Played to T112. Pausing here for some discussion.
Notes:
- Barbs were handled easily, archers vs. cover promoted axes (plus combat 1 and 2) = cake walk.
- All cities have Ikhanda (I'm really liking the maintenance reduction for these, we should take advantage and toss out a few more cities)
- Calendar is still in progress due to lack of $$$ to fund deficit research.
- Building courthouses in 3, 4, & 5. About to finish Monastery in 2 for spreading religion more.
- Toku is wandering around with a scout and an archer, but no word from him. Also no contact from Wang, but he's annoyed due to our religion.
Good news, assisted by one chop:
Have not switched government civics yet, figured we should decide between HR and Rep.
And the reason I'm stopping...
So what do we want to do with him?
General thoughts going forward:
- More cities
- Tech Calendar -> Aesthetics -> Lit (and then rush build the Great Library with our GE?) or go with the Optics plan?
- Military is still a bit weak... I built three more archers (one each in #1, #2, and #4) so #5 now has a second warrior which I sent from #2.
Also, save is attached if cripp wants to grab it, otherwise I can play a few more turns.
Notes:
- Barbs were handled easily, archers vs. cover promoted axes (plus combat 1 and 2) = cake walk.
- All cities have Ikhanda (I'm really liking the maintenance reduction for these, we should take advantage and toss out a few more cities)
- Calendar is still in progress due to lack of $$$ to fund deficit research.
- Building courthouses in 3, 4, & 5. About to finish Monastery in 2 for spreading religion more.
- Toku is wandering around with a scout and an archer, but no word from him. Also no contact from Wang, but he's annoyed due to our religion.
Good news, assisted by one chop:
Spoiler :

Have not switched government civics yet, figured we should decide between HR and Rep.
And the reason I'm stopping...
Spoiler :

So what do we want to do with him?
General thoughts going forward:
- More cities
- Tech Calendar -> Aesthetics -> Lit (and then rush build the Great Library with our GE?) or go with the Optics plan?
- Military is still a bit weak... I built three more archers (one each in #1, #2, and #4) so #5 now has a second warrior which I sent from #2.
Also, save is attached if cripp wants to grab it, otherwise I can play a few more turns.
Spoiler BUFFY Log :
Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 100/500 (375 BC) [31-Jul-2010 14:57:34]
60% Research: 29 per turn
0% Espionage: 4 per turn
40% Gold: -2 per turn, 16 in the bank
After End Turn:
Spaceball Five grows to size 2
Spaceball Five's borders expand
Other Player Actions:
While defending in Zulu territory at Spaceball Three, Archer 1 (Spaceball Three) (2.58/3) defeats Barbarian Archer (Prob Victory: 99.1%)
Turn 101/500 (350 BC) [31-Jul-2010 14:57:41]
Axeman 3 (Spaceball Two) promoted: Cover
60% Research: 29 per turn
0% Espionage: 4 per turn
40% Gold: -2 per turn, 14 in the bank
After End Turn:
Spaceball One's borders expand
Spaceball Three grows to size 3
Turn 102/500 (325 BC) [31-Jul-2010 14:58:53]
60% Research: 30 per turn
0% Espionage: 4 per turn
40% Gold: -1 per turn, 12 in the bank
After End Turn:
Tech research finished: Mathematics
Turn 103/500 (300 BC) [31-Jul-2010 15:00:54]
Research begun: Calendar (15 Turns)
A Mine was built near Spaceball Four
60% Research: 30 per turn
0% Espionage: 4 per turn
40% Gold: -1 per turn, 11 in the bank
After End Turn:
Spaceball Three finishes: Library
Spaceball Four grows to size 3
Turn 104/500 (275 BC) [31-Jul-2010 15:01:55]
Spaceball Three begins: Courthouse (24 turns)
Spaceball Three begins: Ikhanda (6 turns)
60% Research: 31 per turn
0% Espionage: 4 per turn
40% Gold: -1 per turn, 10 in the bank
After End Turn:
Whip anger has decreased in Spaceball One
Spaceball One grows to size 6
A Village was built near Spaceball One
Spaceball Two finishes: Worker
Spaceball Four finishes: Ikhanda
Turn 105/500 (250 BC) [31-Jul-2010 15:03:11]
Spaceball Two begins: Islamic Monastery (12 turns)
Spaceball Two begins: Archer (5 turns)
Spaceball Two begins: Islamic Monastery (12 turns)
Spaceball Four begins: Archer (4 turns)
Spaceball Four begins: Courthouse (18 turns)
While attacking in Zulu territory near Spaceball One, Axeman 2 (Spaceball One) (3.70/5) defeats Barbarian Archer (Prob Victory: 99.4%)
While attacking in Zulu territory near Spaceball One, Axeman 3 (Spaceball Two) (5.00/5) defeats Barbarian Archer (Prob Victory: 99.4%)
60% Research: 30 per turn
0% Espionage: 4 per turn
40% Gold: -2 per turn, 9 in the bank
After End Turn:
The whip was applied in Spaceball Two
Spaceball Two grows to size 4
Spaceball Two finishes: Archer
Spaceball Five grows to size 3
Turn 106/500 (225 BC) [31-Jul-2010 15:05:45]
Archer 2 (Spaceball Two) promoted: City Garrison I
Axeman 2 (Spaceball One) promoted: Combat II
A Quarry was built near Spaceball Three
Spaceball Five begins: Courthouse (60 turns)
60% Research: 29 per turn
0% Espionage: 4 per turn
40% Gold: -3 per turn, 7 in the bank
After End Turn:
The whip was applied in Spaceball Five
Spaceball Three grows to size 4
Spaceball Five finishes: Ikhanda
Turn 107/500 (200 BC) [31-Jul-2010 15:07:21]
A Pasture was built near Spaceball Five
Spaceball Three begins: Courthouse (24 turns)
50% Research: 25 per turn
0% Espionage: 4 per turn
50% Gold: 0 per turn, 4 in the bank
Turn 108/500 (175 BC) [31-Jul-2010 15:08:48]
50% Research: 26 per turn
0% Espionage: 4 per turn
50% Gold: 1 per turn, 4 in the bank
After End Turn:
Whip anger has decreased in Spaceball Three
Spaceball Two grows to size 5
Spaceball Three finishes: Ikhanda
Spaceball Five grows to size 3
Other Player Actions:
Buddhism founded in a distant land
Turn 109/500 (150 BC) [31-Jul-2010 15:09:24]
50% Research: 26 per turn
0% Espionage: 4 per turn
50% Gold: 4 per turn, 5 in the bank
After End Turn:
Spaceball Four finishes: Archer
Turn 110/500 (125 BC) [31-Jul-2010 15:10:18]
While attacking in Zulu territory near Spaceball One, Axeman 2 (Spaceball One) (4.40/5) defeats Barbarian Archer (Prob Victory: 99.8%)
A Mine was built
Spaceball Five begins: Library (23 turns)
Archer 3 (Spaceball Four) promoted: City Garrison I
Spaceball Two begins: Islamic Temple (16 turns)
50% Research: 27 per turn
0% Espionage: 4 per turn
50% Gold: 3 per turn, 9 in the bank
After End Turn:
Spaceball One grows to size 7
Spaceball One finishes: The Pyramids
Spaceball Four grows to size 4
Turn 111/500 (100 BC) [31-Jul-2010 15:12:16]
Spaceball One begins: Archer (3 turns)
A Farm was built near Spaceball Four
50% Research: 25 per turn
0% Espionage: 4 per turn
50% Gold: 0 per turn, 12 in the bank
After End Turn:
Spaceball One finishes: Archer
Henry Ford (Great Engineer) born in Spaceball One
------------------------------------------------
Turn 100/500 (375 BC) [31-Jul-2010 14:57:34]
60% Research: 29 per turn
0% Espionage: 4 per turn
40% Gold: -2 per turn, 16 in the bank
After End Turn:
Spaceball Five grows to size 2
Spaceball Five's borders expand
Other Player Actions:
While defending in Zulu territory at Spaceball Three, Archer 1 (Spaceball Three) (2.58/3) defeats Barbarian Archer (Prob Victory: 99.1%)
Turn 101/500 (350 BC) [31-Jul-2010 14:57:41]
Axeman 3 (Spaceball Two) promoted: Cover
60% Research: 29 per turn
0% Espionage: 4 per turn
40% Gold: -2 per turn, 14 in the bank
After End Turn:
Spaceball One's borders expand
Spaceball Three grows to size 3
Turn 102/500 (325 BC) [31-Jul-2010 14:58:53]
60% Research: 30 per turn
0% Espionage: 4 per turn
40% Gold: -1 per turn, 12 in the bank
After End Turn:
Tech research finished: Mathematics
Turn 103/500 (300 BC) [31-Jul-2010 15:00:54]
Research begun: Calendar (15 Turns)
A Mine was built near Spaceball Four
60% Research: 30 per turn
0% Espionage: 4 per turn
40% Gold: -1 per turn, 11 in the bank
After End Turn:
Spaceball Three finishes: Library
Spaceball Four grows to size 3
Turn 104/500 (275 BC) [31-Jul-2010 15:01:55]
Spaceball Three begins: Courthouse (24 turns)
Spaceball Three begins: Ikhanda (6 turns)
60% Research: 31 per turn
0% Espionage: 4 per turn
40% Gold: -1 per turn, 10 in the bank
After End Turn:
Whip anger has decreased in Spaceball One
Spaceball One grows to size 6
A Village was built near Spaceball One
Spaceball Two finishes: Worker
Spaceball Four finishes: Ikhanda
Turn 105/500 (250 BC) [31-Jul-2010 15:03:11]
Spaceball Two begins: Islamic Monastery (12 turns)
Spaceball Two begins: Archer (5 turns)
Spaceball Two begins: Islamic Monastery (12 turns)
Spaceball Four begins: Archer (4 turns)
Spaceball Four begins: Courthouse (18 turns)
While attacking in Zulu territory near Spaceball One, Axeman 2 (Spaceball One) (3.70/5) defeats Barbarian Archer (Prob Victory: 99.4%)
While attacking in Zulu territory near Spaceball One, Axeman 3 (Spaceball Two) (5.00/5) defeats Barbarian Archer (Prob Victory: 99.4%)
60% Research: 30 per turn
0% Espionage: 4 per turn
40% Gold: -2 per turn, 9 in the bank
After End Turn:
The whip was applied in Spaceball Two
Spaceball Two grows to size 4
Spaceball Two finishes: Archer
Spaceball Five grows to size 3
Turn 106/500 (225 BC) [31-Jul-2010 15:05:45]
Archer 2 (Spaceball Two) promoted: City Garrison I
Axeman 2 (Spaceball One) promoted: Combat II
A Quarry was built near Spaceball Three
Spaceball Five begins: Courthouse (60 turns)
60% Research: 29 per turn
0% Espionage: 4 per turn
40% Gold: -3 per turn, 7 in the bank
After End Turn:
The whip was applied in Spaceball Five
Spaceball Three grows to size 4
Spaceball Five finishes: Ikhanda
Turn 107/500 (200 BC) [31-Jul-2010 15:07:21]
A Pasture was built near Spaceball Five
Spaceball Three begins: Courthouse (24 turns)
50% Research: 25 per turn
0% Espionage: 4 per turn
50% Gold: 0 per turn, 4 in the bank
Turn 108/500 (175 BC) [31-Jul-2010 15:08:48]
50% Research: 26 per turn
0% Espionage: 4 per turn
50% Gold: 1 per turn, 4 in the bank
After End Turn:
Whip anger has decreased in Spaceball Three
Spaceball Two grows to size 5
Spaceball Three finishes: Ikhanda
Spaceball Five grows to size 3
Other Player Actions:
Buddhism founded in a distant land
Turn 109/500 (150 BC) [31-Jul-2010 15:09:24]
50% Research: 26 per turn
0% Espionage: 4 per turn
50% Gold: 4 per turn, 5 in the bank
After End Turn:
Spaceball Four finishes: Archer
Turn 110/500 (125 BC) [31-Jul-2010 15:10:18]
While attacking in Zulu territory near Spaceball One, Axeman 2 (Spaceball One) (4.40/5) defeats Barbarian Archer (Prob Victory: 99.8%)
A Mine was built
Spaceball Five begins: Library (23 turns)
Archer 3 (Spaceball Four) promoted: City Garrison I
Spaceball Two begins: Islamic Temple (16 turns)
50% Research: 27 per turn
0% Espionage: 4 per turn
50% Gold: 3 per turn, 9 in the bank
After End Turn:
Spaceball One grows to size 7
Spaceball One finishes: The Pyramids
Spaceball Four grows to size 4
Turn 111/500 (100 BC) [31-Jul-2010 15:12:16]
Spaceball One begins: Archer (3 turns)
A Farm was built near Spaceball Four
50% Research: 25 per turn
0% Espionage: 4 per turn
50% Gold: 0 per turn, 12 in the bank
After End Turn:
Spaceball One finishes: Archer
Henry Ford (Great Engineer) born in Spaceball One