TSG80 After Actions

Game: Civ5 GOTM 80
Date submitted: 2014-03-05 01:17:29
Reference number: 30734
Your name: Acken
Game status: Diplomacy Victory
Game date: 1844AD
Turns played: 293
Base score: 910
Final score: 1568
Time played: 2:59:00
Submitted save: winRamkhamhaeng_0293 AD-1846.Civ5Save

Been a while, I gave this a try. Finished T293. I'm impressed by tommynt finish at 222, the end was so slow :/ I might give this another go using your ideas. I didn't know about the mountain petra place though so I settled near start.
Got screwed by a Crabs King day after the first 2... there is only one on the map I could find but nobody is near it :/
Had crazy culture really didn't know what to do with the lasts policies :O Mostly culture CS and siam ability was a bit overkill.

PS: I don't know if it is detectable but I had to replay 5 or so turns due to a crash to desktop (and reloaded the last autosave). Basically I was just passing turns anyway so I didn't took advantage of it but I feel I should signal it.
 
PS: I don't know if it is detectable but I had to replay 5 or so turns due to a crash to desktop (and reloaded the last autosave). Basically I was just passing turns anyway so I didn't took advantage of it but I feel I should signal it.

We will see the reloads in the results so thanks for letting us know. If your autosaves are set to every turn then you are following our rules just fine. If not, then please play the GotMs with autosaves set to every turn. It minimizes the efforts in replicating a turn's actions exactly. Should we see any suspicious correlations with the timing of the reloads we will ask through PM any details about it.

Thanks
HR
 
Turn 371 win

I was all excited by my start, desert, mountain, coast - got df/petra. But my coast was ice blocked, so no love there for finding the other continent.

after my first couple scouts were killed in the ocean by barbarian boats, I sent every shooter troop I had out into the ocean. They were sometimes stuck on an island blasting boats for 10 turns, but they lived and kept clearing the fog. At one point I think I had 10 or more troops just set on auto explore trying to find all the city states.

I never really understood the timing of the congress stuff, but that makes a little more sense to me now.

I think my biggest slowdown was not pushing the science enough. I actually used faith on non-scientists multiple times, and it was far too late in the game before I remembered to manual set my science specialists. And I probably shouldn't have wasted turns learning some of the back-fill techs, I should have had my spies steal them, while my research just focused on Era jumping.

All in all an interesting game, even if it felt like it took me forever.
 
T352 Diplomatic Victory

Well, I'm finally done. Won on the second WL vote. Missed the first one by 1 vote. This is my first GotM submission.

- How did you use religion or spying to your advantage?

Religion - Used to mainly build my own empire with Earth Mother,Tithe, Religious Community, Swords into Plowshares, and Reliquary(I know that's not optimal).
Spying - Used spies to rig elections in city-states until Globalization, then diplomats in all 6 Capitols (Rome was eliminated by William, Morocco, and Brazil) I think I bribed once or twice early, but for the most part everyone wanted to take Rome out anyway (they took Kyzyl, then William took it, no liberation).

- Did the map type help or hinder victory and how?

I never did meet all the city-states. Thought I had enough but miscalculated. Also forgot I just had to reach Info. Kept thinking about the more than half rule, so I wasn't really pushing my science like I could have been.

- How did the difficulty level affect your game decisions?

Never really worried about military until major wars started. Built lots of wonders.

- Did OCC traits contribute to your game plan or victory/loss? If so, how?

Would have been nice to liberate Kyzyl, but otherwise I love OCC. Also, I feel like it levels the playing field in competitions like this.

Thanks for the game. I had not played Siam for a full game before.

Is there a way to see results other than alphabetical/date submitted?
 
Game: Civ5 GOTM 80
Date submitted: 2014-03-08 15:33:34
Reference number: 30750
Your name: s8g
Game status: Diplomacy Victory
Game date: 1941AD
Turns played: 362
Base score: 818
Final score: 1136
Time played: 8:27:00
Submitted save: TSG80_end.Civ5Save
Renamed file: s8g_C508001.Civ5Save

That was a fun game, even if I was very slow. I settled by the coast by the west, only to see that I was ice-blocked. But it was a very peaceful game, atleast for me (how I like it). Only the barbs were annoying...

One question: Normally, the AI settles everywhere with the effect that barbs are not so relevant later in the game... but in this game, only India founded one city on the other continent...
 
Your name: quizman
Game status: Diplomacy Victory
Game date: 1904AD
Turns played: 325
Base score: 972
Final score: 1518
Time played: 5:47:00

Interesting map. I wondered why I could not find a few city states. It took my land units ages to scour the high seas for the other continent. It was worth it though for the barb quests and ruins aplenty.

DV is my least favourite VC and my play reflected it. Got there eventually though with no wars and much love and kisses all round between surviving nations. The Dutch disappeared early and Harun to Pedro late on. I just sat back and watched. Probably not the best tactics though.
 
t258

settled on starting position

delayed PP and won in 3 congresses (30-25-25) with RA's

i fail to understand how to win in 2 congresses.

bulbed 8 GS's at the very end
 
t258

settled on starting position

delayed PP and won in 3 congresses (30-25-25) with RA's

i fail to understand how to win in 2 congresses.

bulbed 8 GS's at the very end

Order for factories really helps IMHO. Although I prefer Freedom for gifting units... but it slows down the science.

Sci Theory->Plastics->Telecommunications. I find that to be the fastest route to the Info Era, and the most useful for DV. I find it effective to save Oxford and Rationalism finisher for the two most expensive techs, and then bulb my way into those techs. Burn a GS to Bulb Plastics, rush-buy labs, 8 turns later bulb everything, then Oxford/Rationalism closer. If you've pre-built Oxford, and save one or two GW so that you can get your rationalism closer right then, you get Ecology and Telecom on the same turn. Hitting Info era in the second Congress is easier *imho* than hitting Atomic in the first congress, on higher difficulty levels anyway.

The harder part on higher difficulty levels is having the money to rush-buy labs AND get favor with all the CS, IMHO.
 
Order for factories really helps IMHO. Although I prefer Freedom for gifting units... but it slows down the science.
I never had diplo game when lack of money delay my victory, for me it's always science. Especially on King difficulty with tithe and all religious wonders.
 
I never had diplo game when lack of money delay my victory, for me it's always science. Especially on King difficulty with tithe and all religious wonders.

Well, if you're aggressive about science, money *will* be an issue. The faster you win, the less turns you have to accumulate money, or, to look at it another way, the more money you need in a shorter time. If you're researching new techs faster, your build queue will struggle to keep up. If you build labs, that saves 3-4k gold over buying them. But it also delays victory by about 10-15 turns. So, it really depends on how aggressive you are.
 
So, it really depends on how aggressive you are.

No it really doesnt, espacially on this low difficulty the vast majority of CS should be yours all game, espacially in an occ diplo game where dipping into Patronage tree is needed.
Even more with Siam.
 
Turn 345 win. (Almost was turn ~320, was missing one CS.)

Settled on coast between the two rivers. Mostly to maximise river tiles, and not walking too far from the salt knowing my borders will eventually cover it.

Early on the optimal strategy is clear. Since this is OCC instant razing of conquered cities (even capitols) means there is no science penalty from having puppets, and thus conquest can start early without taking a hit to tech (which will already be low from having a single city). However not having much IRL time for doing a full conquest run, i still went with the peaceful information era approach.

In short :

- Extremely bad luck with exploration. Kept stumbling on fleets of barbarian naval units that would kill my explorers instantly.

See screenshot : http://steamcommunity.com/sharedfiles/filedetails/?id=262379842

You can almost hear them go "here he is again leaving the continent! get him!"

- Went order for research from factories. Wondering what you all did.
- Culture from CS was crazy, never had so many policies in one game since the days culture victory was about maxing 5 policy trees.
- Would be interesting to hear what people think of the diploconquest approach vs keeping the AIs alive for a lot of RAs? I never paid much attention to how much of a boost a RA gives, but it seems a lot weaker than popping a great scientist, this is why i rarely think the money is worth it. (Correct me if i am wrong, i'd love to hear some pointers on this.) Mostly i would like to know how many RAs those 200+ win times did get.


Mistakes :

- Friend with everyone, but i made a big mistake by not actively pursuing research agreements. I only did 2-3 of them before turn 200 and that's only because the AI asked. At some point i had over 9000 gold (saving for insta buying science buildings and insta allying CS when i find them, but finding them was very slow), only then i started actively going after RAs but it was too late for it to have an impact on win time.
- Didn't actively go after resources asked for we love the king day. Got 2 of them then stopped paying attention and went on a next turn frenzy for ending as my plan was already fleshed out.
- Forgot to optimise rationalism finisher, again.

I had the palace, world religion, and world ideology, so i only needed 14 city states. However when the world leader vote popped i only had 13, and was about to find the 14th city state on the next turn. I had completely missed those islands south of rome with the 3 city states, had explored the whole map but that small patch of the map (assumed i would find an extra one on the other continent so a lot of my explorers were around there). Bad luck i guess, could have easily been 320 turns win.

http://steamcommunity.com/sharedfiles/filedetails/?id=262376140

This was my first OCC ever, got the achievement. :D And I do like these challenging maps, adapting to different situations keeps the game fun, sometimes bringing specific aspects of the game / strategies to light. :)
 
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