TryIt mod

bmaxa

Chieftain
Joined
Dec 1, 2005
Messages
16
I've combined several other mods with some unit tweaks or so.
Added stealth bomber as unique unit for America and special forces
as inivisible unit for guerilla warfare with limit of maximum 3
that can be transfered via submarines.
There are lot of other changes to units but I'm lasy to document them all :)
You'll find random events, tech conquest, serbian civ, and dynastic speed
mods combined here. I didn't touch tech tree.
Feel free to change it in anyway , as my intention
is just to give ideas.

Greetings, Bane.

mod can be found at:

http://rapidshare.de/files/8496862/TryIt.zip.html
 
Without regarding my previouse post, I want to congratulate you, I always look for combined mods.
There are so many good mods out there & most of them just complete each other.
If you could add to your mod others like :
Lost units
Lost wonders
* SettlerReligion
* Snaitf's Great General
SuperCiv Mod
* Building Demolition
* Green Mod


I WILL be forever greatfull.
* Small changes mods
 
mamimo said:
Without regarding my previouse post, I want to congratulate you, I always look for combined mods.
There are so many good mods out there & most of them just complete each other.
If you could add to your mod others like :
Lost units
Lost wonders
* SettlerReligion
* Snaitf's Great General
SuperCiv Mod
* Building Demolition
* Green Mod


I WILL be forever greatfull.
* Small changes mods

Thanks, i'll have that in mind in future. You can plant trees already in this
mod, I just didn't changed other parameters.
Lost units and wonders would be easiest to add first, I guess.

Greetings, Bane.
 
Anyother feedback

does this work with the patch? and do i just extract it into the mods folder?

thanks
 
rilzic said:
Anyother feedback

does this work with the patch? and do i just extract it into the mods folder?

thanks

I forgot to say about installation. Yes, install it like any other
mod. That means don't overwrite anything, just drop it in Mods
directory and select from advanced/load mod menu in game.
It works with a patch.

Greetings, Bane.
 
I am curretly playing your mod (dynasty) , it is very good & balanced.
Althugh, having the option of stronger units with longer build time in begining made the AI start expanding later then usual, while I just build regular units & expand, This however was balanced by playing on prince diffculty...
 
Well, still playing the same game (!), very enjoyable mod.
I gotta say I don't miss "Lost Units" mod,only "Lost Wonders".
Thanks For the mod :-)
 
mamimo said:
Well, still playing the same game (!), very enjoyable mod.
I gotta say I don't miss "Lost Units" mod,only "Lost Wonders".
Thanks For the mod :-)

I've added lost wonders, cultural decay, and plane repatrol mods,
also gaved possibility for jet bomber and stealth bomber to completley
kill units provided that sam infantry and mechanized infantry have now
better range and probability for interception.

File can be found at (it's now pretty big because of lost wonders):

http://rapidshare.de/files/9366450/TryIt.zip.html

Installation is simple, just drop it in Mods game folder

Greetings, Bane.
 
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