Txurce
Deity
My thoughts:
Moving Composite Bows to Mathmatics would mean the jump to Crossbows would likely feel equally as long as the current gap. It might make more sense to give archers 2-3 RCS at Ironworking. (Iron arrows promotion, Which they lose on upgrading.)
That's interesting, but probably too complicated. I also think bowmen aren't too weak at the advent of crossbows -- just weak enough to be ready for innovation.
I mean, Triremes currently already rip apart Dromans in my experience (especially with flanking). Reducing the Droman's cs by 1 wouldn't be a huge difference, but I'm not sure it's needed.
You're probably right. My point may apply better in general to melee vessels. On the other hand, given the AI's preference for melee ships, maybe it's better for the human to have recourse to strong range ships.
I think Chariots are a little weak by design (you need 2 starting techs to start building them and they're both situational and not as strong as the horseman or even spearman really.) I'm not sure they NEED to be buffed, but if so I think an extra movement would be right. (They currently have 3, right?)
I think I'd just leave them alone. They weren't as fast as horses.