Treasury

Yes it works regardless of the goverment you are using. It doesn't work after a spy mission and in some other cases IIRC, but works perfectly after AI demands. That is the main reason for rejecting demands, BTW, not the pathetic amount of gold they are asking or a tech. After some real action you'll accumulate enough positive war weariness to negate the effect, but a phony war is great for happiness. I am always happy when a faraway civ declares on me :)
 
adog said:
So how long before the war happiness wears off?


It depends on what happens during that war. There is a great article in the War Academy detailing what exactly causes WW:
http://www.civfanatics.com/civ3/strategy/war_weariness.php

If you successfully adapt your warfaring to avoid war wearyness you can fight for millenia. Biggest issue IMO is that you should not get attacked, but instead actively pick off attackers before they can charge.

 
Obormot said:
You need 5 Stock Exchanges to build Wall street. That means 5 markets, 5 banks and 5 stock exchanges + wall street itself, for a total of 3000 shields. :) Ridiculous price for 50 gpt! I only build it if i am going for a fast 20K culture when i sacrifice everything for my wonder city.

Yes, but.... I usually have at *least* 5 productive cities in my core.
Building 5 markets is a no-brainer, for the happiness multipliers,
so I would invest those shields anyway.

Banking is a Middle Ages advance, and the commerce boost from 5 banks
lets me keep the science slider up, to get to Military Tradition and
Theory of Gravity. Love those cavalry, and I try to build a SuperScienceCity
with one or both of Cope's Obs and Newton's Uni. If I get a golden age
during this time, so much the better.

So, by the time the Industrial age rolls around, and I'm solidifying my gains
and working towards flight and a spaceship victory, it is pretty easy to
build the 5 stock exchanges. Then, any of the cities can build the small
wonder.

As others have noted, there is a difference between a healthy cash flow
(income 5000, expenses 4900) and a too-healthy cash reserve
(5000 gold in cash-on-hand). A strong economy and cash *flow*
means that each tick on the science and luxury sliders are that much
more effective. Some cash-on-hand is needed for flexibility, but
too much means that you aren't spending it/investing it in something
that will benefit the empire -- cash-rushing a unit, bribing an ally,
buying a tech, cash-rushing a necessary city improvement.
 
I don't see how you can get to cavalry sooner if you build banks :) I won't even research monotheism if i want to crush the AI with cavalry and I will only build barracks, granaries, libs and aqueducts. Sometimes i won't build anything except barracks if i feel that i can get to MT sooner with scientists in conquered land.
 
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