Hi Guys,
My first GOTM, hope you'd enjoy the little story...
till Turn 100
Comments, ideas, strategy are welcome.
I'm afraid I'm late, producing few scientific points at 100 turns...
What can I improve, which techs to prioritize ?
Do I need an army? Do I need granaries ?
Do I need to chop all those forests ?
Thanks for reading
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-----T1
Edinburgh created
starts a Monument
-----T2
Religion, oh yes the new stuff in G&K…
already trying to handle the policies properly.
-----T3
Warrior goes up east and find La Venta
"Woods, woods, woods"
-----T4
Pick up Goddess of the Hunt, with those all the foxes around…
-----T5
Salt… a new kind of ressources in G&K.
Warrior heading south… looks like an island or a fractal here.
Warrior found a ruin, give me 20 pts of culture
and discovers a new G&K remarkable site…
-----T8
go for Tradition, a new CS down south. Let's go there
-----T9
Pottery discovered, Monument done and working on a scout.
---> Writing
-----T10
found a barbarian camp. Don't kill my lonely warrior !
-----T12
took a french leave, the barbarians ignored me. Thanks
Remind me something, oh yes, got it
"Suddenly I stop
But I know it's too late
I'm lost in a forest
All alone"
http://www.youtube.com/watch?v=0t-d2dNeCFc
-----T13
open Liberty.
Holy smoke, they changed the Liberty tree… can't have a settler right after opening?!
Collective rule, my beloved
What am i gonna do?
Scout is ready , let's go north west now !
Worker next
So far, nobody found me. Where are you guys ?
-----T14
found a ruin, 100Gold
Warrior is walking back home to protect my future worker.
Forests all around and more trapping sites.
-----T15
the barbarian brute, already met down south is chasing me on my way home.
Let's flee north once more.
I suddenly realize that I'm searching Writing…5 turns to go.
But my worker will be ready in 12
-----T16
scout finds a new ruin, and becomes then an Archer, keep moving north
and gets surrended by 2 brutes.
Don't kill me, just passing by.
I'm quite lost, should I go for writing or animalH…then trapping ?
-----T20
Scout goes west, finds a ruin, gets "Mining"
Wine, Fishes, Deer. A nice spot for a new city.
A bit far though.
The barbarian brute is bombed by Edinburgh and my warrior finishes the business in 2 turns.
I've made my mind, searching Writing.
-----T21
Republic from the Liberty Tree.
Scout goes east, under the barbarian camp and keep walking
My warrior is promoted. With the sherwood forest around me, I choose Drill.
No one around. Surprising, it should be an island. Great !
But some many woods to chop or not ?
if we go for a scientific victory, the idea would be to get as many as possible RA
in a peaceful world.
Why not ? This is the Olympic Games, let's participate.
Hope I won't be Mr Bean !
-----T23
after many hesitations, Writing… but nobody's around
Should have definitively picked up Animal->Trapping
-----T26
Worker ! At last, works on a farm on the Wheat tile.
Start Library, no no no, start the Great Library (a new feature in G&K, it provides a free library)
26 turns. I won't make it, will I ?
A Settler would have taken 11 turns, and the free settler from Collective Rule will be ready at the same time, round turn 35.
-----T27
animal husbandry
The archer, my former scout goes east near La Venta
(where is it? really?no idea)
Google is my friend and wiki provides a map.
"La Venta is a pre-Columbian archaeological site of the Olmec civilization located in the present-day Mexican state of Tabasco. Some of the artifacts have been moved to the museum "Parque - Museo de La Venta", which is in Villahermosa, the capital of Tabasco."
Ok, thanks, looks nice.
Back on the saddle… I wish I could but
uh, no, damned, no horses around.
-----T28
my archer is under attack, I flee and discover another ruin.
-----T29
la Venta is under attack.
I send my warrior and archer "à la rescousse"
Time for me to be a hero in Mexico and save those pre-columbian treasures.
-----T30
20pts of culture. Good ! settlers will be ready sooner
My army heading towards La Venta, takes ages with such forests
----T32
my archer kills the brute in La Venta. Warrior follows as reinforcement and arrives after the battle. Never mind it's always good to go an exercise, uh !
-----T33
Collective rule gives me the awaited Settler.
Archer is promoted. Barrage1
Blimey, La Venta is still under attack. Let's get rid of them for good.
A moment of panic seizes me.
Where am I going to put my new city ?
I take a deep breath… I'm out to lunch
-----T34
Ok, I made up my mind.
2nd city will on the East, beside the Salt…. no Pepper ?
Archer kills the last brute near La Venta.
Not yet friends?
Come on guy, venga dame un poco de amor y amistad?
http://www.youtube.com/watch?v=-xw28PW9lXQ
-----T36
Dublin is created above the wheat resource.
The bent bastard of the nearby camp pops up.
My archer arrives but another rascal à foie jaune… yellow liver scoundrel appears south of Edinbra
-----T37
Trapping discovered.
Near Dublin, it's not one but two brutes I have to deal with.
Another brute in Edinburgh area. Don't touch my worker or die !
Warrior rushes to Edinburgh, through the forests.
Next research Calendar, need to take care of that Wine.
Never heard of any Scottish Wine, I believe we need a new resource "Malt"
-----T38
Brute around Edinburgh died ! I told you to leave me in peace.
You wouldn't listen
Warrior goes to help my archer in Dublin.
-----T40
Archer kills one brute.
Warrior arrives as reinforcement
8 pts of Culture…
Edinburgh working on the Great Lib… in 7 turns…
I have a bad feeling and I decided to focus on production
Only 5 turns left
-----T42
Destroyed the barbarian camp in the suburbs of Dublin. Bye bye
Crossing my finger for the GL.
Worker takes care of the Furs, good … unhappiness grows -1
-----T44
Calendar discovered. What's next?
Drama and Poetry? A new item in G&K… uh another time.
I'm hesitating, since we want a Science Victory, would be a good idea to get plenty of money
and build the Collosus? Great Lighthouse was already built.
Do I need masonry to work on these stones around Dublin?
Archery then…
-----T45
Alleluia, I've built the Great Library.
I'm so proud, pity you couldn't see me at my desk.
Well, now I've to pick up a technology...
15 turns for Philo…in 15 turns I can built a library in Dublin, meanwhile, I can built the National Epic in Edinburgh or something else...
Choose Drama and blahblah… for the National Epic.
My goal : built Hagia Sophia -> create Scientists.
I'm first with 113 points. Nice
Second is unknown at 86pts.
Edinburgh
Worker (9turns) - Food Focus
Dublin
Bought a worker. City didn't grow. Need to search for sailing btw.
-> Library
-----T50
Well, It's not that bad
Only 13 pts of Culture per Turn.
That's lame, mate.
Around -----T100, would be nice to get 100CPT, but one can dream no?
Would be tough without knowing nobody.
Need to search for sailing and meet my future BBFs
Oh yes la Venta loves me… Te quiero tambien
-----T51
Philo will take 11 turns, switch to Sailing and then will go back on Philo.
Need a trireme urgently
Gosh, Edinburgh wants Incense. And La Venta's got it !
But I'm broke, I bought a worker. Not really wise, will have one in 2 turns through Citizenship.
Who wrote " our most sacred rule: don’t replay any turns" ?
Would have been handy… anyway, let's play according to the rules.
On Dublin, after working on the Wheat, worker2 starts mining the Salt?
Worker 1 around Edinburgh on Furs#2
-----T54
Worker#3 is born, Edinburgh starts right away a third settler.
My people are happy, 1 wine and Furs to improve.
Seems to be the right timing.
-----T55
New policy : citizenship
Is 4 workers not too much?
Need some army someday and a trireme ASAP
-----T58
3 workers improving Edinburgh, 1 working in Dublin.
1 archer and 1 warrior and the return of the Barbarian. Dull.
-----T60
A great phophet is born. Well, what's the matter ?
I'm new to G&K. How does it work?
Come on Economic Adviser, enlighten me !
I've found Coolism with this nice Tao logo. Peace on earth mates.
-----T61
Archer and Warrior clean the wood. Drill2, Barrage2
-----T62
A trireme arrives.
Met Dido at last. Nice outfit. She's friendly, that's good.
Let's be friend, of course?
Uh… open border? where it is? and Research A ?
She gave me 215G for furs and Accept Embassy (don't know what it means but sounds fine.)
Bye bye, beautiful Dido.
Settler#3 created.
Where am I going to send him ?
On the wine on the west of the Island, but it's a long trip.
down south in the Woods? too much forests no? and there's still a barbarian hotel.
North, by the river ? Not that bad but La Venta grows...
Edinburgh ->Trireme
Dublin : library in 4T
-----T63
I'm heading north with Settler#3
All my army goes south… well, that's what we may call : the celt coordination.
And they find a ruin I've missed earlier
"Mieux vaut tard que jamais" 'better late than ever"
Well, just provide me a map of the area. Pity.
Now while I'm stuck in deep south, let's get rid of that barbarian camp.
-----T64
Need the wheel to connect my cities.
-----T65
Wanted to create the 3rd city whatever its name would be…
and hesitated on the correct spot. By the river would have been nice, but a little bit too close from Edinburgh. Settlers #3 continues on northwest.
My worker will chop the forest in case of food shortage.
-----T66
1st trireme in Edinburgh, go south, where Dido came
Good, let's meet you my new buddies.
Dublin finished the Library.
What's on the menu now?
Of course, while going north with my settler, 3 barbarians show up.
I could have predicted it, I need to settle fast and bomb them.
-----T68
Cardiff is created, by the river, near the Furs.
Edinburgh is working on the National College and Dublin on a workboat.
My warrior almost die with those barbarians. Archer is cleaning the mess in the south camp.
Need to clean the Northwest corner in a short while to let Cardiff grow in peace.
Searching Bronze Working -> Iron -> workshop
-----T69
The cowards barbarian attack my new Cardiff, pride of Wales.
Barb, You'll suffer bloody hell..
Edinburgh focus on the Oracle
-----T70
Time to build roads…
Barbs still poking around Cardiff. Archer on his way northwest, Warrior is recovering
and will join the battle.
Discovered a island south east. Looks empty though.
Well it's not.
Meet Pacal, nice outfit pal. He's neutral.
Accept Embassies, seems the clever move.
-----T71
Iron in 11 turns
-----T72
Dublin, workboat is ready
next -> trireme#2
Without open borders, I need to make a whole turn around Pacal's Island.
Man, come on, let's sign the contract

Oh yes, I understood now…
Education gives us RA with the new G&K version… well thanks for letting me now in the first place.
And civil service the Open Borders. Stupid me !
RTFM, I know.
So forgot Iron Working and let's rush towards Education (as we did normally)...
Search Masonry then Maths then Currency then Civil Service then Education.
That's clear in my mind. In 200 000 turns, I'll be ready to get these RA...
And what about construction… sshhhhh shut up
The Lumbermill improvement would be a good thing according to our island filled with forests, wouldn't it ?
Pledge to protect the 2 CS Geneva and la Venta.
Would love to get the incense from them for Edinburgh.
-----T75
Archer arrives in Cardiff and starts to wipe out the Reds.
Warrior still recovering and so slow in the forests.
Workers are building roads. It should be motorways to be so slow.
-----T76
With Trireme#1, a long walk around Pacal's large island let me discover on south west Brussels.
Brussels wants me to get rid of the barbs around her… well I have enough difficulties with my tiny tiny army to keep my island safe. Sorry later maybe, in 200 turns.
Road established between Edin and Dub. Nice.
Let's go and work in Wales guys.
-----T78
Find Colombo.
Barbs, pain in the neck for her too.
Time to be a good boy.. or girl… who am I playing ? It was a SHE I guess.
What was your name again ?
Boudicca, sorry sweetheart.
Give 250 to La Venta… looking for their incense and I'm loaded 480 Gold.
I gave a look at Demographics.
Need to build some army, it's unsafe now.
How do you say ? Pictish Warrior.. Ok, Dublin starts the production.
-----T80
Cardiff finished Monument
-> Library
Trireme#2 finds Dido on NorthEast
Trireme#1 finds Antartica, and turns east…
-----T83
Trireme#2 finds Venice deep south
Trireme#1 discovers someone… I can't tell now
cause I have to choose a Policy.
Took Meritocraty, but no more free Engineer or Artist ? Come on, guys, nobody told me so…
Maybe took the whole Tradition tree would have been clever ?
I know, if I took the wrong path, I'll pay it later and hard
-----T84
Meet Gustavus, oh man what a fine red beard you have !
Impressive and friendly, nice.
Living a peaceful world.
Sold him some Furs for 161G and 2GPT
I need to get the incense from La Venta, already gave him 2 x 250… that's a lot.
-----T85
Dido is bribing Geneva
it's ok for this time brunette… that's the game of economics.
my main goal is La Venta.
Let's give them 250 once more.
And now we are allies, gimme gimme gimme the goddamn' Incense.
Cardiff under barbs attack, got my archer upthere.
And workers around…
-----T87
Cardiff is connected, more gold, fine.
Another camp near la Venta.
Those Barbs are killing my patience.
What the f%§k ?
LA VENTA IS NO LONGER AN ALLY… come on I gave you 750Gold, you must be kidding…
If I were to play Bismarck, I would have erased you from the surface of the world…
-----T88
Oracle : mission accomplished…
-> Hagia Sophia next?
My goodness, they change it also : " a free great prophet"
Where the good ole HS ?
Forget it, Granary here I come !
In my ******** mind, I choose Legalism. It's way too early I dunno.
Maybe Representation was better or even starting Patronage ?
What's done is done… A man needs to be a man…Ok John Wayne I remember…
"Never apologise it's a sign of weakness…"
http://www.imdb.com/title/tt0041866/quotes
Pickwick is ready Dublin, let's make another one

(yeah I know how to spell Pictish..)
Need to build army anyway
Dido asks for Declaration of Friendship. Yeah babe, anytime.
-----T89
I want to work on these stone in Cardiff, but I'm so silly
because I haven't yet discovered Masonry… really in T89 ?!!!
Nor optics, masonry, maths Iron… horseback…
Let's search masonry, we'll see for the rest.
-----T92
trireme still exploring here and there…nothing new
Edinb starts on National Epic… huuuhHH
Found Masonry and search Iron.
Some workshops can't harm.
Do I need a fourth city? Maybe
4 or 5 or even 6 cities seems to be the good number for a scientific game…
but everything so slow… is it the G&K add-on ?
On these forests forests forests forests...
Sold Furs for 83G + 5GPT to Dido.
-----T94
Cleaning the Ice northeast with my new Pickwick on behalf of La Venta…
My trireme on the upper west part of the map can't find a living soul.
By the way, how's Pacal? Want some love bro ?
Not yet, he covet my wonders… poor you !
and he's last of the top10.
Army is still behind. Hope I won't regret it later.
-----T95
2nd pickwick
Dublin starts a Granary… maybe not the wisest thing to do.
Will change later, wanna bet ?
-----T97
Iron yeah…
Horseback -> Education for RA
-----T98
Barbs, these Yellow, killed my first Pickwick poking around Northeast.
Pity, national funerals it's not the good way to build an army.
That's a not a wise move.
Geneva wants me to Denounce Carthage… really you must be kiddin'
or do I need to support them?
Dido is a friend, don't want to ruin everything.
-----T99
Pacal wants to be Friend,
yes absolutely Dude.
-----T100
Found Marrarech somewhere downsouth, odd no?
Will discover Maths in 1 T.
Let's see the cities, the religions, policies… stats
Large view
Edinburgh
Dublin
Cardiff now
Diplomatics
Religions
Policies
Techs
---------------------------------
My questions...
Need to rush towards Education, right?
Then Public School ASAP ?
Will need navigation though...
to find the rest of my buddies...
Number of cities requested ?
Do I need a fourth city? Maybe
4 or 5 or even 6 cities seems to be the good number for a scientific game…
but everything so slow… is it the G&K add-on ?
All kind of feedbacks, help,tips are welcome