I did a replay of the game, same rules of no reload but obviously I had a huge advantage of knowing where everything was. I kept detailed notes throughout which are below if you are THAT bored right now. Things that I'm still having trouble with, I'm just not generating the science that others are getting. I think I'm not growing fast enough still.
Not having libraries when I could start building the NC was a problem, I didn't have it finished until late and my science suffered, delaying Astronomy.
I'm not getting something about cultural CSs, what policies are people getting to help them push their tech faster if Rationalism isn't open yet? I finished Liberty and managed to get 2 more policies before finishing, but others clearly are getting techs faster.
I could have been faster knocking off the other Civs on my continent, I guess I should have built units earlier right after I had my religion set up. Enhancing the religion was pretty useless.
--- Detailed notes ---
T6 - Hit a ruin for culture and opened up Liberty, also met Ethiopia to take a paltry 20 gold from him
T10 - Met Byzantium and got a better deal of 88 gold from her, also popped a ruin for Mining, Pottery finished and I start on Writing
T11 - Found Mt Kalish for lots of cash
T12 - Bought a Settler with the cash, had to delay a turn because Capital was still population 1
T13 - Ethiopia asks for peace and offers about 50 gold
T16 - Another culture ruin, take the free worker from Liberty
T17 - Byzantium offers gold for peace, meet India and take 107 gold from him, back up to over 400 gold now
T21 - 2nd city founded and met Siam, took 99 gold from him, used gold to buy tiles to access Mt Kalish and a Granary in 2nd city
T23 - Accepted peace from India, not much money but I don't want everyone trying to kill me
T24 - Found Cerro and popped a ruin for 20 faith
T25 - Founded pantheon One with Nature for NW faith bonus, also got next policy, took Republic for production bonus
T26 - 2nd city goes to population 2 and I can work Mt Kalish, now generating 20 faith per turn, Capital finished Granary and starts on Great Library
T29 - I can get a free settler in 15 turns or buy one now, I have Siam outside my 2nd city so need to wait for scout escort to get there before buying
T30 - Calendar finishes I can improve my dye now, start Archery
T32 - Bought settler, Siam warrior is camped next to 2nd city, but almost dead, scout is there for escort, my upgraded archer scout is 2 turns away as well
T34 - Starting to march settler to 3rd city location, research AH to find horses for 4th city and open trapping
T35 - 2nd city monument done, starting on shrine (note should have built Library instead)
T36 - Prophet spawns, take church property and holy warriors
T37 - AH finishes, start on trapping
T42 - Dye is available for sale and I get 156 for it from Ethiopia, I will need cash to buy tiles in 3rd city, trapping finishes so I can start on truffles in Capital, policy opens and I take Representation for the culture discount and start a golden age, trapping is done, starting beeline to CBs
T44 - GL finishes, take philosophy, going to need cash to buy libraries, stole a worker from Columbo, start shrine in Capital
T45 - Settle 3rd city on river next to wheat, buy NW tile, building monument, planning to buy Library here
T46 - Shrine done in 2nd city, starting Library
T47 - Shrine in Capital done, starting to build army
T48 - Truffles ready, sold to India for enough to buy Library in 3rd city (4 turns after GL is done and I still don't have libraries and one is hard building in 2nd city)
T50 - 3rd city grows to 2 and NW is locked into production, generating 39 gpt right now in golden age
T52 - GA ends, still getting 29 gpt now rush buying archers with faith and building them in Capital
T53 - Stole a worker from Prague to work in 3rd city, delaying construction by a turn to let another archer build in Capital
T55 - Construction finishes, heading to Theology for Hagia Sophia, starting to upgrade 7 archers, building some warriors in Capital, I could break deal with Ethiopia to get dye back and resell it, but no one has much money, going to wait for salt to finish then sell it to Ethiopia too
T60 - Sold salt and an embassy to India for 172, all but 2 archers now upgraded
T61 - Ethiopia notices my army so I go ahead and DOW him, most other Civs denounce me, policy comes up and I take Meritocracy, I don't need free settler yet
T62 - Start attacking Ethiopian Capital, Library finished in 2nd city, starting watermill, start NC in Capital (18 turns late!!)
T63 - GA starts, Theology research starts
T64 - Ethiopia falls, puppeted their Capital, upgrade last two archers, hoping to save rest of money for awhile to buy universities
T65 - Splitting my army and sending some south and some north
T69 - Took what little cash I could from Byzantium and DOWed to start assault on their capital
T72 - Great Prophet finally spawns (3 turns late), religion enhanced to add Swords to Plowshares for the 15% growth bonus once all the wars end and Itinerant Preachers to help spread the religion, Siam notices my troops and we go to war, Byzantium falls (my warrior barely survived to take the city, should have brought two of them), Great General appears in 2nd city (convenient) (I could have used that faith earlier to build an army and take over my continent sooner)
T73 - I take Siam's first city, Theology is completed and I start the beeline to Education, I pick up a captured settler to give me an extra worker and start another Settler in my 2nd city in case I need to settle near some horses after wars are done, next turn I see that Siam has annexed some horses, but I'll still need 2 settlers for the final war so keep building (turned out I only needed one)
T76 - Cleared a barb camp that got Belgrade as an ally and also picked up a captured worker in the camp
T78 - Starting assault on Siam's Capital and moving southern army north to help with India
T81 - Siam falls, lost a CB in the process though, settler for later is done in 2nd city and Math just opened up, so building some siege weapons
T82 - Crossed the 1000 gold mark and Belgrade gives me a CB in my 3rd city, so close to the action
T83 - Finished Liberty and take a Great Scientist, settling him near Capital
T86 - National College finally completes, the production in the Capital is just awful, starting Oracle to try and get another policy
T88 - Traded truffles to India for all their gold then attacked, two cities to take out, 2nd city finished catapult and starts on market
T90 - 1st of India's cities falls
T92 - first two trade routes come online, I'm probably a little late building these, two more will finish soon
T95 - India falls and I own the continent, over 1700 gold saved now and Education comes in 2 turns (I noticed Glory7 got Edu at turn 80, so I'm 17 turns late, just like I was 18 turns late starting the NC)
T97 - Education finished and I have enough to buy 2 universities, research optics to get the embark on my units and prepare them to sail
T101 - Astronomy will pop in about 10 turns, moving all my units into the water to stage them half going east, half going west, sending settlers with them to allow upgrades when they land, starting to buy units with faith (This is kind of late, I could have been doing CS quests for 20 turns instead of hustling into the water right after finishing taking out India)
T103 - Buy the 3rd university
T106 - Opened commerce to increase gold production
T107 - Finally finished a horse pasture and bought two horsemen using faith
T109 - Oracle finishes and I take Trade Unions, gpt goes up to 50
T110 - Astronomy is done, armies start sailing
T112 - Found a little island with Hong Kong and Lisbon on it off the east coast of my continent, or might be the other continent, not sure
T115 - Land Ho! My settler hits shallow water on the northeast edge of the other continent
T116 - Chivalry completes, can upgrade to Conquistadors once landed, starting beeline to Machinery, found ruins on island with Lisbon, I doubt it is other continent
T117 - Great Scientist popped, I might use it to bulb to Gunpowder, met Austria and sold an ivory for all her cash and an embassy to locate her Capital, first spot I landed on I can't build a city, too close, need to find a better spot, she is so far behind I can't even get open borders to look around, I'm just going to land my army and take one of her cities, it will be faster
T119 - Started war with Austria and found a place to land my other army on other coast, too bad it is jungle
T120 - City founded on coast, starting to upgrade units, 1200 gold available
T122 - Took 1st Austrian city, used the GS to bulb toward gunpowder, upgrading CBs to Xbows
T123 - Policy came up, took Merchantilism, nothing really better to pick
T124 - Used a Conquistador to find Sweden, sold him some luxuries for all his money (321 gold) plus 3 gpt and an embassy, gives me more money to use for upgrades
T126 - Starting to take Austria and Sweden at the same time, northern army is 2 Conquistadors, 2 xbows, 3 swordsmen and a warrior (out of iron), southern army is a Conquistador, 4 xbows, and 3 swordsmen, no money left to buy some trebuchets but gold is running 100 gpt so soon, though I get gunpowder in 4 turns
T128 - Sweden's first city is taken, marching on Stockholm, whittling down Vienna and really missing the siege weapon that I lost taking her first city, I could puppet Salzberg and rush buy one, but it wouldn't be worth it, I have enough to take it, and my southern army will need the Tercios for the march against Persia
T129 - Took Austria's Capital by pounding on it with swordsmen and Conquistadors, taking a pause down south to upgrade to Tercios
T131 - Finally met Persia, sold him all my excess luxuries for 20 gpt and all his gold, nice of him to finance his own destruction, also found a ruin on my continent that everyone had missed
T134 - Stockholm goes down to the combined armies, now turning south for Persia, he has a city I plan to bypass and head straight to his Capital, I can avoid the marsh and use desert if I go that way
T137 - Went ahead and annexed the city closest to front line to buy cannons (I didn't end up needing them)
T138 - DOW Persia and start marching to his Capital, he seemed so surprised
T143 - A river crossing slowed me down, but my first units are starting to attack Persia's Capital
T145 - The Persian Capital falls to a Tercio