TSG40 Game in Progress

You need to reach the Industrial Age before you can purchase any great people. You'll stop auto-popping Great Prophets at that point as well.
 
@ Turn 361.

Focusing on :c5production: , to offset AI advantages on King. This is my second game at King, having lost the first literally by a turn (technology). I limited myself to 4 cities, to keep policy advancement requirements to a minimum. I've not engaged in any wars. All the civs are still alive and in possession of their capitols; however, they are engaged in rotating wars with one another. Currently, I'm second in points (by about 60) behind Selassie. I've completed Apollo and a few turns away from completing the Cockpit. No one else has completed Apollo.

I jumped back and forth between Tradition and Liberty, until completing both. Then, I progressed through Rationalism for science boosts. Now, I'm making my way through the Freedom branch. Diplomatically, I'm friendly with everyone, but Selassie. He is now 'guarded' toward me.

I used :c5faith: to purchase missionaries and Great Scientists. I founded Christianity, which is followed in most of the cities right now. Confucianism (Austria) is close behind. My pantheon was 'Monument to the Gods,' then selected Church Property, Guruship, Religious Community, and Religious Texts. Again, focusing on :c5production: .
 
My first true game of Gods & Kings. I'm still doing things wrong, like buying missionaries in another city than the one with the Great Mosque. I also thought that the Celtic forests merely shouldn't be chopped, and expected Petra to improve floodplains. Spent good gold to grab them before La Venta did, too :hammer2:

We had only a limited numer of research partners, 5 in a first round and 7 in a second wave. Especially Carthage and Sweden did not like us much for settling on their landmass. Sweden declared twice, the first time joining Carthage.

Cathage had a seemingly endless supply of Quinqueremes, but our one Composite Bowman killed the lot. :)

It is now turn 210 and Edinburgh (inland on the river) just completed the Apollo Program. We still have 18 techs to go, with currently only 1 research agreement in place and Oxford already spent. We'll see what the future holds. But Rocketry seems an easy discovery. We don't even need Navigation to go to the Moon! :D

Everything else is going well, we have a nice empire of six mature cities controlling 4x Furs, 2x Wine, Salt, Pearls, Marble, Dyes, Crabs, 2 Iron and a ridiculous amount of Coal. Except for 6 Coal we are selling it all, and we have heard rumours of another strategic resource named Oil.


Exploration
One scout was promoted with visibility 2 and upgraded to Archer at a ruins. Even so, some things were hard to find, including the remotest rival (with open borders arriving so late) and that one natural wonder (Uluru) which five City States wanted.
However, we managed to greet Sweden before either of us could sail, and the Pictish Warrior that followed our Scout befriended 3 City States with the removal of a single barbarian camp. :lol:

33 Carthage
43 Sweden
75 Maya
91 Huns
96 Ethiopia
102 Austria
103 Spain
129 Netherlands


Cities
2 Edinburgh (2 Furs, 1 Wine, on the river, 1 nw and 2 ne from the starting tile)
43 Dublin (Salt, Pearls, claiming Sri Pada)
60 Cardiff (Wine, on the west coast)
71 Truro (Marble, Dyes, sharing Pearls, on the continent east)
80 Nantes (Furs, Iron, sharing Wine, west coast of the southern forest)
83 Douglas (Crab, with the Maya, west of Palenque)


Religion
With all that desert near the capital I almost picked Desert Folkore, but thought better of it and went with Goddess of the Hunt instead. Faith for the sake of faith sounds a bit much. Unsure about the later choices, except for Religious Community which is a real boost to production. :)

Name of religion: Druidry

7 Goddess of the Hunt
60 Ceremonial Burial, Swords into Plowshares
85 Religious Community, Religious Texts


Policies
The improved Tradition, at the expense of Liberty, is quite a blow to my usual game, despite culture from the nearest ruins. Went full liberty nonetheless, but mixed with two tradition policies. Bad fortune was that the Oracle went to the AI (as did the Hanging Gardens). There simply didn't seem time to start on it earlier. There is so much to build in Gods & Kings!

We put some effort into the generation of culture, and plan to complete the full Rationalism tree. Of course, the Celtic special building, the Ceilidh Hall, was a must-have in this game.

7 Tradition
13 Liberty
22 Republic
37 Collective Rule
59 Citizenship
88 Aristocracy
107 Meritocracy
124 Representation
138 Rationalism
155 Secularism
172 Free Thought
185 Scientific Revoltion
198 Freedom
208 Humanism


Spying
The Huns keep stealing our tech despite the continuous presence of a spy in the capital. :mad:
But our own spies are doing good work, too. The AI have no tech for us to steal, but we are rigging City State elections and even managed a coup! Good to see that City States have a lot more depth now, with all kinds of new quests and ways to influence them. So far, Austria didn't marry anyone.


Technology
Naturally, because of the Pantheon, we prioritized Trapping. Then Civil Service because of the growth multiplier (peacetime only though, and we had quite the wars!).

Key techs:

11 Pottery
28 Trapping
50 Philosophy (Great Library)
62 Sailing
67 Optics
99 Civil Service
113 Metal Casting
124 Education
147 Printing Press
159 Scientific Theory
167 Fertilizer
183 Steam Power
204 Rocketry :goodjob:


Wonders and Projects
With 6 cities, it took a while for all the Libaries to be up. The first three Great Scientists were used on Academies.

Edinburgh is enormously productive now with the Statue of Liberty. Four other cities built a wonder, too.

50 Great Library (Edinburgh)
98 Petra (Edinburgh)
104 Pyramids (Cardiff)
111 Chichen Itza (Edinburgh)
122 Colossus (Dublin)
126 National College (Edinburgh)
141 Great Mosque of Djenne (Edinburgh)
148 Ironworks (Edinburgh)
156 Leaning Tower of Pisa (Edinburgh) -> Great Engineer
157 Porcelain Tower (Edinburgh) -> Great Scientist
183 National Treasury (Edinburgh)
187 Notre Dame (Nantes)
195 Statue of Liberty (Edinburgh)
197 National Epic (Edinburgh)
199 Hermitage (Edinburgh)
203 Sistine Chapel (Edinburgh)
205 Oxford University (Edinburgh)
208 Taj Mahal (Douglas)
210 Apollo Program (Edinburgh)


Golden Ages
123 30 turns (happiness and Representation)
195 30 turns (happiness and Taj Mahal)
 
Hi dojoboy,

Nice to see you back posting in a GOTM forum. Good Luck! :thumbsup:

Thanks, LE. It's always a joy when I can. The professionalism here hasn't dipped a bit. ;)
 
What is it about that Swedish guy? I take Helsinki from him, give him humiliating peace terms and then the very next turn he DoFs me...
 
Ribannah, how do you get 30 turn GAs? I know they are 10 normally and Chichen Itza doubles it, but where does the other 10 come from?

that is just a crazy efficient game, btw. well done.
 
Thanks. :)

I'm sure many things can still be improved though.

We adopted Representation during the first 15 turns from Happiness (the 500+ threshold), adding 15 more, and finished the Taj Mahal during the second 15 turns from Happiness (the 750+ threshold), again adding another 15 turns.

We also got a Great General in this game, couldn't spend it on a Golden Age.
 
This is my first GOTM I think, I may have tried one when vanilla first came out, but I don't remember. Doesn't seem like I posted anything about it though.

I thought about moving to the river, but decided against it and settled in place. Initial spot seemed good enough for me and I prefer to have a coastal capital.

I took some time in the beginning to make a plan and decided to go Great Library so my research order was pottery, writing, mining, calendar,AH, trapping, sailing in the beginning to set up philosophy for free tech. My build order was scout, monument, worker, GL, granary. I chopped three forests to build the GL at turn 37. I built the NC and Oracle later on. For my pantheon I chose Goddess of the hunt for some great food production in the capital. For the religion I chose tithe and +1 food in shrines and temples. I have yet to enhance it.

For SP I chose tradition, early scouting gave me the impression I was on a small continent or large island, and figured I wouldn't have many cities or early wars.

After scouting around I found a bunch of ancient ruins that gave me culture, 2 population, upgraded scouts to archers and some cash I think. Then I settled my second city on the west coast and I allied with the northern CS and annexed Geneva. I thought I would get the free monument/aqueduct for some reason, but that didn't happen. I got an achievement for being the neighbourhood bully though. Yay!

A fairly quick start (for me anyway), though I feel like I lost momentum with the west coast village. Also I bought a settler instead of buying the courthouse in Geneva, I think that was a mistake. This settler was headed for the atoll/jungles spot in the SW, but Geneva killed my happiness so I'm currently in the process of settling where the salt is. My original idea on grabbing Geneva was that I would get the same benefit from working Sri Padi as I would get from friending Geneva.

Currently at turn 109 I have found Carthage and Sweden, both with DoF and also the Mayans. Seems very friendly so far except for me breaking the Geneva-convention. Selling fur and embassies are the major revenue streams so far. Education will finish in the next turn. I will probably settle the 5th village in the atoll/jungle spot after I get some happiness back up (guessing it will count as my 4th city for free monument/aqueduct. Two triremes will scout and the scout turned archer will swim over from Geneva to the land I see SE of Geneva.
 
Okay I have played a few hours of this game. It's a fun map! I won't be submitting scores or any thing just like playing GOTM's for the randomness

Thanks for the up
Moderator Action: Move to Game in Progress thread. Once you have opened the save, please do not post in the Announcement thread. You may give spoiler information accidentally.
 
started this, like the map setup even when its for religion spreading a bit boring.
Moderator Action: Moved this post - If you started it, then you have opened the save. Please do not post in the announcement thread once you have opened the save. Please use the Game In Progress thread.
 
Thanks. :)

I'm sure many things can still be improved though.

We adopted Representation during the first 15 turns from Happiness (the 500+ threshold), adding 15 more, and finished the Taj Mahal during the second 15 turns from Happiness (the 750+ threshold), again adding another 15 turns.

We also got a Great General in this game, couldn't spend it on a Golden Age.

ah, okay. i didnt connect those 2 events occurring during your GAs. thanks for the explanation.
 
Played to 0 AD. Settled in place, capital built units and worker until 4 :c5citizen: then started 3 settlers. Rushed 1 worker when i got 320 :c5gold:. No traders around, it seems that the Celts are isolated.

When i found them, everything snowballed. Selling all luxs available and still over in :c5happy:. Some allied cs allow me this. Went for workshops before Education to build a market between these buildings as well to fund more cs and RAs later.

Edit : Picked all Tradition and 1 Patronnage(Oracle).

Spoiler :
Screenshot-16_07_20122_35_48AM.jpg
I confess, I have peeked :blush:

But i saw this post in a topic I have been follow for the last weeks so... And I had to take the chance to compete with the master :)
I know I will be beaten but here is my game to 0 AD.

We are close when it comes to Education (I also took WS first)
I took GL but missed HG with 5 turns and that lead me to next question I can't grove due to lack of happiness!
My cities are 9, 7, 6 and 3. Tabarnak has 13, 9, 8 and 7. Ally with 4 CS, lucky quests or do u gift them?

My religion has never spread so fast. All cities are following me incl. one CS from current turn => Now i can start to grove again

Religion: +1 :c5happy: from each city, +1 :c5food: from camp and 15% :c5production:

I have Chichen Itza in pipeline. I built 2 workers and stole one from CS but instead of buying the fourth I decided to go for Pyramid with success. I have lot of money and DoF with the AI i have meet, 4 incl first time with Attila :)
Spoiler :
6E7B681054EE9804EEF5CDA46667C532E909B61D
 
Turn 1: I decided to settle 1 tile NE b/c I wanted (1) the river, (2) workerless fur, (3) three forest tiles in first ring, (4) I’m taking the trade route science bonus with my pantheon (5) one more hill and I’m praying for some sweet strategic resources along with the river to boost production. Sent my warrior south first. I found some ruins and got a population boost, but now city can’t grow until monument is done. Found some barbs next to ruins. Found south coast. Disappointing resources so far other than the wine ☺.

Turn 11: Found Geneva first and they have whales. Its starting to look like an island but I’m building a scout anyway as it could still be a continent to the north. Found more ruins and got the unit upgrade. Sent scout west as the warrior is coming back up the east coast. Interesting new natural wonder there; wish I could climb it. More warriors and ruins to the west, as well as more coast. Didn’t meet any civs yet. Found la Venta (with spice), 30 gold, more ruins… Its gotta be an island. Second ruins yields barbarian camp ☹. Third ruins yield Archery ☺.

Turn 21: Barbarians do a good job double teaming my scout. Is this raging barbs? I had to rescue with my warrior. In fact, there are so many camps around I decided to open honor second b/c I am pretty sure I am alone on an island. My worker is almost done and a fourth ruin gave me another population point. I’m probably going to need another unit to fight/farm all these barbs.

Turn 31: Used my worker to chop some of the river tiles. I still have my inner ring of three. I’ll chop/mine the hill later, but first I have to improve some wheat and wine. The chopping got the first settler out pretty fast. I would send him west, but there is a barb camp in my way, so instead I’ll send him 3 or 4 tiles east for that salt, and more great forest. Maybe I’ll try to build the pyramids with that city and GL with the capital. My policy settler will go east once I’ve broken up the camp or built another unit, then I’ll decide if I should go big or small.

Turn 41: Improved furs but nobody to trade with. Improving wheat, then wine. Dublin founded on the East coast. Monument then pyramids I think. Geneva asked for a camp to clear and to kill barbs so I spent my savings on a warrior and I’m going to farm barbs and make a friend down South.

Turn 51: Well, everything is taking too long. Stonehenge is already built. So I’m going to be less risky. I’m going for Pyramids in the capital and a UU in my second city, especially since la Venta has now asked for barbarian help. I get culture for each barb and friendship and it is definitely an island, so I’m farming barbs for a while. This is the halfway point to the game in progress update, and so far, I feel like I should be doing better. Oh well.

Turn 61: The last tile on the island revealed one more ruin ☺… crude map ☹. Two barb galleys attacked Dublin! Fortunately one died and gave me culture. Dido met me as she killed the other. I sold my extra furs for 167 plus 2gpt. I’ll be able to buy a third settler soon if I need it. Still trying to farm barbs for CS friends. Good thing I didn’t try for great library as it was built on turn 65. I got pyramids on turn 66 ☺. Got my Prophet on turn 67. Founded Buddhism (Druidism) and took ceremonial burial and pagodas for predicted happiness issues. Not enough resources on this stupid island.

Turn 71: Built a second scout in the capital. I’m sending them both West across the water. Dido boats are providing protection from galleys, and I sea more shallow water that way. I need to find a natural wonder for a CS. I think I’ll send one scout NW and one SW and see what I find. On the homefront, wheat and wine taste even better with salt ☺. Land ho on turn 75. Really close too. Where is Dido? Where is a wonder? Where is everybody else? Hooray! Met Gustav and found Dido both on turn 77. Sold my extra (3rd) fur do Gustav at full price and exchanged embassies. Building libraries and roads to get my science going.

Turn 81: Well, money is getting tight. I forgot how bad money sucks on king. On a brighter note, I found a natural wonder for a CS, and met Ethiopia. If only I had something to sell them…

Turn 91: Had to sacrifice production to make ends meet. Squeaking out 1gpt but happiness is coming online with the religious spread and my first pagoda. I’ve declared friendship with Carthage and Sweden, and I’m friendly with Ethiopia and my newest discovered neighbors, the Maya. Trade routes and libraries are hooking up and I’ll maybe have the national library in 40 turns or so. I might go for the great mosque of Djin. Not sure. I think I am going to build six cities on this continent.


Capitol Build order: monument → scout → worker → settler → granary → watermill → pyramids → shrine → warrior → scout → pictish warrior →

Research order: animal husbandry → mining → archery (ruins) → trapping → pottery → wheel → masonry → bronze working → Calendar → sailing → optics → writing → philosophy.

Policy order: tradition → honor → liberty → republic → collective rule → piety → organized religion → citizenship → representation →

Religious order: messenger of the gods → Hinduism (Druidism) → ceremonial burial → pagodas → mosques → religious texts
 
I confess, I have peeked :blush:

But i saw this post in a topic I have been follow for the last weeks so... And I had to take the chance to compete with the master :)
I know I will be beaten but here is my game to 0 AD.

We are close when it comes to Education (I also took WS first)
I took GL but missed HG with 5 turns and that lead me to next question I can't grove due to lack of happiness!
My cities are 9, 7, 6 and 3. Tabarnak has 13, 9, 8 and 7. Ally with 4 CS, lucky quests or do u gift them?

My religion has never spread so fast. All cities are following me incl. one CS from current turn => Now i can start to grove again

Religion: +1 :c5happy: from each city, +1 :c5food: from camp and 15% :c5production:

I have Chichen Itza in pipeline. I built 2 workers and stole one from CS but instead of buying the fourth I decided to go for Pyramid with success. I have lot of money and DoF with the AI i have meet, 4 incl first time with Attila :)
Spoiler :
6E7B681054EE9804EEF5CDA46667C532E909B61D

Hey that's not bad at all! :goodjob:

I had some difficulties to find everyone. I think i found the first AI near the turn 50 or 60 and only a couple of them were discovered after almost 120 turns(like you can see on image). Happiness? I didn't take 15% production i surely took another happiness booster(i don't remember which one). But yeah i got lucky with La Venta(free ally) and did some easy quests for a fast 4 allies cs gang.

Is it by pure luck that you settled at same spots than me? :mischief:
 
To 1000 AD. Built some wonders like ND, Pisa and PT. I missed HG by 3 turns and CI by 2. Trying to finance RAs as most as possible. Now i'm 2 era ahead making new RAs pretty expensive. 7 DoFed civs. This game is a lovefest.

Spoiler :
Screenshot-16_07_20124_58_46AM.jpg
Since I'm already is disqualified due to sneak peek :blush: I decided to replay from 0 AD and try to undo some of my mistakes that I want to share with you.

I have not researched Astro yet...

  • For some idiotic reason I tried to open renaissance with Astronomy (OK I have one city with mountain, but...)
  • I was greedy not to buy open border
  • I didn't share the flood plain farms with capital
  • A complete noob mistake. Forgot to use shift in tech tree => didn't get the complete RA :mad:
  • OK, this one is cheating. I bought a Inquisitor to move around between cities instead of surrounding Maya prophet with GP and warriors...
To 1000 AD:
4RA completed, 6 new is signed
Have meet all AI (6 DoF)
Is 3 turns behind :)

BUT still to small cities (my guess is to few maritime Allies) 16, 14, 11 and 8 compare to 21, 16, 15 and 12
Spoiler :
9593205FE5D17F05ABDCACFEDFADB3D1280636CC
 
Oh dear, it's all gone a bit wrong. I seem to be able to defend myself against an agressor, (Carthage in this instance, angry at my purchasing of a pearl tile near her borders), but my counter attack was woeful. I took the city down to the point where it could have been captured, but my melee units were unable to get there in time, the one musketman that was hanging around outside being picked off by numerous crossbowmen that just materialised out of the ether.

I need to learn to pick my battles.
 
Settled on the start location. My warrior got upgraded to Pickish Warrior which was nice. Started with scout first and then monument. My ruins also gave me 20 culture, 1 pop, some map and little money. I took the 1 food from camps pantheon. Also went tradition.

Tech wise i went to Mining and Masonry, and started to build Pyramids. Then i went Pottery and Writing. Once i Finished Pyramids i started to Build Great Library and used my 2 workers to chop 4 forests i got Great Library too, was a bit suprised it actually worked. With that i got Philosophy. Then i build Library and granary and National College. Bought my first settler and build a City on the east above the Wheat and Silver on the coast.

Then when i had money to buy another Settler i bought it and placed a city northeast of my capital on the other side of the river, so i got both the deers and both stones and the fur.

For Religion i took 1 happiness for city following the religion and 2 happiness from temples ( in Hindsight the 1 from shrines would of been better probably as i later found out :) ). also got the 15% growth when in peace.

Then everything went downhill as i had some brainfart or something and accidentally sold all my luxury resources so i went negative on happines for a very long time, so that really killed my growth. I couldnt fix my mistake as none of the AI had any extra luxuries so i couldnt buy them and i didint have any happines building teched. Kinda made me pissed and i stopped playing for now atleast.
 
2 words : Big Cities. Slower or not, they provide you everything needed to accelerate any process.
  • T115 = Tie
  • T160 = 3 turns behind
  • T176 (after public school) I guess you researched fertilizer after public school, If so I'm 16 turns behind (I hope you haven't research radio...)
Why? simple answer
My cities are 18, 15, 13, 9 compare to 23, 17, 14, 14

After public school the modifier for a :c5citizen: is 3. The modifier for :c5science: from buildings, terrain and GP is 1.5. With NC in capital (or observatory) modifier for :c5citizen: is 4 and 2 for GP slot. (+15% when happy....).

My "small" cities has no chance against large cities with public school in place. And every time I use a market slot I slowing down the growth.
1 market slot = 1 new citizen = 3 :c5science: or 4 in capital

With no war this is perfect map/scenario for practicing :lol:

In my replay I have selected:
Religion: +1 :c5happy: from each city, +1 :c5food: from camp and 15% in :c5food: +1 :c5happy: from shrines and religion spread 30% further away. If you always can have min 7 :c5food: in surplus. 15% in growth is better then 1 :c5food: from shrines and temples 7*0,3=2.1 (incl 15% from tradition).

Is there a "perfect" surplus? Is default a good selection (if you lock lux)?
 
I hope my tale of woe gives you some pleasure in how a game can go terribly wrong. I'm at turn 134 with an obsolete army of Pictish Warriors, no infrastructure, massive deficits, and an unmanageable amount of unhappiness. But I'm leading the scoreboard!

I decided to go for a wide empire with a heavy military; Pictish Warriors and Archers to wipe the 2-3 other civs off my initial continent and then steamroll to a Science win. I also foolishly thought I'd keep all the cities I captured, avoid settlers. Basically the opposite of how I usually play Civ games. It hasn't gone well.

My military plans got derailed by the map; no one but city states on my island?! Ouch. I went ahead and conquered them both and took their cities over. That set off a crisis of unhappiness that I've never been able to really recover from. I've focussed all my development on military: policies, units, etc so I've got nothing to mitigate this unmanageable empire.

Once I'd finished conquering my island I went for Optics so I could embark my units. I set off to the east and have now gotten bogged down in a clumsy war against the Swedes. I'm still making progress but falling further and further behind as I can't afford to upgrade my armies. I am leading the world on score, which is odd, but I must be way behind in population and gold and everything else. I'll play this through to my miserable defeat but this map is so interesting I may replay it with my usual carebear style.

Some things I've learned:

  • The unhappiness penalty for annexing cities is really brutal; I hate the whole raze mechanic but annexing a size 3 city is awful.
  • You can't embark from uncontrolled territory? Or do units outside your territory not get the embark upgrade?
  • Attacking through forests and mountains is awkward. So much clumsy movement around Sweden.
  • Attacking cities on peninsulas is difficult. I had a terrible time taking Sigtuna.
  • Celts religion UA is completely overpowered on a forest map!

Spoiler :
gotm40-134.png
 
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