Try1 - The Newbies!

When i opened up the game the economy is in chambles at least in my eyes. I personally alway want to break even on 70% i might dip lower at the start of the game but around this age i want to be there. i mostly builded treb as the military unit cause i think we have enouf to take some citys from the ai's with the units we have.

my plan was this turnset to build some courthouses and start on some banks and markets cause we need that cash.

i also build some more siege this turnset as explained above.

i also planned to settel the iron and sheep and deer city in our backyard.

i also wanted to get libaralism before the gang got there. i tell u know it was a very close race wich we nearly lost i think.

so here come the turns

turn 1
nothing much going on i check the state of the empire and pres enter

turn 2
a musketeer finishes and i star a courthouse in the city(forgot wich one)

turn 3
in a city we are building a wall i change this to courthouse for eco benefits

turn 4
we kill 3 barb warriors they spawned in our snowy area a chariot and axe took care of the boyo's

turn 5
We get a gs i made an acedemie at the capital that would give us the most benefits

turn 7
the city near the iron and food is founded dispite our crappy eco

turn 9
i stop building trebs and start courthouses where they aint yet and markets and banks where they are usefull

turn 10
OOOOOOOOhhhhhhhh nooo gilgamesh has nationalism i think i missed the liberalism race wich im researching now im really upset cause i missed the announcement. when i check the tech trading screen i see he doesnt have libaralism yet he must have bulbed it.

turn 11
i crank up the sience slider we run at a defict of 140 for 4 turns to get libaralism in i think gilgamesh was close and i really didnt want to mis it.

turn 12
we get a great engineer i save him for the team to discus what to do with him he can bulb 2000 for economics i think thats the best choise.

turn 14
libaralism is in i choose chemistry cause i hope to trade for nationalism i start on printing pres only one turn invested so we can switch if we like

turn 15 nothing much i think we can take an ai now with our sod we might still want some more trebs but then its maybe better to wait for canons with steel(wich i think we should do )

on the further game we can take on a weaker ai now maybe sitting bull and germany if we can get someone else first into the war then we stand a good chance of a nice trunk of land if not its a bit risky but our vassel will take most of the heat anyway.

tha save
http://forums.civfanatics.com/uploads/77181/Try1_AD-1425.CivBeyondSwordSave
 
Y'all need to get your priorities straight:

1. Civ
2. Women

In that order.

but it was a really nice girl beatifull and all that. but im back on track she was a bit less fun on the second date so that was the end of it on to the next one
 
Hey, haven't had time to look at the save or anything, and as my sig says, I will be out until Jan 7th.

You guys are free to carry on w/o me, or if the team wants to take a break over the holidays that's perfectly fine as well :)

Have a good one! ;)
 
We should probably take a break for the Holidays, since about 50% of the roster will be gone - I'm going to be leaving for the Holidays on Thursday, and I'll be back 3Jan.
 
ill be working everyday except newyears day so i wont have time either
 
Well, the holidays are over - at least for me anyway. Not sure if y'all are back yet, but I thought I'd check in and see if anyone else is around so we can get the game rolling again.
 
Hey folks, I'm back from the honeymoon :(

Anyhoo, I'll try to take a look at the save tonight and post my thoughts, rest of the team should do the same so we're all refreshed on where things stand.

@Carneios - welcome back! You're welcome to slot back into the rotation, provided you go back and read all the babble from the rounds you missed ;) Gotta be up to date! :goodjob:
 
Roster
-------------
Trynthlas
endymion - just played
Carneios - up next
Darth Meanie - on deck!
Rince
Mitchifer
LordKoros



(analysis and junk coming soon)
 
:lol: Now to just hope i don't mess everything up on my first turnset :p

Edit: Is there some kind of trick to using the save game because it comes up "failed to uncompress data" when i try and use it >_>
 
Ok, here we go:

Couple notes for endymion specifically, then general stuff I think the next player needs to be aware of:
- the AI won't trade nationalism until they've built the Taj Mahal, so chemistry was a bad choice. I would have chosen either Nationalism or Economics (free great merchant)
- You didn't give details on how far you cranked the science slider, so I don't know if this is an appropriate comment, but: I would definitely have only raised it far enough to get the minimum number of turns that we could, losing more money than needed without shaving an extra turn off the research accomplishes nothing for us (except losing more gold)
- I see the Forbidden Palace is being built in Uppsala - why here, instead of Athens, especially knowing we have to expand further east? We may need to change this build.


General notes:
--------------
- Rheims is starving! The new city that was founded (why the rush, endy?) stole an important food tile (farmed floodplain). This needs to be given back to Rheims so it can maintain top production.
- Justinian will give us 10 gpt for silver if we cancel the current deal and renegotiate :goodjob:
- Espionage points should probably be re-distributed to the following: Mehmed (3), Gilgamesh (2), Bismarck (2)
- I think we should sell Pericles the worst tech we have that he doesn't for all his gold, plus whatever else we can get...looking at it, I think Drama for his gold, world map, and stop trading with Mehmed.


Since I'm short on time, one more comment and then I'll just respond to what everyone else has to say/suggest :)

We have to keep our goal in mind, and that is Domination. Right now we're far too builder-y to accomplish that goal anytime soon. Yes, our economy isn't great, but running 60% science at a small deficit isn't horrible, and I actually think that if we play this right, and start focusing a lot more on military we can have this game wrapped up in short order. So here's what I'm thinking...we need to use our best production cities, especially Lyons and Rheims, to churn out units - and that's all they should do, minus a break or two for some production-boosting buildings. We need to target Sitting Bull and Bismarck as our next conquests - eliminate Sitting Bull by taking his cities and smash Bismarck until he capitulates.

We need more defense in our back cities, a single archer or spearman in places doesn't cut it. Get a Musketeer or two in each city and junk the old units - that will actually decrease our maintenance costs. Get some solid defense in Athens, and then send out our stack.

I think the road to victory will be a rolling-conquest, meaning that after the next turnset or two at most, we will be at war non-stop, and will use the gold from capturing cities to continue funding maintenance/research. With Sitting Bull, Bismarck, and Mehmed as our targets in line, I think it should be a cakewalk to our Domination victory, and I think we can do it before 1700.

Let's hear what the rest of you guys think :)
 
:lol: Now to just hope i don't mess everything up on my first turnset :p

Edit: Is there some kind of trick to using the save game because it comes up "failed to uncompress data" when i try and use it >_>
Just right-click on the link in endymion's last post, do "Save as" and stick it in your "my docs/my games/civ/bts/saves/single" folder, run BtS, and load the game. Lemme know if you still have issues.
 
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