That's why I think we should keep sainthood tall with "Gain 100
when you expend a great person, scaling with era. +1%
Great Person Generation for every 10 followers of your religion in foreign cities." (Or a flat +15-20% if that's too hard to code.)
and make Resilience "If the majority religion in a city, rival inquisitors and Prophets reduce your Religion's influence by 75%. (Instead of eliminating it.) +1
/
for every 10 followers of your religion."
Resilience has seemingly only been used by India, and now might be OP with them (75% Great Prophet discount?) but is terrible with everyone else it seems. I think a rework could be good here.
Isn't that the best for both worlds?