Transforming terrain undersea in Midgard?

Catfish says it does work for boats.
And shrinking a city down by starving works fine on a level that you can build settlers, but it only works part-time on other levels and it requires that you sacrifice three or more settlers that you home to that city just as it gets to size one. And maybe it works,maybe it doesn't. Very frustrating.
jonel1111
 
Build the settler in the doomed city. If the city starts to grow, that's probably a good thing because it may increase shield production. When the settler is close to completion, pull all your workers off the city tiles (ie, make them entertainers) and starve it. Calculate so that the city reaches size 1 before the settler is completed, but optimise so you don't lose all your shields production half way through the build.
 
:aargh: :aargh: :aargh:

Well, the AI certainly knows about CTRL+N! :gripe:

I'm playing the Buteo, and since my starting space was right on The Gates to Hel, I opted to put my capitol city in the Underworld. That's worked out beautifully, since my Hero can leisurely explore the entire map and not need to worry about fighting stray Dragons.

So everything's going fine until I got into a war with the Goblins (for some reason they got mad at me when I stole Fanaticism from them :crazyeye:). I had one captured Goblin city amidst several Goblin-owned cities, and only Crag Wolves to defend them... so I quickly bought a rush order on a Sorcerer. Good thing, too, since the next turn saw both Crag Wolves killed.

But the Goblin Sorcerer that killed one of my Wolves didn't go back to its city at the end of its turn - it HOVERED right outside my city! That's the first time I ever saw an AI Sorcerer do that...
 
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