TSG 133 After Action Report

Game status: Culture Victory
Game date: 1884AD
Turns played: 212
Base score: 1264
Final score: 1975

- Did you use your UU?

A little bit, but farming the GA was a waste of time. Should've just explored instead.

- How useful was your UA?

Well, got me a third faith building, which helped.

- Did you use spying to your advantage?

Not really. Had a huge science advantage. Had two rigging and one CI in capital.

- Did the map type help or hinder victory and how?


I didn't explore effectively enough. Didn't find Russia and Ottomans until T150. Would've won probably 20 turns quicker had I found them earlier alone. Never was able to set up a caravan to Persia either, which would've helped.

- How did the difficulty level affect your game decisions?

Small military, built some wonders I never even try for (GL for example).

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?

Hagia Sophia got me some faith buildings earlier by allowing me to get second set of beliefs faster, otherwise. This was a SS win, kinda. I'm not adept at it as the guys who won in 100 or so turns. I didn't city spam/avoid growth well enough. In other words, I just didn't sell out completely to it, thus quite a bit slower.

- What Social Policies did you choose and in what order? Which Ideology did you choose?

Libs opener - Honor opener - Libs to free settler - Piety to Reformation belief - Libs to finisher - Aesthetics all the way through - Rationalism opener - Order to 6

- What techs did you prioritize ?

Normal sci/culture. Never got to flight.

- Did you try Sacred Sites, or n early Great Admiral

Tried a bit of both, but didn't sell out enough to sacred sites. Still had almost 100 tourism from SS alone, but not early enough. Should've been expanding much more rapidly and avoiding growth but didn't. Still, first time I've won with SS at all, though only other attempt was on Immortal and... yeah... didn't go well.

Most costly mistakes:

- Failed to find Russia/Ottomans until 150.
- Didn't expand enough/rapidly enough for full blown SS.
 
Thanks for posting your results, hopefully you at least learned from the game. One of the problems with culture victory on quick is that you have less time to get your tourism up and running. Its compouded by the GM being half as effective as they are on standard speed.

Sent from my SM-N920P using Tapatalk
 
I'm learning that in games where I don't expect to war a whole lot, I need to be far more aggressive with my exploration. My typical play style rewards staying a bit closer to home and not meeting everyone early to have trade partners later on, but that is ineffective when turtling.
 
Game: Civ5 GOTM 133
Date submitted: 2016-04-23 23:06:25
Reference number: 34272
Your name: KingDante
Game status: Culture Victory
Game date: 1140AD
Turns played: 117
Base score: 880
Final score: 2514
Time played: 7:08:00
Submitted save: TSG133_Win Turn_117_1140AD.Civ5Save
Renamed file: KingDante_C513301.Civ5Save

- Did you use your UU?
Yes, Dromon for the rush to Great Admiral. (Complete Waste of time and energy, should have just explored. Probably could have broken 100 turns if I did that.)

- How useful was your UA?
Very. Was able to get 3 faith buildings.

- Did you use spying to your advantage?
No, never entered Renaissance. (Finally did on winning turn)

- Did the map type help or hinder victory and how?
Hindered my victory. Continents took time to find everyone, and I assumed I needed a great admiral, which wasted a bunch of my time. *Frustrated*

- How did the difficulty level affect your game decisions?
King is easy for me, so I ignored military besides my rush to culture, and I spammed cities without regard for need to defend them.

- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Victory would not have been won the same way without Faith. I used Sacred Sites to win. I got Borobudor, and Great Mosque. Built 3 faith buildings in my cities. Ended the game with 86 tourism per turn, all from sacred sites. (Ended turn 117, so I'm proud of that)

- What Social Policies did you choose and in what order? Which Ideology did you choose?
3 in Liberty->Beeline Reformation belief in Piety. This was a mistake, should have just chosen Honor opener to start. Would have been faster with all of the barb killing I did.

- What techs did you prioritize ?
Priority: Stay out of Renaissance. See Opening Actions thread for more info.

- Did you try Sacred Sites, or n early Great Admiral
Both. I succeeded in getting an early great admiral. (Turn 61). However, it turned out to be a waste of time. I built 9 dromons to achieve the early admiral, and I should have just explored. I would have found the civs faster and won faster.

Frustrating game. Should have won sub turn 100. A lot of mistakes.
 
Game status: Culture Victory
Game date: 1280AD
Turns played: 124
Base score: 847
Final score: 2289
Time played: 8:49:00

Went sacred sites, but missed getting the 3rd religious building.

Also, it took me ages to find Assyria: For some reason it didn't occur to me to scout to the northwest. Actually they found me, shortly after turn 100.

Fortunately they didn't have a lot of culture.
 
First crack at submitting a game. Learned a lot from this series so far.

Reference number: 34277
Your name: k22
Game status: Culture Victory
Game date: 1450AD
Turns played: 135
Base score: 836
Final score: 2090
Time played: 8:44:00

- Did you use your UU?
Dromons for exploration / barb camps
- How useful was your UA?
Played SS strategy so useful to secure 3x faith buildings
- Did you use spying to your advantage?
Stole one tech
- Did the map type help or hinder victory and how?
Layout allowed a lot of cities to be placed easily. Hindered as didn't find last civ until t129
- How did the difficulty level affect your game decisions?
Didn't worry about being attacked
- Was Faith helpful to achieve victory? How? Did you build any faith wonders?
Built boro and hagia to block other civs. May have been waste of time
- What Social Policies did you choose and in what order? Which Ideology did you choose?
Opened piety, dipped into honor, full piety then dipped into liberty
- What techs did you prioritize ?
Theology, astronomy
- Did you try Sacred Sites, or n early Great Admiral
Sacred sites was very easy. Couldn't get GA
 
First crack at submitting a game. Learned a lot from this series so far.
Welcome to CivFanatics and Game of the Month. :wavey:

Congrats on your win and best of luck in future. :thumbsup:
 
Game: Civ5 GOTM 133
Date submitted: 2016-04-29 01:24:17
Reference number: 34291
Your name: glory7
Game status: Culture Victory
Game date: 740AD
Turns played: 98
Base score: 756
Final score: 2606
Time played: 6:52:00
Submitted save: glory7_gotm133_t98.Civ5Save
Renamed file: glory7_C513301.Civ5Save

Haven't played civ5 for a while, and gotm is a good one to restart.

was pleasantly surprised to find that astronomy was not needed.

Standard SS. Gave cities to 3 civs to connect trade routes and liberty finisher musician dance.
 
welcome back, glory7! you don't seem rusty at all, haha.

Gave cities to 3 civs to connect trade routes

im angry that this never occurred to me. i had OB but couldn't reach a few with routes. that's so obvious though. well done.
 
Your name: Kendon
Game status: Culture Victory
Game date: 1930AD
Turns played: 235
Base score: 1512
Final score: 2129
Time played: 13:59:00

My score isn't good enough for my strategy to be interesting but there was one thing that happened near the end of my game I haven't seen before.

Close to victory on turn 218, already influential with Russia and the Zulus, I was surprised when Antium revolted against Rome and joined me.

This was just after Rome had offered a declaration of friendship and I'd agreed. Augustus of course denounced me. I had no spy in Rome. Instead I was gradually converting all the Roman cities to Taoism, without objection from Rome which had not taken a religion.

I thought I'd be looking at a declaration of war but Rome had so much military that it had no money and a big deficit. There were rebels in their capitol. I kept sending musicians to tour and finally got the victory on turn 235.
 
Ha, nice! I can't remember if I've ever seen revolt units in another AIs territory, haha.
 
Turns played: 111
Base score: 706
Final score: 2139
Time played: 6:23:00

Haven't tried SS before so gave it a shot. A lot of rookie mistakes (being late with Civil service, not being diligent with trade routes and not scouting properly with dromons), but it's nice to play a more relaxing game once in a while.
 
welcome back, glory7! you don't seem rusty at all, haha.



im angry that this never occurred to me. i had OB but couldn't reach a few with routes. that's so obvious though. well done.

thank you, Hammer Rabbi.

I thought giving cities for trade routes/GM dance was used when I was doing DCL. Maybe it did not get popular here...
 
thank you, Hammer Rabbi.

I thought giving cities for trade routes/GM dance was used when I was doing DCL. Maybe it did not get popular here...

usually i'd give a city or two at the last couple turns to shorten the GM travel. ive never thought about it for somewhat longer turn counts for route benefits. felt sub optimal to give away 6tpt per city vs the % bonus from routes but i never really pondered whether the math really was sub optimal. i will now be giving it more thought for the next SS effort.

thanks
HR
 
Game status: Culture Victory
Game date: AD 1956
Turns played: 248
Base score: 1459
Final score: 1945
Time played: 7:39:00

- Did you use your UU? Used my Dromons to obliterate the galleys that kept spawning in the Antarctic, south of Buenos Aires
- How useful was your UA? I grabbed Cathedrals and Pagodas upon founding my religion, then Monasteries on enhancement since Mosques were gone.
- Did you use spying to your advantage? Barely. I stole Navigation from Persia and that was pretty much it.
- Did the map type help or hinder victory and how? It helped not needing Astronomy to get to the west continent with the Zulus, Ottomans and Russians.
- How did the difficulty level affect your game decisions? I usually play on Emperor, so King is easier than what I'm used to. Had little doubt that I could snag three religious buildings.
- Was Faith helpful to achieve victory? How? Did you build any faith wonders? Faith is everything with Byzantium. I built Stonehenge and chose Earth Mother pantheon to get rolling early. I always get Cathedrals when trying for a culture win, since I have slots for those GAs who would otherwise get burnt for golden ages. Having a ton of art available helped me snowball quick once I hit Archaeology and built Museums.
- What Social Policies did you choose and in what order? Which Ideology did you choose?
Piety x5, Liberty x5, opened Exploration to build the Louvre, chose Freedom, went back and filled Aesthetics after winning the World's Fair helped me generate 1,000 culture per turn.
- What techs did you prioritize ? Arts, religious and naval.
- Did you try Sacred Sites, or n early Great Admiral? Sacred sites for sure, no Admiral needed.
 
Game: Civ5 GOTM 133
Date submitted: 2016-05-02 23:10:07
Reference number: 34310
Your name: Beto_Java
Game status: Culture Victory
Game date: 2021AD
Turns played: 301
Base score: 2396
Final score: 2632
Time played: 12:05:00
Submitted save: FINAL_Theodora_0301 AD-2021.Civ5Save
Renamed file: Beto_Java_C513301.Civ5Save
 
Hi all!

I finished mid 150s with SS, enjoyed the game! But, the discussion in the announcement thread around how honor opener may pay for itself with raging barbarians interested me, so I played the game twice more, once with taking Honor as my first policy, and one without taking honor at all. I want to give you all what data I have and let you draw some conclusions from it. I tried to keep things fairly similar between the two games (going Stonehenge, placing the first 4-5 cities in the same place, same beliefs, hitting the same early ruins, etc) but I am not used to keeping track of games in this detail, so I have some data missing.

I also did not "farm" barbarians with the honor opener. I got rid of barbarians in my way or that were dangerous, and my Dromans would stop to shoot something if they were on their 2nd or 3rd move while they were exploring. Over the 138 turns for my honor victory, I managed to kill 107 barbarians for a total of 911 culture. There may have been a barb or two that killed themselves attacking me that I didn't see the culture for, but that is pretty accurate.

That is a lot of culture! Especially in the beginning, it seemed to make a difference. I got a whole policy in front for a little while... but it cost me a policy to do that.
I did make a mistake and take Citizenship before heading over to Piety on my h=non Honor game. I wanted to choose the same policies but managed to mess that up. Still, reformation happened turn 82 for Honor, turn 85 for no honor. I thought I was going to have an issue on my honor start because I could not find Arabia, but if they are dead it still shows up as uncontacted until the win.

I won the Honor game turn 138, the non honor game 123, but I'm not sure how much the choice of policies mattered versus the decisions of the AI to build culture, or whether or not I got Pyramids, or how aggressive I spammed cities.

Regardless, here is a Google Doc with the information that I was able to remember to write down about the two games. Hopefully this will be a bit insightful, although I doubt it will sway anyone from one side of the Honor debate to the other =) If it does nothing else but show that either way is OK, then it'll make it easier to play the way you prefer without feeling like you are missing out on a fastest finish.

Again, middle of the road long time CIV player here, so your mileage may vary. Thanks again to the GotM team for giving us these games, they are all I play for CIV nowadays, and it has kept it interesting and fun since CiV3.
 
Thanks for sharing, Melofeign!

I did open honor in a test game, it ws fun to farm the barbs but I ultimately missed out on the reformation belief. So in the "official" game I didn't open honor at all.
 
Game: Civ5 GOTM 133
Date submitted: 2016-05-14 14:12:01
Reference number: 34353
Your name: IDontFinkSo
Game status: Culture Victory
Game date: 1470AD
Turns played: 137
Base score: 1012
Final score: 2468

My first Sacred Sites game ever, it was a really entertaining experience.
 
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