TSG111 After Action

Got just one wonder, Hubble, in t284... tried for several others but got beaten to all of them.

Well Hubble was enough in the end.

Bought 1 GS and 2 GE with faith (went order).

Got DOWed by Assyria and Korea simultaneously around t270. It wasn't hard to fight them off, but I wasn't able to conquer Assur due to the terrain and defending battleships.

Conquered 2 Korean cities, razed the first and sold the other to China due to happiness issues. They wouldn't accept peace until I got my first atomic bomb, but then all of a sudden they paid me 175gpt for peace. Weird AI...
 
won this turn 199, nice sub turn 200 all I wanted ..
got full video fottage, gonna upload soon/when competition ends

Tradition into 3x Patronage into 4x rati - 5x freedom - 3x economics - 1 astetics - finish freedom and rati

3x observatory spots been very nice but to get over the 2000 bakker hump which is needed to cut turn 200 I had to conquer 2 cities from assyria.
In end it turned out that conquering 2 more from maroko d have been good, but d not have shaved more as 2 turns and i didnt want that world hates me - i m a nice guy - u know ..

edit: I gotta say that I been kinda of lucky with huts, some culture and some pop ruins, but as there also been so many around. I donnu why the made ai not scout huts 3 tiles from cap boraders away in turn 20.
(hint hint: ai stays with all 3 start warri in home land till about turn 20, after that they all move out, usually all at once and one can suddenly get the workers ...kinda freely)
The kinda isolated position helped in many ways ..

edit2: when looking at acken finsl ss I dont get why he got such big fewer number of pop, gold and bakkers and still nearly finishes same time - sold buildings?
 

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I m not 100% sure if settling the scientists is good or not.
Do you bulb em instead to get crucial techs faster?
or save all till end?

my problem with bulbing early is allways that I know I d get more bakkers when saving em a bit
 
I keep most and bulb some key techs.

For example an academy built on turn 100 with the following assumptions:
-No observatory
-Scientific theory T140 +2 science
-Free thought T135 +17% science
-Plastics T170 +50% science
-New Deal T175 +4science
-Atomic theory T180 +2 science

Gives:
-2565 science by T200 and an additional 320 per extra scientists bulb. If 10 scientists 3200. So a total of a weak 5765.
-Before scientific theory it has accumulated 651 science only so around 2 turns faster scientific theory.
-Between scientific theory and plastics it gives 660 so not even 2 turns faster plastics.

Overall an academy will give more science than bulbing scientific theory at the cost of getting it later but every bulbs beyond plastics or just before will give more science than an academy.
 
your math doesnt seem wrong, and the academy bakkers in end are so slim compared to overall science that they dont really help very much.

But then civ is very much about timing and early bulbs only helps when u can get the buildings right away and this time i wasnt really able to.
f.e. i kinda wasnt rushing plastics untill i finished big ben - with big ben and 3 in eco i then got labs in 6 cities same turn
 
@tommynt I think you mean beakers not bakkers.

Beaker
A beaker is a simple container for stirring, mixing and heating liquids commonly used in many laboratories.

Since beakers are associated with science experiments in a laboratory, that's why we refer to the science per turn as beakers.

The only definition I could find for bakkers after checking several languages is this.

Dutch to English translation
bakker (n.)
baker, baker's, baker's shop, bakery, bakeshop, bakehouse, bread maker

Bakkers have nothing to do with science or science per turn. If anything the term might be used for gold per turn since bread and dough are both slang terms for money in the USA. Thus when you use bakkers in your posts it's confusing as to whether you mean science or gold.
 
A question for the advanced players out here (for me, that's just about anyone able to win sub 300 ;)):

How do you avoid getting dowed by neighbouring AIs that think they can "wipe you off the planet"? Looking at some of your final screenshots I don't see very many units at all...?
 
Game status: Science Victory
Game date: 1937AD
Turns played: 357
Base score: 1457
Final score: 2052
Time played: 17:00:00


Firstly, I love Babylon. This is my second immortal victory in a row - and immortal victories are few for me. Without the Babylonian science I would not win on immortal, as I am usually significantly behind in research. Most of the game was peaceful for me. Thought about an early war with Assyria, went for Morroco instead. Soon realized there was not an easy path to concur Marakkech so I settled with a stalemate after weakening them. Turns out, I should have attacked Assyria as they backstabbed me and attacked from the north (while Morocco and I become loyal friends to the end). Luckily, my city arrangement worked out quite well with the terrain, and their army was no match for my artillery. This however, did not do anything to lesson very tense moments toward the end of the game. Notice the location of opposing citadels on our border. My nuclear arsenal was locked and loaded in the event of another attack. Luckily it never came to that, and I launched in 1937.

Spoiler :
attachment.php


I would love to thank Leif for a great map and great game. Your work here is never unappreciated. I must say, I was very confused early in this game. I had not met a city state or another civ until turn 72. I am not much of an early explorer, don't waste time with scouts... Had I been more efficient and not had the mid-game war with assyria it could have been late 1800s (but the war was unavoidable). A tendency of my games is that I seem to waste time in the mid-game (between 0AD and 1300AD). I don't know what I am doing wrong but it seems to past so fast without much progress.

First 100 Turns
3 Ruin provides animal husbandy (sweet! this allows me to see the north horses and build caravan early!)
4 Discover Grand Mesa (will use this location next to mountain and additional salt for city.)
11 additional ruin gives me population. Yes! My borders expanded for salt, now I can push out the worker and start building the GL. On another note, the east is looking a little too hilly and foresty for my likens. Think 3rd city will go north or west
18 Aristocracy
20 First barbarian archer attacking my Baybon. Also, Where is everybody? No CS nor AI? Am I alone out here?
28 Built academy on NW Wheat. Decided to put it on a food resource tile that I would already be working this early without sacrificing production shields.
35 Finished Caledar. 8 turns left on GL. Starting to freak out!!! Convinced I’m also alone. Will need astronomy for exploration as well as science. Need to estanglish caravan routes!
36 Babylon now size 5. Alas! I meet Assyria. Thank goodness. Let’s make sure this is a friendly relationship...
40 Hurrah! Great Library. Take Philospohy. Now lets build some archers to clear this pesky barbs and then build the NC ASAP. Then a settler.
58 Found Akkad. Finally. Next to mountain, within reach of Grand Mesa and Oasis. Lots of Wheet.
72 Met Korea. Remembered this is a pangea. Not alone. But far away. How to handle expanison without CS?
100 All is well. I feel like I am running a little behind because I had only 2 cities for most of the eary game. I have 4 cities now, and just finished Hagia Sofia to found a religion.


Question:
I was building a great war bomber when I discovered radar. The city continued to build the great war bomber rather than the upgraded unit. After 3 turns of this, it erased any progress on the great war bomber and started building the next wonder in my queue. Normally it automatically changes to most up-to-date unit correct??? This cost me 3 valuable turns on an important wonder - especially because 2 turns later assyria declares war on me!!!


2 Strategies:
In the late game I employed two strategies that I rarely see discussed on the forums (perhaps because they are so obvious?) Would love to hear everyone's thoughts.

1) I did not assemble the SS parts onto the actual spaceship as soon as they were built, so that it does not announce it to the world. These parts can be placed in nearby cities and moved to capital just before completion - without the AI knowing that I am so far ahead in the construction of my SS.

2) I rerouted all my late game trade routes to deliver shields to final production city so that after your last required technology is discovered, maximimum shield output is diverted to this city to get it out a sooner.

Anyway, thanks again!
 

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How do you avoid getting dowed by neighbouring AIs that think they can "wipe you off the planet"?

In end its been just immortal ai which is really slow getting armies up

being ahead in tech kinda help there - and stealing workers early slows em down
 
In end its been just immortal ai which is really slow getting armies up

being ahead in tech kinda help there - and stealing workers early slows em down

Don't forget your video this time :) I'm pretty impressed by your culture this game and how you managed to leverage conquering Assyria.
 
T243 Science Victory

Spoiler :
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NC on T63 with 2 cities. Founded 3 cities later for a total of 5 cities. Lost preferred coastal spot NW of Babylon to Assyria. Settled a coastal city on less than ideal spot SE of Babylon to feed capital with cargo ships.

War with Assyria on T87 slowed down science a bit

Education - T104

Planted 2 academies, bulbed one for ST and kept the rest for the end.

Followed Acken's Freedom SV strategy. With 4 friends, Mercentalism, Big Ben and Trading post spam was able to purchase all spaceship parts.

SP :: Tradition, 3xCommerce, Rationalism, Freedom

Wonders :: Oracle, Late Hanging Gardens, Notre Dame, LTOP, Taj Mahal, Big Ben, STOL, Hubble

Religion :: T85 (Tithe, Religious Community). Never enhanced

WC :: World Fair, Voting down Arts Funding
 

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Acken, how did you get enough happiness to settle so many cities so early? I saw there was a lot of space, but few unique luxes. There was a lot of salt, but the AI didn't ever get any extra luxes to trade (for me).

I went 4 city tradition, but I ended up having to sell the salt to gift to a city state to get happiness unblocked just to found the 4th city.

Also what did you do to delay oracle? It went turn 98 in my game.

(Giving up on my game since I don't have enough time to finish it before the deadline, and it was not a good start).
 
Game: Civ5 GOTM 111
Date submitted: 2015-06-27 15:22:47
Reference number: 32947
Your name: thefranklin
Game status: Science Victory
Game date: 1909AD
Turns played: 329
Base score: 1114
Final score: 1713
Time played: 4:25:00

Settled on warrior.
Initial build: scout-scout-monument -settler, worker. I didn't do any worker steals, everyone was way far away.
I was reading a guide and they said build settler at 3 pop really quickly. I think this slowed me down too much. Will probably not try to get settlers so quick next time unless worker steals are easy.
ruins were - culture, map, archery, trapping, pop
I had great ruins!
Lost a scout to barbs by ruin northeast of Monaco. barbs everywhere! They didnt really slow expansion down, though.
Second city north, two tiles south of truffles on river hill
Great Library built on turn 40! not by me, my worker just got out.
faith ruin on t69. didn't build any shrines, though
Pantheon T70, picked faith from salt
T103 NC

I tried to keep all trade routes internal, for fun. It helped my capital grow and building stuff in low production expos, but it probably wasn't worth it in the end. Gold from other civs/CS is probably better than 6 production. I also only got one city on the coast, maybe I would have done better had I put more on the ocean.

I eventually got attacked by Assyria, paid Korea to war with him, and they kept it up the rest of the game. I didn't really have a military when attacked, but they attacked my jungle town so it was easy defending. After peace, Assyria wanted a DOF within 10 turns.
I used a citadel to steal coal from Korea, and that made things tense the rest of the game. He never DOW'd me, but he denounched me twice. I kept feeding him bits of gold every few turns to keep him happy.
I was first to ideology and chose freedom. I couldn't handle the -15 happiness so switched to Autocracy. I really hate getting there first. I didn't have many culture buildings, there just feels like so much each city needs and I couldn't do science, army, gold, faith, culture all at the same time. I used faith to purchase monestaires for culture, and not great scientists. I had enough of those, bulbed from Radar to the end basically. Then had to wait ~25 turns for production, so very bad timing. Sejong ended up with about 3 parts done when I launched.

- Did you use your UU?
Nope, tech was so fast at the beginning I already had comp bows before I built any military.

- Did you use spying to your advantage?
I got a couple of mid tier techs for free, and then city state allies.

- Did the map type help or hinder victory and how?
We were so far away from other civs it wasnt a problem. Scouting took a long time.

- How did the difficulty level affect your game decisions?
Only my second every immortal win! I don't think difficulty improved my decisions, they were pretty bad.

- Was Faith helpful to achieve victory? How?
Nope, I got a faith ruin and got faith from salt, but didn't build the buldings in time to get a religion.

- What Social Policies did you choose and in what order?
Full Trad, opened patronage (although I had a huge lack of gold, so I didn't buy many CS)

- Did enjoy playing Babylon?
Was my first time understanding and managing great people, so it was fun. I got Oracle and Porcelain Tower, so the great scientists kept coming. I let a GEng through to rush hubble. I could have started bulbing earlier, but I was very slow in getting research labs out. The final screenshot was after I sold a bunch of stuff and had everything on Production, beakers was ~1070 for awhile before that.

Thanks for hosting!

And holy hell at the T199 victory, I would love to watch that!
 
Your name: guslaet
Game status: Diplomacy Loss
Game date: 1931AD
Turns played: 351
Base score: 1459
Final score: 1459
Time played: 11:38:00

This is my second GOTM. My first loss, 50%. Actually I provoked the loss (voting for Siam, because I didn't have a chance against Russiam and Siam).

- Did you use your UU?
Just a couple, for killing barbarians.

- Did you use spying to your advantage?
It was very important for me as I couldn't cope with the leading powers. My spies were caught only once, and none of them died. By the end of the game I even used the Autocracy Industrial Espionage, to boost it, but soon after that I decided to suicide.

- Did the map type help or hinder victory and how?
I lost.

- How did the difficulty level affect your game decisions?
I already knew I would be left behind, but I didn't expect Siam and Russia to be so fast as they were. I knew I would have to improve by war, but I was too slow. (Actually I especialized in playing marathon speed. I'm actually getting used to playing standard.)

- Was Faith helpful to achieve victory? How?
I lost. But my religion was not a very helpful.

- What Social Policies did you choose and in what order?
Open Tradition, Liberty, Honor, then Full Liberty, then open Patronage, then Full Tradition, then Open Rationalism.

- Did enjoy playing Babylon?
I am never lucky with Babylon, although I would keep trying. I like their G. Sci. bonus. The problem was that, as I was weak at Congress, I couldn't bar the adoption of Culture Funding (which slows G. Sci's.)
 

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Acken, how did you get enough happiness to settle so many cities so early? I saw there was a lot of space, but few unique luxes. There was a lot of salt, but the AI didn't ever get any extra luxes to trade (for me).

Over time the AI usually will offer extra luxuries and it's not too hard to ally city states on this map.

I went 4 city tradition, but I ended up having to sell the salt to gift to a city state to get happiness unblocked just to found the 4th city.

Don't forget some of those cities are far and therefore hook extra luxuries.

Also what did you do to delay oracle? It went turn 98 in my game.

Luck. Just check AI cities to be sure you don't need to finish it sooner.
 
Your name: kittenOFchaos
Game status: Science Victory
Game date: 1907AD
Turns played: 327
Base score: 2464
Final score: 3790
Time played: 7:31:00 (need a pause button)

- Did you use your UU? Yes. Why wouldn't I?

- Did you use spying to your advantage? Stole quite a few technologies.

- Did the map type help or hinder victory and how? Same deal for everyone, but I
really didn't like that block of ice stopping my cargo ships heading over to the
nearby city states.

- How did the difficulty level affect your game decisions? It meant that Korea was
tough to fight.

- Was Faith helpful to achieve victory? How? Lots of food, faith and Great Engineers.

- What Social Policies did you choose and in what order? Tradition. 3 Patronage. 3
Rationalism, 2 Commerce and maybe 9 in Order (maybe 10).

- Did enjoy playing Babylon?
Yes, I did. But, I had this horrible feeling others would be doing so much better with
Babylon than I.

Founded in place. Scouted heavily and very successfully. Stole a worker and settler from Morocco. Stupidly tried to worker steal from Assyria with a bowman.

I felt I got my NC and 5 cities up and running pretty quickly. I eventually settled 8 cities and captured the Assyrian and Moroccan capital as well as one other. I liberated a City State multiple time from Korea, but their turtle ships kept retaking it - great for Liberator bonuses? I also retook liberated Kabul from Russia (how appropriate).

I missed out on quite a few wonder races.

I can't wait to watch Tommynt's video to get some insight as to why I'm teching so much slower. I know I'm a bit inefficient at times, but the difference appears to be colossal.

Anyway, 1907AD is quite quick by my standards. Perhaps simply a consequence of playing Babylon, or perhaps I am getting better. I certainly felt I handled the city states better this time and was able to force Order on everyone before that got painful. By the looks of things everyone else here went Freedom...I wonder how much of a difference it would have made.

Anyhow, thanks for the game.

:)
 

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