Asaf
Sleep Deprived
- Joined
- Mar 22, 2010
- Messages
- 1,326
Nice opening!
I'll look at the save this evening (I'm at GMT+2), and will play/post sometime tomorrow.
So:
south warrior to scout flood plains area.
How about going for archery after BW? barbarians are sure to appear soon, and I don't see any metals in the area.
Finish settler, another defender (warrior/archer), worker, barracks.
It's a little difficult to see the map from the image, but I think that the location of the warrior is a good spot for a city: It'll have horse, 2 silk, a coast, 2 FP, it's on a hill, has another hill and a river close by. It can be a commerce city (production won't be very high).
Of course, I might change my mind after some more scouting.
I really want that horse, though. So if we do settle there we need some kind of culture generator, so mysticism (after pottery?).
Need to check how many turns each tech should take, and plan accordingly.
How many turns should I play?
I'll look at the save this evening (I'm at GMT+2), and will play/post sometime tomorrow.
So:
south warrior to scout flood plains area.
How about going for archery after BW? barbarians are sure to appear soon, and I don't see any metals in the area.
Finish settler, another defender (warrior/archer), worker, barracks.
It's a little difficult to see the map from the image, but I think that the location of the warrior is a good spot for a city: It'll have horse, 2 silk, a coast, 2 FP, it's on a hill, has another hill and a river close by. It can be a commerce city (production won't be very high).
Of course, I might change my mind after some more scouting.
I really want that horse, though. So if we do settle there we need some kind of culture generator, so mysticism (after pottery?).
Need to check how many turns each tech should take, and plan accordingly.
How many turns should I play?