tupaclives
Tupac Lives on!!
Pre-Flight -
Things look good... just one thing...
Germany... it... it... it doesnt know monotheism!
WTH???? I have played so many games of vanilla now and I have never, ever, ever played a game where a scientific civ did NOT get Monotheism as their free tech. How did that happen? Thats downright bizarre... perhaps an interesting thing to note is that i rolled up this start on the same day I rolled up the one i posted in general discussion (where there were 2 aztecs and 2 zulus)
I'm now stumped
it just throws you out when something you consider to be certain turns out not to be...
Anyway OUR empire looks fine but I want to start min research on mono. I hire a scientist in 'Thats-a-knife' (all that happens is it loses an already corrupted shield). Mapstat shows something scary... if we were to revolt to republic then at 10.0.0 we would be suffering -6GPT!!
Lets not revolt yet, the production bonus would be offset by the horrifying gpt loss. lets wait till our gpt payment is up (or we get a few more markets) before revolting.
IBT - India asks us to leave, i say we will (should consider a ROP to allow our galley to explore past them). India starts the Great Wall
Turn 1 - New Boston: Cat --> cat, Cairns: Temple --> market
Found Nhullunbuy (pronounced 'null-en-boy) on the former site of Down-Under-Slumber, set to walls. 1 settler headed for the gap between Rubbyvale and Bonn, the other fortifies in Cairns. Move troops around, use jags for mp duty back home n spears for mp duty on the front, also put swords and cats in cities on the front. 61gp gets us an embassy with India, Delhi is size 7 has 4 spears defending it, a temple, courthouse, granary and will complete the Great Wall in 8 turns. Oh and it also has 2 clowns hired..
45gp gets us RoP with India so we can head past their west coast.
IBT - Thebes completes Great Wall. Geez, Egypt's doing well wherever they are...
Turn 2 - Gems will be online in 4, think again about the settler in cairns and send him up to Nhullunbuy. There is a german galley in our waters but the best we can get is 'Leave now!' so cant start the war yet. You know whats interesting? Germany dont have iron hooked up...
IBT - Germany starts Sun Tzu's
Turn 3 - We have a nice 'ol stack in Nhullunbuy. Our rubbyvale-cairns line should be able to hold as well.
IBT - zzzz
Turn 4 - Rubyvale: Cat-->cat, Townsville: Worker-->cat. Ask germany to leave, they say they will. Worker moves... zzz
IBT - zzz
Turn 5 - Broome: Cat-->cat
Found Rockhampton. zzzz
IBT - Germany starts Leos, gems come online
Turn 6 - Just buildup and worker moves
IBT - zzzzzz
Turn 7 - Canberra: duct --> market
IBT - zzzzzz
Turn 8 - cant even demand germany leave this turn (nothing in our territory), New Boston: cat --> rax, Alice Springs: Worker --> Worker.
Send our galley into the ocean off the Indian west coast... spy green borders, check F10 and its Greece... so long as he survives the interturn we'll make contact...
IBT - Watch german guys move... sit and pray... and... the... galley... does.. NOT SINK!!!!!!
Turn 9 - Melbourne: Market --> Sword (gets culture expansion as well). Sail our galley calmly into Greek waters (reaches the coast so can keep exploring!) and not only do we make contact with greece... we sail alongside an egyptian galley!
Dial up both. Greeks are up Monarchy, feudalism and Monotheism (aha, at least 1 scientific civ got the correct tech!), Egypt is up Monarchy. Both have contact with the iroquois.
Greece wont sell Monotheism but will sell Feudalism for 160gp + WM + contact with India, i decide to withhold the trade as i'd rather not give up contacts yet. Germany wonts 16gpt, 314gp, world map + contact with greece for the same tech... pffft! yeh right!
The other reason i dont want to buy feudalism from greece is the best trade we could then swing with it would be for monarchy. Ideally Iroquois get monotheism very soon, egypt picks it up from the great library, we find iroquois (so we are buying at 4th civ) then buy mono, sell it to Germany at monopoly for (hopefully) engineering, then sell engineering to greece or whoever for feudalism. then sell feudalism to india or france who have hopefully picked up monarchy. That would be the ideal sequence of events but what are the odds of that?
Not much else I can do this turn, I decide against establishing embassies straight away.
IBT - Greece asks us to leave... ill see if i can meet an iroquois in the next turn before automatically buying RoP with Greece. Also look at trading and we can BUY contact with iroquois for just 50gp.
Turn 10 - Not much really, our galley sails northward but finds more greek. I pass a fair few egyptian galleys... i think they could be at war. Oh well, heres the end of my turnset.
Notes: We know all civs but iroquois, no1 else no each other save greece n egypt, and Germany-France. So we are in a great trading position. i'm sure Andronicus will be able to best exploit that advantage
Might be worht checking now what sort of state our economy would be in if we changed to republic now as opposed to the start of my turn. probably not much better. Couldnt start the FP in Darwin because the courthouse received chops. An embassy with greece or egypt (whoevers cheaper) might be an idea to find out if they are in fact at war.
Keep an eye out for 2-fers and the like. Don't really have much more to add, didn't manage much military build up during my turn so if we want another war with germany it will need to be limited (maybe just grab bonn and say nuremburg then go for peace).
Good luck Andronicus!
Our land

The save
Things look good... just one thing...
Germany... it... it... it doesnt know monotheism!

WTH???? I have played so many games of vanilla now and I have never, ever, ever played a game where a scientific civ did NOT get Monotheism as their free tech. How did that happen? Thats downright bizarre... perhaps an interesting thing to note is that i rolled up this start on the same day I rolled up the one i posted in general discussion (where there were 2 aztecs and 2 zulus)
I'm now stumped

Anyway OUR empire looks fine but I want to start min research on mono. I hire a scientist in 'Thats-a-knife' (all that happens is it loses an already corrupted shield). Mapstat shows something scary... if we were to revolt to republic then at 10.0.0 we would be suffering -6GPT!!

IBT - India asks us to leave, i say we will (should consider a ROP to allow our galley to explore past them). India starts the Great Wall
Turn 1 - New Boston: Cat --> cat, Cairns: Temple --> market
Found Nhullunbuy (pronounced 'null-en-boy) on the former site of Down-Under-Slumber, set to walls. 1 settler headed for the gap between Rubbyvale and Bonn, the other fortifies in Cairns. Move troops around, use jags for mp duty back home n spears for mp duty on the front, also put swords and cats in cities on the front. 61gp gets us an embassy with India, Delhi is size 7 has 4 spears defending it, a temple, courthouse, granary and will complete the Great Wall in 8 turns. Oh and it also has 2 clowns hired..

45gp gets us RoP with India so we can head past their west coast.
IBT - Thebes completes Great Wall. Geez, Egypt's doing well wherever they are...
Turn 2 - Gems will be online in 4, think again about the settler in cairns and send him up to Nhullunbuy. There is a german galley in our waters but the best we can get is 'Leave now!' so cant start the war yet. You know whats interesting? Germany dont have iron hooked up...
IBT - Germany starts Sun Tzu's
Turn 3 - We have a nice 'ol stack in Nhullunbuy. Our rubbyvale-cairns line should be able to hold as well.
IBT - zzzz
Turn 4 - Rubyvale: Cat-->cat, Townsville: Worker-->cat. Ask germany to leave, they say they will. Worker moves... zzz
IBT - zzz
Turn 5 - Broome: Cat-->cat
Found Rockhampton. zzzz
IBT - Germany starts Leos, gems come online
Turn 6 - Just buildup and worker moves
IBT - zzzzzz
Turn 7 - Canberra: duct --> market
IBT - zzzzzz
Turn 8 - cant even demand germany leave this turn (nothing in our territory), New Boston: cat --> rax, Alice Springs: Worker --> Worker.
Send our galley into the ocean off the Indian west coast... spy green borders, check F10 and its Greece... so long as he survives the interturn we'll make contact...
IBT - Watch german guys move... sit and pray... and... the... galley... does.. NOT SINK!!!!!!
Turn 9 - Melbourne: Market --> Sword (gets culture expansion as well). Sail our galley calmly into Greek waters (reaches the coast so can keep exploring!) and not only do we make contact with greece... we sail alongside an egyptian galley!

Dial up both. Greeks are up Monarchy, feudalism and Monotheism (aha, at least 1 scientific civ got the correct tech!), Egypt is up Monarchy. Both have contact with the iroquois.
Greece wont sell Monotheism but will sell Feudalism for 160gp + WM + contact with India, i decide to withhold the trade as i'd rather not give up contacts yet. Germany wonts 16gpt, 314gp, world map + contact with greece for the same tech... pffft! yeh right!
The other reason i dont want to buy feudalism from greece is the best trade we could then swing with it would be for monarchy. Ideally Iroquois get monotheism very soon, egypt picks it up from the great library, we find iroquois (so we are buying at 4th civ) then buy mono, sell it to Germany at monopoly for (hopefully) engineering, then sell engineering to greece or whoever for feudalism. then sell feudalism to india or france who have hopefully picked up monarchy. That would be the ideal sequence of events but what are the odds of that?

Not much else I can do this turn, I decide against establishing embassies straight away.
IBT - Greece asks us to leave... ill see if i can meet an iroquois in the next turn before automatically buying RoP with Greece. Also look at trading and we can BUY contact with iroquois for just 50gp.
Turn 10 - Not much really, our galley sails northward but finds more greek. I pass a fair few egyptian galleys... i think they could be at war. Oh well, heres the end of my turnset.
Notes: We know all civs but iroquois, no1 else no each other save greece n egypt, and Germany-France. So we are in a great trading position. i'm sure Andronicus will be able to best exploit that advantage

Might be worht checking now what sort of state our economy would be in if we changed to republic now as opposed to the start of my turn. probably not much better. Couldnt start the FP in Darwin because the courthouse received chops. An embassy with greece or egypt (whoevers cheaper) might be an idea to find out if they are in fact at war.
Keep an eye out for 2-fers and the like. Don't really have much more to add, didn't manage much military build up during my turn so if we want another war with germany it will need to be limited (maybe just grab bonn and say nuremburg then go for peace).
Good luck Andronicus!
Our land

The save