TSG41 After Action Report

So you pretty much use all of your gold for the CSs+to rush buy buildings to keep up in tech(huge population) amirite?

Apart from early on spendings on a settler and a worker pretty much every cent flows into CS yes, and then maybe a university or public school.

Had alied pretty much every CS around turn 160-170 (apart a cultural one I didnt meet even when it was right in front of my face kinda ...) btw with this 3rd policy in Pat that gave me around 150 bakkers, what was a jump from like 300 to 450 bakkers when I got the policy, pretty huge jump ... gotta be a HUGE HUGE jump on deity.

So even on deity it might be more benificial to aly CS and go Patronage instead of wasting gold on RAs
 
My reference:
Reference number: 26964
Your name: DrZ
Game status: Culture Victory
Game date: 1949AD
Turns played: 369
Base score: 1816
Final score: 2487
Time played: 6:55:00

I also had a LOT of trouble with Augustus. He was actually the main force that kept me from winning faster. He captured Adrianopole (my second city) in turn 78 and i had to work to capture it back (sometime until turn 100). That set me back a lot, so i could not build the National College when i wanted to.

Also as a BIG mistake of mine, i forgot to use my faith to buy Great Artists so i could finish faster. At the end of the game i had over 9000 faith unspent!!

Other than that i did capture Caesar and Puppeted all his cities, something i didn't plan, but i really wanted to pay him back for all the grief he gave me :king: !
 
Game: Civ5 GOTM 41
Date submitted: 2012-08-16
Reference number: 26967
Your name: bhchrist9
Your email: Moderator Action: email address removed for security reasons.
Game status: Culture Victory
Game date: 1994AD
Turns played: 414
Base score: 1805
Final score: 2201
Time played: 15:57:00

First submission since Civ4. Not an Emperor player except in GOTM. Very happy to pull this out, even if it was late (1994) compared to the others. Four cities with a two scout start that let me pop a number of goodie huts. Settled in place and went Liberty for the settler/worker bonus. Settled #2 north east on the river and the third east of #2 near the mountain by the gold. This was the bloodbath area where I almost lost it to Caesar. I have rarely used Citadels before with the general, but this wound up saving me. Pikes and archers and later trebs, along with a second citadel that cut into his territory and "stole" some gold were able to pin him in enough. One turn away from taking the capital before I was knocked back.

Fourth city was coastal to the north west of #1. Allowed for some naval exploration and meet-and-greats. Monty and I became fast friends the whole game, which was good, as Spain back stabbed 3 different times before I was able to puppet Madrid thanks to a fleet of upgraded battleships (navy is another thing I rarely utilize).

So, in the end, I was surprised to 1) survive; 2)Wonder whore (Petra + many others) to a greater extent than I imagined, given the DOW against me; 3) navy usage; 4) having Monty and I with the only capitals (war on the other continent all game); and 5) that it took until 1994 to finish it off. Is that likely because of all the fighting? I was BFF with the cultural CS's.

Go ahead and laugh at the 16 hour play time. I did. Lots of "leave it on while I get diner/watch the Olympics/read to my son for get about the game." Still took too long.

Cheers.

One last thing. I made it through the whole game with my capital defended by one lone archer. After a while, it became a point of pride not to upgrade him. The aggressive expansion toward Caesar turned in to a buffer for my capital.
 
T297 Culture Win.
Augustus continued to be a pain for me after T150, and I had trouble taking any of his last three cities. Eventually I used a couple of Great Generals to plant two citadels between Rome and his other two cities. Rome went down shortly after that. I probably should have let him live then with his two remaining cities, and focused on the Culture win, but he had annoyed me so much I really wanted to wipe him off the map. Rome's last city was gone at T242.
In the meantime, I missed Alhambra to India, forgot about Chitzen Itza, and was pretty late meeting the guys on the other continent. so could definately do this faster. Also didn't realize the importance of getting to Freedom ASAP, and the one SP in Patronage that gives you science is also a bigger boost than I thought.
In the end I went with Trad, Lib, Piety, Freedom and Patronage.
Looking forward to the next Culture GTOM.
thanks Lief!
 
CULTURAL VICTORY
Turn = 242 (1660ad)
Score = 3575 (HOF)

No RA's


On turn 163 our final Golden Age began (750+ happiness followed by Taj Mahal, Representation and two GPs) which would eventually add over 200 culture a turn. A Scientist and Oxford University brought the discovery of Radio as early as turn 177, and eventually we would reach Plastics for Cristo Redentor (build with the Great Engineer from the Liberty tree), and Railroad. Thanks to the accumulation of some overflow, Adrianople completed Utopia in 5 turns.

Rome remained a nuisance. They took out Carthage and then came for us again, but now we had Crossbowmen and some gifted units. Their Longswordsmen couldn't get near our cities and eventually they had to accept another good peace deal for us. On the other continent, the Aztec empire exploded and China left the scene.

On turn 237 we settled 4 new cities which grew to size 5 in 5 turns. ;)


Cities
1 Constantinople (5x Wine, Ivory, Horses, Iron)
40 Adrianople (Incense)
47 Nicaea (Marble, Gold, Sugar)
63 Antioch (2x Pearls)
157 Varna (2x Wine, Ivory)
237 Ohrid (Whales)
237 Nicomedia (Cotton, Whales, Horses)
237 Trebizond (Wine)
237 Cherson (Horses)

Size at turn 242: 32, 29, 22, 24, 18, 5, 5, 5, 5 (145 pop).


Policies
165 Freedom
171 Constitution
175 Civil Society
180 Democracy
185 Free Speech
190 Universal Suffrage
194 Liberty
200 Citizenship
205 Representation
210 Meritiocracy
215 Republic
221 Collective Rule
226 Cultural Diplomacy
231 Aesthetics
237 Educated Elite

Wonders
171 LEANING TOWER OF PISA (Varna)
172 LOUVRE (Constantinople)
177 OXFORD UNIVERSITY (Constantinople)
177 TAJ MAHAL (Adrianople)
206 EIFFEL TOWER (Adrianople)
214 KREMLIN (Constantinople)
214 BIG BEN (Nicaea)
214 NATIONAL TREASURY (Antioch)
219 STATUE OF LIBERTY (Adrianople)
222 CRISTO REDENTOR (Constantinople)
237 BRANDENBURG GATE (Adrianople)
237 NEUSCHWANSTEIN (Nicaea)

Technology
Spoiler :
163 Archaelogy :king:
166 Printing Press
170 Economics
176 Scientific Theory
177 Electricity (GS); Radio (Oxford) :king:
182 Steel (stolen from Rome)
183 Industrialization
185 Gunpowder
188 Chemistry
192 Fertilizer
195 Metallurgy
199 Rifling
204 Steam Power
210 Replaceable Parts
218 Plastics :goodjob:
221 Military Science
224 Dynamite
228 Railroad :goodjob:
231 Biology
235 Refrigeration
239 Flight



Golden Age
99 Mandate of Heaven (10)
125 Happiness 500+ (15)
163 Happiness 750+ (15)
177 Taj Mahal (20)
190 Great Artist (16)
205 Representation (20)
226 Great Artist (16)



Great People
Spoiler :
77 Great Prophet #1 (Constantinople, faith) -> Christianity
113 Great Prophet #2 (Adrianople, Hagia Sophia) -> Christianity enhanced
132 Great Artist #1 (Constantinople) -> Landmark #1
132 Great Engineer #1 (Constantinople) -> Leaning Tower of Pisa (Varna)
132 Great Scientist #1 (Constantinople) -> Academy #1
160 Great Scientist #2 (Adrianople, Porcelain Tower) -> Electricity
169 Great Artist #2 (Constantinople, faith) -> Landmark #2
171 Great Engineer #2 (Constantinople, Leaning Tower of Pisa (Varna)) -> Louvre (Constantinople)
172 Great Artist #3 (Constantinople, Louvre) -> Landmark #3
172 Great Artist #4 (Constantinople, Louvre) -> Landmark #4
172 Great General #1 (Constantinople)
184 Great Artist #5 (Constantinople) -> Landmark #5
184 Great Artist #6 (Adrianople, faith) -> Landmark #6
187 Great Artist #7 (Adrianople) -> Golden Age
197 Great Artist #8 (Antioch) -> Landmark #7
203 Great Artist #9 (Nicaea) -> Landmark #8
207 Great Artist #10 (Constantinople, faith) -> Landmark #9
218 Great Artist #11 (Constantinople) -> Landmark #10
221 Great Engineer #3 (Constantinople) -> Cristo Redentor
226 Great Artist #12 (Adrianople) -> Golden Age
237 Great General #2 (Adrianople, Brandenburg Gate)
241 Great Artist #13 (Constantinople, faith)
 
I always forget to use overflow. You chunked quite a lot of hammers for Utopia!

Excellent game as usual! :goodjob:
 
can you build up overflow over many turns by, say, just building scouts in 1 turn repeatedly? ive nver thought to try for overflow.
 
Game:

Civ5 GOTM 41



Date submitted:

2012-08-18



Reference number:

26988



Your name:

beto_java



Game status:

Culture Victory



Game date:

2006AD



Turns played:

426



Base score:

1495



Final score:

1758



Time played:

7:59:00



Submitted save:

final_Theodora_0426 AD-2006.Civ5Save



Renamed file:

beto_java_C504101.Civ5Save
 
Game: Civ5 GOTM 41
Date submitted: 2012-08-18
Reference number: 26991
Your name: Thresian
Game status: Culture Victory
Game date: 1892AD
Turns played: 316
Base score: 1389
Final score: 2204
Time played: 8:56:00
Submitted save: Theodora_0316 AD-1892.Civ5Save
Renamed file: Thresian_C504101.Civ5Save

Moved warrior to southern hill. There didn't seem to be much worthwhile down there, so I settled on the northern hill.

Policies were: tradition, free monuments, wonder bonus, liberty, free settler and worker, finish tradition, finish liberty, piety to the culture bonus for world wonders, full freedom, finish piety, full patronage.

Build order in cap was scout, scout, granary, shrine, Great Library, Oracle, settler, National College (I think).

Tech order was pottery, animal husbandry, writing (from ruin), lux techs, philosophy (from GL).

I bought a worker as soon as I had any work for him to do, then developed my luxes, sold them and bought a settler. 3rd settler from liberty, 4th was hard built. I bought a couple more workers too.

4 cities, one west, one east (between the two mountains), one south (past the CS). The western city built Petra and then looked like this:

attachment.php


1 12-yield tile, 1 11 yield tile and 4 10-yield tiles. Screen-shot is from a rare occasion when we were out of golden age - we stacked the one from piety and the Taj Mahal, then took a brief pause while we generated a natural one, and then stayed continuously in GA until the end of the game.

Eastern city built the Sistine Chapel with the GE from Liberty. Southern city hard-built the Leaning Tower of Pisa - I took another GE, which I was thinking of using for the Sydney Opera House until I realised I wouldn't have time to tech to it, so I burnt the GE for the Cristo Redentor. We also built Stonehenge (hadn't gone fairly late, thought we might as well take it), the Hagia Sophia (how could we not?), the Taj Mahal, the Louvre and the Statue of Liberty.

Religion - we took desert folklore, the cultural founder belief (which never got above 30 cpt), monasteries, extra culture from the Hermitage, and the bonus from wine and incense (as the bonus belief). We converted everyone on our continent, and the CSs on the island to the south-west.

Caesar kept declaring. He did actually capture Adrianople at one point, fairly early in the game. Luckily, it still had the library when we retook it, although it lost its free monument. He pretended to be our friend for a bit, then declared on us once he'd taken out Dido. By that time we were just waiting to clear the last few policies, so we went off to liberate Carthage and Yerevan to pass the time, sweeping through all but one of the Roman cities on the way.

One observation - I captured Yerevan with a destoyer, then liberated it, at which point I lost the destroyer. That scarcely mattered at that point, but it does seem to be a bug.

I realised fairly late that I wasn't going to be able to get to Ecology in a useful time-frame, which meant I didn't have anything useful to do with Oxford. Allied all cultural and all maritime CSs. Settled 1 GS (from GL+Oracle) and 4 GAs, then burnt the remaining GAs for GAs (if you see what I mean).

11 turns to built Utopia (in Antioch).
 

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Game: Civ5 GOTM 41
Date submitted: 2012-08-18
Reference number: 26993
Your name: Mistwraithe
Game status: Culture Victory
Game date: 1920AD
Turns played: 340
Base score: 1473
Final score: 2166

Second GOTM, third game of Civ 5 and first time trying Culture Victory. The eastern front didn't go well early which ended up causing distractions all game long. Carthage DoW shortly after I settled my second city east to grab as much gold as possible and turned up with 10 or so military units. I thought Adrianople was done for actually but the AI still seems to have no idea how to use a dominant force well and the combination of a strong defensive position, levelled archer/scout and Oligarchy allowed me to keep the units who reached the city weak enough to do little damage.

Immediately after I destroyed 2/3rds of Carthage's army Rome DoW her and took Carthage apart in short order. This left me facing a very powerful Rome which was my chief rival for the whole game, the only AI to match me scientifically and the cause of many defensive wars. I puppeted their most exposed city but the rest were in a fairly tough to crack line with lots of defensive buildings and wonders which I didn't want to spend the resources necessary to break.

I must admit to finding myself a bit at a loss to know how I could have done better apart from going out and finding all the CS earlier (I was late to astronomy because of having to prioritise other techs to stop Rome getting too much of a military tech lead). I had 1165 culture at the end of the game which seems reasonable so I presume the reason I was slower than many is that I lost too much time early/mid game. It just seems that there are few things you can do to boost your culture generation.

Again would be interested in seeing the winner's save games if possible.

BTW, Petra is great fun with desert hills, Nicaea was a complete monster which completely dominated production in my empire (and the world!) for most of the game and matched the capital for growth right up to the end despite the Maritime bonuses. Finished Utopia in 9 turns with no overflow and would have been less with railway.
 
Game: Civ5 GOTM 41
Date submitted: 2012-08-18
Reference number: 26994
Your name: Suliz
Game status: Diplomacy Loss
Game date: 1996AD
Turns played: 416
Base score: 717
Final score: 717
Time played: 11:11:00
Submitted save: Theodora_0416 AD-1996.Civ5Save
Renamed file: Suliz_C504101.Civ5Save

This was my first GOTM since #3, I had only started playing again with the last two weeks after an absence of more than 20 months.

Not going to dwell on strategy much, since I had no idea what I was doing. :)

Around turn 88, I thought I was far enough in to look at the in progress thread, where I saw all these comments about people being wiped out by Rome. Rome hadn't bothered me at all, but when I started up again, sure enough the next turn Rome DoW. By turn 95, my second city had fallen (it had hardly put up a fight) and my capital was almost completely encircled. But my soldiers held on, and eventually recaptured the lost city. I thought this was their finest hour, but I was wrong.

Understanding now that Rome was never going to stop bothering me, I handled subsequent offensives more easily.

I went Tradition-Piety/Patronage-Freedom/Liberty.

By the low 300's I Monty had grown very large, and I began to buckle in to doing nothing but producing culture, but I was nowhere near the end (I think I still had 4 SP to go at the end). After Monty had eliminated everyone else on his continent, he came for me. I was strange, by turn 370, he had finished 5 of the 6 parts needed for the shuttle... and then he stopped. At 380, he DoW on me, and the Giant Death Robots came. :( Quebec and my city along the coast to the south of it both fell quickly.

While this was going on, I made peace with Rome, and hurled every military unit I had to Constantinople in a desperate last ditch effort to save the capital. The problem was, I fighting Death Robots with Calvary, Great War Infantry, Artillery and Great War Bombers. I sacrificed 3 GG to establish a line of citadels in front of Const. To my surprise it held, and on turn 389 (a date that will go down in the history books, or rather it would have if I had won the game), my forces destroyed 2 Giant Death Robots in the same turn!! I was so proud. :D

Anyway, eventually he got around to building the UN and winning (all the city-states were allied to him). Now I will start reading about what other people did to see what I can learn.
 
Lessons learnt: (i) remember the Alhambra, (ii) prioritise Chitzen Itza, (iii) forget about Sydney, (iv) don't bother with World Church, (v) settle more GAs.
 
Adrianople completed Utopia in 5 turns.

looks really like GOTM is all about abusing game mechanics to the max.
Thats like overflow of 10 prebuilt units/buildings/wonders.

Thats planing the Utopia ahead for like 50+ turns - whish I could care THAT much

but well done, didnt expect some1 to be faster then me, obviously this 1 missed CS hurt me 2 turns or so but guess its more that my Utopia needed 12 turns or so.
 
Game status: Culture Victory
Game date: 1967AD
Turns played: 388
Base score: 1090
Final score: 1415
Time played: 6:03:00

Held off the early Roman rush with some well-placed archers, and I bribed Carthage to enter the war on my side, forcing Caesar to retreat from his siege of my second city. I was then able to take Rome and I held it for the rest of the game while Carthage and the Romans fought each other for more than 1,000 years, leaving me alone.

I tried to prioritize culture, and did relatively well. I'm not able to maximize my stuff in the ways that some of you amazing players can, but I did successfully minimize my army while pushing out culture-producing buildings and settling Great Prophets for Holy Sites.

I used religion in this game more than ever before, with lots of missionaries. I chose Beliefs that gave me bonus culture for converting foreign cities. Worked pretty well.

In the late game, the Aztecs and Chinese both hated me and had armies twice my size, but they kept fighting each other as well as the Indians, so they didn't steamroll me. I kept investing in culture, got Cristo Rednator and some other key wonders, and boom: victory.

Another very fun game, only my second ever Game of the Month. I'll be back for more! Thank you!
 
There is something wrong today with the forum software. The quote button generates a quote of the last post instead of the post I click, and the multi button doesn't work at all. :confused:
 
looks really like GOTM is all about abusing game mechanics to the max.
Thats like overflow of 10 prebuilt units/buildings/wonders.
I guess you weren't around when overflow was discussed for Civ2 and again for Civ3. Using overflow is not considered an exploit. You make the hammers, so you're entitled to see something built with that effort.
An exploit is when you take something you don't deserve.

Thats planing the Utopia ahead for like 50+ turns - whish I could care THAT much

but well done, didnt expect some1 to be faster then me, obviously this 1 missed CS hurt me 2 turns or so but guess its more that my Utopia needed 12 turns or so.
Actually, I planned ahead for 200+ turns. My desert city was in a better location than yours and fully matured. Without overflow it would have built Utopia in 8 turns, not your 12.

Removed a comment that doesn't need to be made.
 
Lessons learnt: (i) remember the Alhambra, (ii) prioritise Chitzen Itza, (iii) forget about Sydney, (iv) don't bother with World Church, (v) settle more GAs.
Sounds like a plan! :)

I'm not sure yet about forgetting the Sydney Opera House though. It may just be possible with more focus on science. Of course, that means less Landmarks, but I plan to give it a try the next time.
 
Hi

really enjoyed this a lot.
1 sm things: how/where do I find how I compare to others? I read some the emails on this list, and I seem late to finish (see below)

Game: Civ5 GOTM 41
Date submitted: 2012-08-19
Reference number: 27006
Your name: freyasgirl
Game status: Culture Victory
Game date: 1986AD
Turns played: 406
Base score: 2389
Final score: 2949

Also this was my first time playing on emperor. But here's a brief synopsis.

Policies: (completion order, but never a straight line)
Liberty - Piety - Freedom - Mercantile - Warfare (or whatever its called) with the added bonus of Patronage.

Religion Choices:
Tithe - The one for wine - pagodas - monasteries - 20% defence (not needed) - production 15%

While I was worried about Rome, especially the initial rush, I defended fine, and captured his capital around 500AD, and fully removed him some time in the 1600s. I reduced Carthage to 2 remote spots (southern tip of starting continent, and 1 sm island) by the late 1700's.

Found the other continent, retook several captured city-states, and eliminated China, and with help from Spain eliminated the Aztec. At the end only Spain, India and myself were left.

the hardest bit for me was getting my tech to match the pace of my cities. Often I was building units just for something to do, between new buildings.

oh and the biggest trick to get my culture up was to use artists as monuments then golden ages, with the final one last 150 turns. :)

Looking forward to the next one
thanks
freyasgirl
 
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