre-1000BC.
Russia offers Mysticism for 330g, 3x beaker cost. Remember that number. That is the expected AI to human mark-up for monopoly knowledge that will build a monument.
2070
Settler pops at Carthage and the barb camp north of Leptis Magna dispatches a warrior towards us.
Illuryians in the north attack our doughty warrior who survives. Another fortifies and the third heads north towards Japan.
Doughty Curragh spots yet another border, the Dutch, right next door to Spain. The Dutch are broke, have no knowledge we don't, while Spain is up IW and Mysticism and has 105g in the bank. Isabella's been doing some horse trading....
Isabella will part with IW for only 450g, a 2.7x premium. No counter parties for it though, so let her keep her knowledge for a while. We could get Mysticism but no money from Russia, so it's not worth the candle.
And I mishandle a curragh, which is going to sink...
2030
Sailing, sailing.
And the Warrior survives another Iluryian.
1990
Warrior heals and moves north and the curraghs sail some more.
I am a little conflicted about the best spot for the last settler, then decide to deviate from the dotmap just a hair and move one west as it preserves the bonus grass and the fishing ville spot in the south
1990-1750
Keep checking the trade screens for any breaks in the situation. Equip a settler and worker at Carthage. Chop a forest at Leptis Magna for a barracks build. Move settler to south of Theveste to build our first fishing camp. With two fish, a hill and a bonus grass, we have a nice tidy little village here. Utica is building towards a granary to become our worker farm.
We need another discussion of city placement.
The borders of Carthage are due to pop in another ten turns so we are going to need protection in the town from the barb village east.
Iron Working is held by three, Mysticism by two. We could buy IW from Spain or Russia, then trade to Japan for Mysticism and possibly cash, or wait until we meet someone else who is preferably ignorant and wealthy.