I still find much the same thing; you have to be careful as it doesn't seem to add resources that there isn't a suitable tile for, so you can't specify things that normally appear on hills as there aren't any near enough to London, so you're mostly restricted to forest, grassland, and sea type resources. But even so the resources rarely seem to show up. What is the behaviour exactly for the civ-specific resource allocation? What about if the resource ends up out of reach (for example within Brussels' territory)? It might be best if some form of override were added for problem civilisations, which specifies specific resource locations near their starting point, and as the game goes through the requested resources it will simply allocate them into the nearest suitable location. This way you can manually specify only tiles that will actually be of benefit to London. For example in such an override you might specify three sea locations near to the british coast, and when the game goes to allocate starting resources if it encounters an ocean resource it will place it in the first of these locations. Civs without any override specified would just be random as normal. One other query I had was if it is possible to control ancient ruins beyond on/off? Every play-through I've had there's only ever been one ruin for the UK, and always right at the top of Scotland. Any others are across the ocean, usually up near iceland or near Oslo. AI players on harder difficulties seem to start with a scout in addition to their warrior and settler, and with a much larger area to cover they can snap up a lot more than a single ruin which gives them another early game advantage. So the ability to tweak ruin placement could help island civilisations as well. With only a single ruin you aren't likely to gain much of an advantage, the best one really is the 90 free culture but that doesn't come up all that often. So for balance it'd be nice to be able to have more, as otherwise I find it better usually to turn ruins off as it levels the field a little with the other players. Still want to stress that I'm still loving the giant map, but I find I can't play it any higher than warlord when starting as England as the early game disadvantages make it impossible to advance quickly enough, as the quickest way to expand seems to be to capture Edinburgh and/or Dublin, but then without enough luxury resources you can't manage this at all. The only way to win on higher difficulties is to either go all out for a culture win (which is still close to impossible) or go for a very slow military victory after everyone enters the future era and you're finally able to catch up, or use the AI's inability to attack properly across sea tiles to your advantage.