Berzerker
Deity
Nope, that didn't work, I'll have to seek help on this to find out why my email attachments aren't working...
Top expansion priority is to expand and settle around them, and take their cities with bribes.Starlifter, just out of curiosity, why did you give mapmaking and monarchy to the indians? You know that eventually they will break the alliance anyway and they will give the advances to every other ai civ. Wouldnt it have been better to keep them in the dark and explore yourself?
We want to use the Indian science with your own. At deity, they reseach fast, so we are in effect, almost doubling our science rate, relative to all the other Civs in the game. It will be Howitzers against Phalanx in the case of the Aztecs, LOL.why did you give mapmaking and monarchy to the indians?
NO!! That is our job, to keep that from happening. On this huge map, it will be pretty easy, BTW.they will give the advances to every other ai civ.
The AI is hapless with a swapped map. Their nukes and missiles already "see" cities anyway.Wouldnt it have been better to keep them in the dark and explore yourself?
LOL, I've been gone for a few days this week, and see there's come comments about bribing! So we can't bribe?? My usual plan it to bribe instead of using force, BTW. We have a stupid Phalanx from the Orange, that is on our island. If i'd had a Diplomat handy during our turn, I'd have taken him that way, LOL.Starlifter: Great job! Don't forget, though: no bribing unless it's barbarian units.
Guess that means we can disregard this partMy me:
10. We are at war with the Zulus, but cannot kill their Phalanx because no time to make killer unit. Might make dip and bribe later on.
OK, if we can't bribe, then we'll have to drop the alliance earlier in the game, and at some point plan a Lightning military campaign to take all but one city. This is not so bad because I'd really like to take their capital anyway, and eliminate ocean access. Dropping the Alliance around the Automobile-Robotics time frame will be fine, LOL...Top expansion priority is to expand and settle around them, and take their cities with bribes.
Originally posted by starlifter
<br />For civfighter's thread:
The order of play is<br />1. civfighter (szhuang@lynx.neu.edu)<br />2. starlifter (starlifter@eudoramail.com)<br />3. deimos (deimos@****you.co.uk) (deimos@thetoilet.com)<br />4. Berzerker (berzerker3@excite.com)<br />5. Hell-Raiser (sakke_tq@hotmail.com)
Rules are: <br />-Raging Hordes<br />-Restart is off.<br />-7 Civs<br />-Deity
-15 turns per player<br />-3 days delay to post the game. If game isn't posted the player's turn is reported just after the one who was next to him. (that rule will have to be followed strictly if we want the game to move on)
Misc:
-No Airbases used for irrigation<br />-No Bribing (exept barbarian units of course!).<br />-No Fundy!
Teams have the right to look in the other teams' threads<br /> <hr></blockquote>
OK, I got the game from civfighter a few hours ago, and have finished my 15 turns and send the game on its way to deimos (deimos@thetoilet.com), with a copy to civfighter (since he is the team coordinator).
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Starlifter - From your own post no lessI think the rules under Misc are the ones to look at. Other than the "no bribing" rule, the "No Fundy" part is also one that is somewhat different.
I think the idea here was to make the game as challenging as possible. We tried to give ourselves a difficult map with the hardest settings, and we instituted the others as additional challenges. Also, bribing and Fundy can often times be unbalancing against the hapless AI.
But feel free to yell all you want!![]()