Nice idea, like all your ideas.
How will you see the "stronger vassals"?
What effects does it have?
It's basically the same code I wrote for the Topkapi Palace wonder where your vassals get a gold and combat experience bonus. It's not really that powerful but a nice little boost. I was trying to work a research bonus for them as well but the code kept on messing up so maybe I'll update it later.
The main draw of the trait is supposed to be the golden age length. I don't know, maybe the trait is a little weak at the moment? Golden ages aren't that often, but with the trait you may make more anyway so it could balance out.
Ah, okay.
I haven't tried out the topkapi palace, so i didn't know it (okay, i also thought there, that's a good idea, but had no deeper thoughts, how you realize it).
The GA-bonus is a good idea, yes. With good planing you can have 5 GAs, that are 40 rounds of higher production.
Does ist work together with the mausoleum of mausolos?
tsentom1,
As I look at your first couple lines of code on the Scientific Trait, I have a basic question:
player = PyPlayer(city.getOwner())
pPlayer = gc.getPlayer(city.getOwner())
Why the two variables?
I can see where you use pPlayer - and understand how you define it - I'm hung up on why "player" variable is used. and how the definition is different?
Sarge![]()
Nice again.
Would be nice, if i had a use for it, but there's really no way.
iSea = gc.getInfoTypeForString('DOMAIN_SEA')
pTeam = gc.getTeam(pPlayer.getTeam())
pTeam.changeExtraMoves(iSea, 1)
(Though, I'm sure air and immobile would act weird since they have no movement points by default).
if( pPlayer.hasTrait(gc.getInfoTypeForString("TRAIT_IMPERIALIST")) ):
cityDistModifier /= 2
Hey Tsentom, quick question. How do you get effects to print on in the Civilopedia, and flag hover?
I've added an effect that reduces revolution distance penalty by 1/2 to the imperialistic trait:
Simple enough, but now how do I get it to show up on screen?Code:if( pPlayer.hasTrait(gc.getInfoTypeForString("TRAIT_IMPERIALIST")) ): cityDistModifier /= 2
<ShortDescription>TXT_KEY_TRAIT_AGR_SHORT</ShortDescription>
[B]<Help>TXT_KEY_AGR_TRAIT_HELP</Help>[/B]
<iHealth>0</iHealth>
Tsentom, a favor to ask of you. I want to make an Efficient trait, where Golden Ages are plus 50 percent longer and Workers build improvements 20 percent faster. I'm using the influential trait to accomplish the first part, but could you maybe do the second part?
Thanks
Hey Tsentom, quick question. How do you get effects to print on in the Civilopedia, and flag hover?
I've added an effect that reduces revolution distance penalty by 1/2 to the imperialistic trait:
Simple enough, but now how do I get it to show up on screen?Code:if( pPlayer.hasTrait(gc.getInfoTypeForString("TRAIT_IMPERIALIST")) ): cityDistModifier /= 2