Hello everyone,
i was trying to edit the values for the unhappiness in the globaldefines.xml
Specifically i was trying to lower the unhappiness per population to 0.75 and raise the unhappiness per city to 3. Heres the code i am using:
But im having no luck. The changes work for the cities, but not for the per pop value. The unhappiness stays always 0 per pop. It seems to me, that civ V does some rounding before calculating the unhappiness. Raising it to 2, 3 or 4 is no problem.
I also had the idea to use the indian trait and give it to all civs with changed values. But also without success. Anyone has got an idea or a workaround?
Greets,
Hamil
i was trying to edit the values for the unhappiness in the globaldefines.xml
Specifically i was trying to lower the unhappiness per population to 0.75 and raise the unhappiness per city to 3. Heres the code i am using:
Spoiler :
Code:
<GameData>
<Defines>
<Update>
<Where Name="UNHAPPINESS_PER_POPULATION"/>
<Set Value="0.50"/>
</Update>
<Update>
<Where Name="UNHAPPINESS_PER_CITY"/>
<Set Value="3"/>
</Update>
</Defines>
</GameData>
But im having no luck. The changes work for the cities, but not for the per pop value. The unhappiness stays always 0 per pop. It seems to me, that civ V does some rounding before calculating the unhappiness. Raising it to 2, 3 or 4 is no problem.
I also had the idea to use the indian trait and give it to all civs with changed values. But also without success. Anyone has got an idea or a workaround?
Greets,
Hamil