Lennon
Automated Worker
I feel that the movement of armies should be a bit more varied and flexible. I'm not so impressed with the fact that for instance infantry moves at the same speed as swordsmen or medieval infantry. These ancient units had heavy, encumbering and uncomfortable equipment that indicates their ability to march efficiently should be reduced. Modern infantry obviously carries a lot of equipment, but wears lighter and more comfortable clothing and generally wear much of their equipment on their backs. They have boots for the purpose of marching and should probably have a movement rate of two. Then there could also be the introduction of motorized infantry, with a movement rate of three and possibly even slightly higher combat values, due to being better rested.
This is also down to the fact that when attacking another civ with infantry, you will always give your enemy the initiative, even if you're the superior power going on the attack. You can't really surprise an enemy or take a strategic position before your assault. Other, faster units should of course have their movement increased too, to compensate.
This is obviously an easy thing to fix in the editor, if these are your preferences, and it will probably be in the Civ 4 editor too, but I like the idea of a greater variety of movement ability, instead of just "all foot units move 1".
This is also down to the fact that when attacking another civ with infantry, you will always give your enemy the initiative, even if you're the superior power going on the attack. You can't really surprise an enemy or take a strategic position before your assault. Other, faster units should of course have their movement increased too, to compensate.
This is obviously an easy thing to fix in the editor, if these are your preferences, and it will probably be in the Civ 4 editor too, but I like the idea of a greater variety of movement ability, instead of just "all foot units move 1".