LoneTraveller
Warlord
Hi,
I have been trying to add the panzer 3 and panther to RTW Ultimate edition. I have followed the guides of Sovarn and Rabbit, White and I can see the units in the cilivilopedia but I cannot build them with the Germans.
This is what I added for the panzer 3 in CIV4UnitInfos.xml :
This is the portion for the panther in CIV4UnitInfos.xml :
This is the section of the panzer 3 in CIV4ArtDefines_Unit.xml :
This is the section for the panther in CIV4ArtDefinies_Unit.xml :
This is a section for unitclass for both tanks in the CIV4UnitClassInfos.xml :
This is where I assign both tanks to be for germany (look for the string "UNITCLASS_WW2_TANK") in CIV4CivilizationInfos.xml :
I have not posted the CIV4UnitArtStyleTypeInfos.xml file cause it contains no entry in it.
I have pictures of units when they are selected in the Civilopedia but they are both in disco pink :
Panzer 3 :
http://i602.photobucket.com/albums/tt103/LoneTraveller1980/Civ4ScreenShot0001.jpg
Panther :
http://i602.photobucket.com/albums/tt103/LoneTraveller1980/Civ4ScreenShot0000.jpg
Any help in figuring out the problem is appreciated
Thank you
I have been trying to add the panzer 3 and panther to RTW Ultimate edition. I have followed the guides of Sovarn and Rabbit, White and I can see the units in the cilivilopedia but I cannot build them with the Germans.
This is what I added for the panzer 3 in CIV4UnitInfos.xml :
Spoiler :
<UnitInfo>
<Class>UNITCLASS_WW2_TANK</Class>
<Type>UNIT_WW2_PANZER3_GER</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_ARMOR</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_WW2_PANZER3_GER</Description>
<Civilopedia>TXT_KEY_UNIT_TANK_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_WW2_TANK_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>1</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_WW2_MODERN_TANK</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<FlankingStrikes/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_PILLAGE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<CorporationSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>BUILDING_WW2_BUILD21</PrereqBuilding>
<PrereqTech>TECH_WW2_TECH02</PrereqTech>
<TechTypes/>
<BonusType>BONUS_OIL</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>450</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>4</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>18</iCombat>
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>60</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<iUnitCombatMod>15</iUnitCombatMod>
</UnitCombatMod>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<iUnitCombatMod>10</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>12</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>5</iAsset>
<iPower>25</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_WW2_PANZER3_GER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_BLITZ</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_DRILL1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
<Class>UNITCLASS_WW2_TANK</Class>
<Type>UNIT_WW2_PANZER3_GER</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_ARMOR</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_WW2_PANZER3_GER</Description>
<Civilopedia>TXT_KEY_UNIT_TANK_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_WW2_TANK_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>1</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_WW2_MODERN_TANK</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<FlankingStrikes/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_PILLAGE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<CorporationSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>BUILDING_WW2_BUILD21</PrereqBuilding>
<PrereqTech>TECH_WW2_TECH02</PrereqTech>
<TechTypes/>
<BonusType>BONUS_OIL</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>450</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>4</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>18</iCombat>
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>60</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<iUnitCombatMod>15</iUnitCombatMod>
</UnitCombatMod>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<iUnitCombatMod>10</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>12</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>5</iAsset>
<iPower>25</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_WW2_PANZER3_GER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_BLITZ</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_DRILL1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
This is the portion for the panther in CIV4UnitInfos.xml :
Spoiler :
<UnitInfo>
<Class>UNITCLASS_WW2_TANK</Class>
<Type>UNIT_WW2_PANTHER_GER</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_ARMOR</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_WW2_PANTHER_GER</Description>
<Civilopedia>TXT_KEY_UNIT_TANK_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_WW2_TANK_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>1</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_WW2_MODERN_TANK</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<FlankingStrikes/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_PILLAGE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<CorporationSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>BUILDING_WW2_BUILD21</PrereqBuilding>
<PrereqTech>TECH_WW2_TECH22</PrereqTech>
<TechTypes/>
<BonusType>BONUS_OIL</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>450</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>4</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>22</iCombat>
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>60</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<iUnitCombatMod>15</iUnitCombatMod>
</UnitCombatMod>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<iUnitCombatMod>10</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>12</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>5</iAsset>
<iPower>25</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_WW2_PANTHER_GER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_BLITZ</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_DRILL1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
<Class>UNITCLASS_WW2_TANK</Class>
<Type>UNIT_WW2_PANTHER_GER</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_ARMOR</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_WW2_PANTHER_GER</Description>
<Civilopedia>TXT_KEY_UNIT_TANK_PEDIA</Civilopedia>
<Strategy>TXT_KEY_UNIT_WW2_TANK_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>1</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_WW2_MODERN_TANK</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<FlankingStrikes/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_PILLAGE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<CorporationSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>BUILDING_WW2_BUILD21</PrereqBuilding>
<PrereqTech>TECH_WW2_TECH22</PrereqTech>
<TechTypes/>
<BonusType>BONUS_OIL</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>450</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>4</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables/>
<FeatureImpassables/>
<TerrainPassableTechs/>
<FeaturePassableTechs/>
<iCombat>22</iCombat>
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>60</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>5</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainAttacks/>
<TerrainDefenses/>
<FeatureAttacks/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<iUnitCombatMod>15</iUnitCombatMod>
</UnitCombatMod>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<iUnitCombatMod>10</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>12</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>5</iAsset>
<iPower>25</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_WW2_PANTHER_GER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_BLITZ</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_DRILL1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
This is the section of the panzer 3 in CIV4ArtDefines_Unit.xml :
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_WW2_PANZER3_GER</Type>
<Button>Art/Interface/Buttons/Units/panzer_iii.dds</Button>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/UnitsNew/PzKpfwIII/Panzer_III.nif</NIF>
<KFM>Art/UnitsNew/PzKpfwIII/Panzer_III.kfm</KFM>
<SHADERNIF>Art/UnitsNew/PzKpfwIII/Panzer_III.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
</UnitArtInfo>
<Type>ART_DEF_UNIT_WW2_PANZER3_GER</Type>
<Button>Art/Interface/Buttons/Units/panzer_iii.dds</Button>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/UnitsNew/PzKpfwIII/Panzer_III.nif</NIF>
<KFM>Art/UnitsNew/PzKpfwIII/Panzer_III.kfm</KFM>
<SHADERNIF>Art/UnitsNew/PzKpfwIII/Panzer_III.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
</UnitArtInfo>
This is the section for the panther in CIV4ArtDefinies_Unit.xml :
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_WW2_PANTHER_GER</Type>
<Button>Art/Interface/Buttons/Units/pantherskin1.dds</Button>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/UnitsNew/Panther/panzer.nif</NIF>
<KFM></KFM>
<SHADERNIF>Art/UnitsNew/Panther/panzer_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
</UnitArtInfo>
<Type>ART_DEF_UNIT_WW2_PANTHER_GER</Type>
<Button>Art/Interface/Buttons/Units/pantherskin1.dds</Button>
<fScale>0.48</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/UnitsNew/Panther/panzer.nif</NIF>
<KFM></KFM>
<SHADERNIF>Art/UnitsNew/Panther/panzer_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
</UnitArtInfo>
This is a section for unitclass for both tanks in the CIV4UnitClassInfos.xml :
Spoiler :
<UnitClassInfo>
<Type>UNITCLASS_WW2_TANK</Type>
<Description>TXT_KEY_UNIT_WW2_TANK</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_WW2_TANK</DefaultUnit>
</UnitClassInfo>
<Type>UNITCLASS_WW2_TANK</Type>
<Description>TXT_KEY_UNIT_WW2_TANK</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_WW2_TANK</DefaultUnit>
</UnitClassInfo>
This is where I assign both tanks to be for germany (look for the string "UNITCLASS_WW2_TANK") in CIV4CivilizationInfos.xml :
Spoiler :
<CivilizationInfo>
<Type>CIVILIZATION_WW2_GERMANY</Type>
<Description>TXT_KEY_CIV_WW2_GERMANY_DESC</Description>
<ShortDescription>TXT_KEY_CIV_WW2_GERMANY_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_WW2_GERMANY_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_WW2_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_GRAY</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_WW2_GERMANY</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY1</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY2</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY3</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY4</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY5</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY6</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY7</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY8</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY9</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY10</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY11</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY12</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY13</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY14</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY15</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY16</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY17</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY18</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY19</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY20</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY21</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY22</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY23</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY24</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY25</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY26</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY27</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY28</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY29</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY30</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY31</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY32</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY33</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY34</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY35</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY36</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY37</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY38</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY39</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY40</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_WW2_WAFFENSS</UnitClassType>
<UnitType>UNIT_WW2_WAFFENSS</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_EARLY_INFANTRY</UnitClassType>
<UnitType>UNIT_WW2_INF0_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_IMPROVED_INFANTRY</UnitClassType>
<UnitType>UNIT_WW2_INF1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_ADVANCED_INFANTRY</UnitClassType>
<UnitType>UNIT_WW2_INF2_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_TANK</UnitClassType>
<UnitType>UNIT_WW2_TAN0_GER</UnitType>
<UnitType>UNIT_WW2_PANZER3_GER</UnitType>
<UnitType>UNIT_WW2_PANTHER_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_LIGHT_TANK</UnitClassType>
<UnitType>UNIT_WW2_TAN1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_HEAVY_TANK</UnitClassType>
<UnitType>UNIT_WW2_TAN2_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_FIGHTER</UnitClassType>
<UnitType>UNIT_WW2_FIG0_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_IMPROVED_FIGHTER</UnitClassType>
<UnitType>UNIT_WW2_FIG1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_JET_FIGHTER</UnitClassType>
<UnitType>UNIT_WW2_FIG2_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_BOMBER</UnitClassType>
<UnitType>UNIT_WW2_BOM0_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_IMPROVED_BOMBER</UnitClassType>
<UnitType>UNIT_WW2_BOM1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_JET_BOMBER</UnitClassType>
<UnitType>UNIT_WW2_BOM2_GER</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WW2_EARLY_INFANTRY</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WORKER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_WW2_INITIAL0</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_WW2_INITIAL1</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_FASCISM</CivicType>
<CivicType>CIVIC_POLICESTATE</CivicType>
<CivicType>CIVIC_SKILLED</CivicType>
<CivicType>CIVIC_REGULATED</CivicType>
<CivicType>CIVIC_US_USSR_INDUSTRY5</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_WW2_GERMANY</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_WW2_GERMANY2</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_GERMANY_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_GERMANY_ORDER</CivilizationActionSound>
</CivilizationInfo>
<Type>CIVILIZATION_WW2_GERMANY</Type>
<Description>TXT_KEY_CIV_WW2_GERMANY_DESC</Description>
<ShortDescription>TXT_KEY_CIV_WW2_GERMANY_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_WW2_GERMANY_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_WW2_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_GRAY</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_WW2_GERMANY</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY1</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY2</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY3</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY4</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY5</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY6</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY7</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY8</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY9</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY10</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY11</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY12</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY13</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY14</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY15</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY16</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY17</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY18</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY19</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY20</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY21</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY22</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY23</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY24</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY25</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY26</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY27</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY28</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY29</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY30</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY31</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY32</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY33</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY34</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY35</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY36</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY37</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY38</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY39</City>
<City>TXT_KEY_CITY_NAME_WW2_GERMANY40</City>
</Cities>
<Buildings/>
<Units>
<Unit>
<UnitClassType>UNITCLASS_WW2_WAFFENSS</UnitClassType>
<UnitType>UNIT_WW2_WAFFENSS</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_EARLY_INFANTRY</UnitClassType>
<UnitType>UNIT_WW2_INF0_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_IMPROVED_INFANTRY</UnitClassType>
<UnitType>UNIT_WW2_INF1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_ADVANCED_INFANTRY</UnitClassType>
<UnitType>UNIT_WW2_INF2_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_TANK</UnitClassType>
<UnitType>UNIT_WW2_TAN0_GER</UnitType>
<UnitType>UNIT_WW2_PANZER3_GER</UnitType>
<UnitType>UNIT_WW2_PANTHER_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_LIGHT_TANK</UnitClassType>
<UnitType>UNIT_WW2_TAN1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_HEAVY_TANK</UnitClassType>
<UnitType>UNIT_WW2_TAN2_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_FIGHTER</UnitClassType>
<UnitType>UNIT_WW2_FIG0_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_IMPROVED_FIGHTER</UnitClassType>
<UnitType>UNIT_WW2_FIG1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_JET_FIGHTER</UnitClassType>
<UnitType>UNIT_WW2_FIG2_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_BOMBER</UnitClassType>
<UnitType>UNIT_WW2_BOM0_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_IMPROVED_BOMBER</UnitClassType>
<UnitType>UNIT_WW2_BOM1_GER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WW2_JET_BOMBER</UnitClassType>
<UnitType>UNIT_WW2_BOM2_GER</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WW2_EARLY_INFANTRY</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WORKER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_WW2_INITIAL0</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_WW2_INITIAL1</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_FASCISM</CivicType>
<CivicType>CIVIC_POLICESTATE</CivicType>
<CivicType>CIVIC_SKILLED</CivicType>
<CivicType>CIVIC_REGULATED</CivicType>
<CivicType>CIVIC_US_USSR_INDUSTRY5</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_WW2_GERMANY</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_WW2_GERMANY2</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_GERMANY_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_GERMANY_ORDER</CivilizationActionSound>
</CivilizationInfo>
I have not posted the CIV4UnitArtStyleTypeInfos.xml file cause it contains no entry in it.
I have pictures of units when they are selected in the Civilopedia but they are both in disco pink :
Panzer 3 :
http://i602.photobucket.com/albums/tt103/LoneTraveller1980/Civ4ScreenShot0001.jpg
Panther :
http://i602.photobucket.com/albums/tt103/LoneTraveller1980/Civ4ScreenShot0000.jpg
Any help in figuring out the problem is appreciated
Thank you