Trait_SpecialistYieldChanges

Still not worth it. If Firaxis has 33 leaderheads in vanilla + G&K, does it really warrant an extra $4.99 for another leaderhead or two? No. All people who bought G&K should get the DLC, as G&K was itself overpriced given that it, too, was mostly DLC with the religion mechanic thrown in there but not playing an extremely important role.

You underestimate the cost of developing art assets. Let me clue you in: That and music is where the majority of a game's budget goes.
 
Instead of the <Trait_SpecialistYieldChanges> tag, try making a dummy building for the capital that uses the <Building_SpecialistYieldChanges>. It's possible the building tag counts culture or faith as a yield while the trait tag does not. (However, I'm just brainstorming here and haven't tested it myself).

Making that dummy building doesn't work. The +Culture Yield shows up in the specialist tooltip (e.g. Artist shows = +3 Culture (normally) +2 Culture (addition). It doesn't show +5, however), but +Faith does not. Furthermore, the added culture/faith doesn't actually get added to the city yield, or to empire yield.
 
Perhaps it is merely the UI failing to take the extra yields into account rather than the engine not being able to handle them?

You can check if the engine is even aware of the added yields for the individual specialist types from LUA using target_city:GetExtraSpecialistYieldOfType(yield_type, specialist_type).
 
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