Tupac03 - Aztecs in Space

Pre-Flight:

Things look good :goodjob: nice to see our economy up and running, and thats with us making 50gpt worth of payments as well!
Pull the sword out of Darwin and kill a spear in the 2spear, 2 archer stack by Cairns. (1-0), pull a 4/4 spear out of Alice Springs to cover our 3/4 sword.

IBT - Our elite iron killing horse kills a German horse on defence, but then dies to a knight. (2-1)

Turn 1 - Canberra: Sword --> Sword. Use cats to weaken guys then kill a spear flawlessly with eSword. Kill reg archer flawlessly with eHorse (4-1).
Kill 2 weakend spears with already damaged swords and win both times (6-1). Pull our spear off Rubyvale mountain and upgrade him in Rubyvale, and in the meantime send the pike already in rubyvale onto the mountain.

IBT - with the amount of knights coming into our territory I really don't think that we disconnected their only source of iron. Could... get... ugly :twitch:

Turn 2 - Perth: Temple --> Sword, Melbourne: Horse --> Horse.
Theres a really nast attack force outside Rubyvale.
3 knights
4 Lb's
2 pikes
3 archers
1 horse

Luckily only the knights and horse can attack in the interturn and we have pikes + walls + fortified + attacking across a river = defence 6 so we should be ok.
Catapults redline everything they can touch :D.
Kill a knight, 3 archers, a spear and a horse (3 elite wins, 3 vet wins, 1 promotion, no leaders). (10-1)

IBT - the slow movers in the nasty 'ol stack leave... :confused: and the knights team up with 2 others and head south toward Cairns. I guess putting the extra pike in rubyvale made it less appealing to the AI :lol:. Annoyingly the knights are in attack range of Cairns for next turn but are too far away to be catted.

Turn 3 - Cairns: Sword --> Sword.
Preparing for the attack. With nothign to bombard this turn its just moving guys to best deal with the attack. Pull the spear out of darwin and into Cairns and upgrade him to a pike along with the fortified spear there.

IBT - kill the first knight with our fortified pike (is redlined though) the newly upgraded pike then retreats a knight but then dies (redlines the knight though) and the final knight is retreated by our 3rd pike. (11-2)
Athens completes Sistine Chappel. War Weariness goes up.

Turn 4 - Canberra: Sword --> Sword, Adelaide: Harbour --> Horse (and gets culture expansion), Townsville: Market --> cat, Rubyvale: Cat --> cat.
Redline whats in range then go :hammer: on the germans!
Kill 3 knights and 2 spears for no loss (4 elite wins, 1 vet win, no promotions no leaders). (16-2). Raise lux to 20% to counter WW. Ouch income drops 40gpt. Upgrade 3 spears to pikes.

IBT - our furs-ivory lux deal is up for renewal and Joan wont accept unless we throw in 5gpt. If we dont renew we'll lose the double happy-face from the 3rd lux and our whole empire will riot. So obviously I pay. The Germans go marching 4 by 4 hurrah, hurrah...

Turn 5 - Perth: sword --> horse (i plan on buying Chivalry next turn), Melbourne: horse --> horse, Nhullunbuy: cat --> cat.
Bombard the german forces. Kill 2 archers, 3 lb's and pop a leader! :D
Name the victorious horseman General IzUat (the name of the GL spawned). Form an army with the leader (in prepartion for knights in a turn). (21-2)
Switch all mil builds to horses.

IBT - germans move around

Turn 6 - New Boston: market --> horse, Darwin: duct --> rax. Cancel our RoP with Iroquois. Call up Egypt, MA v Iroquois + 22gpt buys us Engineering. (hopefully they'll either wipe out Iroquois or make peace with them soon and we wont have to pay all the money). Call up India, engineering buys us Theology, Chivalry, 30gp, World Map and 8gpt.
Chivalry + Theology to France gets us WM + Invention + 27gp.
Chivalry to Greece nets us Education + 3gp + WM + 11gpt.

So in summary

Egypt: MAvIroquois + 22gpt for Engineering
India: Engineering for Theology + Chivalry + 30gp + WM + 8gpt
France: Chivalry + Theology for WM + 27gp + Invention
Greece: Chivalry for Education + 3gp + WM + 11gpt.


Or a better summary

MAvIroquois (prob won't even last the full 20) + 3gpt for
Engineering
Theology
Chivalry
Invention
Education
60gp
A fully updated WM


Upgrade all our non-elite horses to knights (plus our elite* horse).
Bombard all germans, kill a redlined spear with an elite horse but no leader. (22-2).

Now for the bad news...

Greece has Astronomy but they haven't started Cops so they probably only got it either last turn or this... how long do you guys think we'll have before we lose our contact advantage?

IBT - A lot of German knights arrive. Tarzana riots.

Turn 7 - Oops forgot to change the research after the trades :woops: set to PP at 1 scientist. Cairns gets culture expansion. My plan is to attack Frankfurt next turn. To this end I empty Cairns (apart from 1 pike of its own and a pike brought from Darwin... oh and the cats) the rest of the force so 1 knight, 2 elite swords, 1 pike, and a lot of vet swords move onto the mountain besides Frankfurt... its defended by a reg spear :lol:.
Bombard the dudes up near Rubyvale (plannign to get first army win here). Kill a knight, an archer and 4 LB's by Rubyvale but no leader (28-2). Our 50gpt deal with Greece expires next turn so I might see if I can't swing somethign to grab Music Theory (nice wonder and they are more willing to sell) or Astronomy from Greece. Set Canberra to Heroic Epic (due in 12).

IBT - 2 German knights suicide against our Pike and Knight in the stack respectively (30-2) (gotta love the 100% defence bonus of mountains :D). Other knights move their way. See a German musket... interestign... if we could get Gunpowder for peace before greece discovers everyone we could do somethign quite good... the spear in Frankfurt is still a spear.

Turn 8 - Broome and Melbourne riot. Set 1 taxman in each. Darwin: rax --> temple. Kill a LB and a spear (32-2) and begin the siege of Frankfurt, this will be a bit worse than most sieges due to the lack of catapults.
vKnight retreats v Reg spear (2/3)
vSword dies v Reg spear (2/3, promotes to 3/4)
eSword wins v vet spear (is 1/5 though) and pops a leader! name him Acamapichiti (sorry I have this habbit of simply naming the leader poppers after the GL spawned). We should probably use the leader for Bach's if we can get the tech off Greece.
vSword dies v Reg spear (1/3 promotes ot 2/4)
vSword wins v vet spear (1/4)
vSword wins v vet (1/4) knight.

And we raze Frankfurt!

Now Germany will talk. Peace is worth, in cash terms, 85gp and 49gpt! Woahza! They have Astronomy too though, our contact hoarding days are very likely over. Decide not to do anything yet. See how much gpt it will cost us to buy Music from Greece... 49gpt is only doubtful.
Might just have to bite the bullet and feed the monster that is Germany if we really fancy trades... if we use our contacts its a hell of a lot cheaper... for just contact with India (who are a fair way behind and no other contacts) we could buy gunpowder for 910gp + contact with India + 1gpt, hmm. Would cost 910gp + 28gpt otherwise...
Look guys I'm sorry but with 2 nations out there with Astro it will not be long before we see our contacts power start to fade.
Heres what I think though... Egypt has the Great Lighthouse, yet has no contacts besides us and those on her own continent. So Greece might not get contacts for a while, OTOH Germany will almost certainly be able to contact India by movign down by France and then across the small straight, which is quite likely. I say we strike while the iron is hot as it were and so I make peace with Germany.
World Map + Contact with India + 656gp with the peace for Gunpowder

Germany: Peace + WM + Contact with India + 656gp for Gunpowder. then I decide to see abotu Greece.
Greece: Gunpowder for WM + 24gp + Music Theory
then back to Germany...

ack! The germans won't sell Astronomy for Music Theory straight (and we hav monopoly on Music and we are at 3rd civ for astro!) They want as well, 278gp + 24gpt!
I say no thanks chum.
But then after a moments contemplation I decide to sell it. Will wait for Astro to be a bit more common before buying (we don't need it right now anyway).
Sell music Theory for more than our cash back (676gp + 1gpt)

Rush a knight in cairns (120gp) next turn will rush bach's with the leader.

Switch Darwin over to a settler to claim the space where frankfurt was (its a good spot in relation to our other cities though a bit indefensible...).
Cut lux spending by 10% now that we are out of war.
Oh yeah btw We have no saltpetre.
germany has 2 sources, france 1, india 1, the greek-egypt-iroquois continent has just 1 source for the 3 of them :lol:
obviously only greece, germany and ourselves can see saltpeter though.

IBT - Germany starts Cops.

Turn 9 - This will be my last so that we are back to a nicely rounded turn number (500AD).
Cairns: Knight --> Bach's.
Rush Bach's. Switch a few builds to civilian (Melbourne to cath for example).

Yeah not much really.

our empire

picture221sp.jpg


Heres a summary of this turnset

Got Engineering, Theology, Chivalry, Invention, Education, Music Theory, Gunpowder.
Got a knight army (work in progress on the HE)
Got Bach's (well first thing next turn neway)
Got peace

Razed: Frankfurt

Spent (after getting money back): 2gpt (but also got 104gp of hard cash so really we spent -64!)
Lost: 1 of our contacts (I know some of you will be very unhappy about that but it was the least of our contacts)

You were right Andronicus... I DID have a fun turnset :)

Notes for the next player:

We have plenty of troops, I'd advise continuing the build up of knights though as one of germany's sources of saltpeter is very near the border and we might want to war soon to get that source before cavs come in. Currently just about our whole military is in the Cairns - Rubyvale line. Keep an eye out for the contact situation if you think that we really won't be able to hold on to them any longer than just sell.

Good luck Andronicus!

Oh yeah, and the save.
 

Attachments

Way to go ... great turn set

Agree totally with your trading

Now do I play nice or should I tempt Mr Bismark back to war?
 
Very nice turns tupac and very nice trading!!! I'm not one bit unhappy about the contact sold. Better to get money than lose the chance. The razing of Frankfurt was great, we get more gems. Things look really good now!
 
lurker's comment: If you want war, ask him for war.:D That way, you get free war happiness.:) Asking war can be by telling him to remove units or declare war.
 
Turnlog

Preturn
Trade with Egyptians since Bachs will be built next turn : Music Theory for 27gpt + 20g
Prefer to take settler from Cairnes than Darwin as Cairnes has more food
Daewin switched to temple

IT
Cairnes Bach's -> settler
Alice market -> rax
Greeks building Cop

1) 510AD

IT
Egypt demands contact with India - I refuse, they dow - cancels 19 turns of their 27gpt and 14 turns of our 22gpt for MA v Iroquois, also get WH
Brisbane duct -> knight
Darwin temple -> knight
Adelaide temple -> knight

2) 520AD
Trade Greece Astronomy + MA v Egypt for 1012g + 15gpt (rational was gold to Greece will support their military efforts v Egypt and sig gpt should discourage them from immediately getting peace with Egypt)
Astronomy allows overseas trade with India -> wines for furs + 5gpt
-> lux to 0%

IT
Perth knight -> knight
Melbourne cathedral -> knight

3) 530AD

IT
Cairnes settler -> knight
Townsville temple -> harbour
IHC Market -> worker
Rockhampton deposes to Germany :( - this is not a feel good turnset

4) 540AD
Switch Rubyvale from market to cathedral -> shortrush

IT
Alice rax -> knight

5) 550AD
Make peace with Iroquois (1 city) for 36g and WM

IT
IHC worker -> temple

6) 560AD
Settle Oodnadatta on ruins of Frankfurt -> temple

IT
Greeks demand contact with Indians - not again - I refuse and fortunately they back down
Rubyvale cath -> worker
Greeks complete Cop

7) 570AD

IT
Melbourne knight -> knight

8) 580AD
Rush temple in Oodnadatta

IT
Canberra Heroic Epic -> knight
New Boston knight -> duct
Oodnadatta temple -> cathedral
Adelaide knight -> knight
Rubyvale workewr -> worker
Darwin knight -> knight

9) 590AD

IT
Brisbane knight -> knight
Perth knight -> harbour
Germans building Magellans

10) 600AD
nuttin much


Trade options
Germans have Banking and Navigation.
I was waiting for Greece to research something to get 2 for opportunity
Can sell astronomy to France but not much to gain (? wait until next lux deal is up)
India have salt for trade - may be worth tying it into a tech trade


War - still approx 12 turns in phony Egyptian war
Need war v Germans - I have been actively building up our knights
- we need to retake Rockhampton and raze Hannover and Nuremburg as minimum. Preferably inciting Bismark after buying on of his techs for gpt. As we are still rated weak compared with him I would be surprised if he didnt jump at the chance for war. Trade routes should be OK now we have astronomy

Builds
In SP game I would not have gone temple - cathedral builds rather lib - uni even though we are yet to self research. At some stage we will need these science improvements but right now we need to focus on a war to dent Germany who remain a very tough oponent
 
Re war with Germany

Earliest timing should be after workers complete road to Oodnadatta (3 turns). By lucky coincidence this is the number of turns for workers to complete 2 other roads on our border.
If Greece can research something by then I would suggest buy tech from Germany with gpt, trade to Greece for diff tech, sell to India for salt (so can upgrade a few muskets) and then provoke Bismark to declare to cancel our gpt deal.
 
Roster
tupaclives
Andronicus - just played
CommandoBob - UP (are you avail now)
Merlin - ON DECK
 
Andronicus said:
Roster
tupaclives
Andronicus - just played
CommandoBob - UP (are you avail now)
Merlin - ON DECK
Just downloaded the save. I will get a bit to eat and then examine it.
 
Take your time Bob, my internet connection is still not working and I can't play before next week. So skip me the next turn, if you finish soon.

edit: or I can play on the weekend, but post the game on monday.
 
End of Previous Turnset Stats:

Science: Printing Press, 28 turns
Treasury: 1649 gold, +188 gpt, 10.0.0
Cities:
  1. Canberra (12) grows in 9999, vKnight in 4
  2. Brisbane (7) grows in 13, vKnight in 10
  3. New Boston (6) zero growth, aqueduct in 14
  4. Oodnadatta (1) grows in 3, cathedral in 79
  5. Perth (8) grows in 38, harbor in 4
  6. Melbourne (8) grows in 2, vKnight in 3
  7. Adelaide (8) grows in 11, vKnight in 9
  8. Thats-A-Knife (6) zero growth, marketplace in 5
  9. Tarzana (6) grows in 9999, aqueduct in 3
  10. Cairns (8) grows in 10, vKnight in 2
  11. Bundaber (3) grows in 18, temple in 8
  12. Rubyvale (5) grows in 14, worker in 1
  13. Townsville (5) zero growth, harbor in 1
  14. Darwin (7) grows in 1, vKnight in 8
  15. Bromme (6) grows in 5, market in 1
  16. IronHorse City (5) grows in 10, temple in 1
  17. Alice Springs (5) grows in 7, vKnight in 3
  18. Nhullubuy (6) grows in 20, courthouse in 8
Military:
  • workers 019, 001 in production
  • archers 003
  • spears 002
  • swords 016
  • horses 001
  • pikes 007
  • knights 013, 007 in production
  • catapult 020
  • army 001
  • jags 001
Build List:
  • vKnight [7] (Canberra, Brisbane, Melbourne, Adelaide, Cairns, Darwin and Alice Springs)
  • aqueduct [2] (New Boston and Tarzana)
  • cathedral [1] (Oodnadatta)
  • harbor [2] (Perth and Townsville)
  • marketplace [2] (Thats-A-Knife and Broome)
  • temple [2] (Bunaber and IronHorse City)
  • worker [1] (Rubyvale)
  • courthouse [1] (Nhullubuy)

We are in a phony war with Egypt and expect to be at war with Germany soon.

MapStat 600 AD
600AD_MapStatTrimmed.jpg


We are way behind in the culture race. Should we switch our temples to libraries?

This is sort of scary, don’t know enough on how to process it.

Flipping Chances 600 AD
600AD_FlippingTrimmed.jpg


Can we prevent these cities from flipping?

For now, cities building military units keep building them. A city building improvements will follow that with another improvement.

Will get ready for war.

If Germany has any settlers left, it might be worthwhile to take Nuremburg, raze it and place troops on the mountains next to it to kill any settlers that may try to resettle Nuremburg.

Won’t be able to play all the turns at one time; may play and post as I go Hope to be done by Monday so that Merlin can play.
 
We cannot catch other civs in culture. Our way is the swords way. War with Germany should start on your turns bob. We don't want to lose another city on flip.

The best scenario would be to buy a tech for gpt from Germany and then have them declare. We should quickly raze Nuremberg and Hannover.
 
Agree
Only way to stop flips in our situation is to raze cities with overlapping cultural borders :devil:
Rockhampton needs re-capturing and Nuremberg and Hannover need razing.
Razing Berlin would be helpful too ...
 
CommandoBob said:
Won’t be able to play all the turns at one time; may play and post as I go. Hope to be done by Monday so that Merlin can play.
Haven't been able to play any turns at all and won't be able to play until Thursday, so I must ask to be skipped. Time has been consumed by our church's Easter production, my high school class reunion (I keep the email list and the class database) and a birthday party for my mother-in-law. Plus some time with my wife (but not enough).
 
OK, I got the game and my internet connection is up and running. I'll start to play now, but I'm not sure if I can finish all the turns today. Might be long, if the war starts...
 
Pre-flight check: Start to move troops to attack positions. Hurry temple in Bundaberg for 32g.

IBT: zzzz

Turn 1 (610AD): Bundaberg: temple->court, Rubyvale: worker->cat, Townsville: harbour->rax, Broome: market->worker, IronHorse: temple->rax.

IBT: zzzz

Turn 2 (620AD): Cairns: knight->knight, Alice Springs knight->pike. Banking is very expensive from Germany, so I try immediate steal, it fails and Bismarck declares war! Kill two spears in Rockhampton and we have it back -> temple. Kill an LB. Kill two spears in Hannover and we raze it! Gain two slaves and sink a caravel. Kill a knight. I buy saltpeter from India for 17gpt. (6-0)

IBT: Lose four troops on German attacks, kill one. (7-4)

Turn 3 (630AD): Melbourne: knight->knight, Tarzana: duct->market, Broome: worker->duct. Change Oodnatta to walls and rush. Kill 3 knights. Egypt will pay 36gold and 1gpt for peace, I make it. Greece have Chemistry and India have Banking. I buy Banking for 50gpt and 314gold from India. Buy Chemistry from Greece for Banking, WM and 609gold. Sell Chemistry to India for WM, 28gpt and 315gold. (10-4)

IBT: Kill four, lose four on German attacks. Most losses on our Nuremberg attack force. LB are bad against knights and pikes. (14-8)

Turn 4 (640AD): Canberra: knight->knight, Oodnatta: walls->rax, Perth: harbour->musket. Have to retreat our Nuremberg attack force. War weariness hits -> lux to 10%.

IBT: Kill four, lose two. (18-10)

Turn 5 (650AD): TAK: market->duct, Townsville: rax->LB, IronHorse: rax->LB. Kill 2 knights. Sell Banking to Egypt for 13gpt, 65gold and WM. (20-10)

IBT: Renew furs to ivory deal with France. We don't have to pay 5gpt anymore. Kill one, lose one. (21-11)

Turn 6 (660AD): Ruby: cat->cat. Kill a knight and LB. India knows Navigation! They will meet the other continent soon. I would like to make peace with Germany before selling contacts. (23-11)

IBT: Lose a cat that I misclicked last turn. Lose one, kill one. (24-12)

Turn 7 (670AD): Kill a spear near Oodnatta with eKnight->LEADER! No good wonders to rush, so build an army. Kill 2 LB's. Germans won't talk. WW hits->lux 20%. (27-12)

IBT: kill two, lose one. (29-13)

Turn 8 (680AD): Brisbane: knight->knight, Melbourne knight->knight, Cairns knight->settler, Darwin knight->knight, Nhullunby court->duct. Kill a musket, 4 LB's, knight, lose a sword. Germany still won't talk. (35-14)

IBT: Kill three, lose two. Get a LEADER defending, but lose it when our knight loses... (38-16)

Turn 9 (690AD): Adelaide: knight->knight. Kill a 2 knights, 2 LB's. No more Germans around. Push defences forwards. Germany still won't talk. They might find the other continent before we can sell the contacts. India has also PP and Economics, but haven't met the other continent. Sell Chemistry to France for Navi and WM, they had no money. With Navi we can trade with the other continent! Sell Chem to Egypt for incense, dyes, WM and 42gold. Lux to 0%. (42-16)

IBT: Kill one, lose one. Very little German action. We could try to raze Nuremberg. (43-17)

Turn 10(700AD): Canberra: knight->bank, Perth: musket->bank, Alice: musket->cat. Kill LB. Lose eKnight against redlined knight. Kill it with a sword. Decide to try Nuremberg. Start to move attack force. (45-18)

End here. Germans still don't talk. We might have a chance to raze Nuremberg. Continents still haven't met!
 

Attachments

Andronicus said:
2) 520AD
Trade Greece Astronomy + MA v Egypt for 1012g + 15gpt (rational was gold to Greece will support their military efforts v Egypt and sig gpt should discourage them from immediately getting peace with Egypt)
Merlin said:
Turn 3 (630AD): ... Egypt will pay 36gold and 1gpt for peace, I make it.

Did we break MA with Greece or had Greece made peace with Egypt?
- I note that they are currently at war
 
I agree with move to raze Nuremburg - it is still culturally pressing Bundenberg and Rubyvale

We have options for further trading
Greece will trade silks, 4gpt + 22g for Nav - not full price but ... another lux
India will sell Economics for 49gpt - if we have that and we get another leader Smith's would be nice

Currently military is average compared to Germany - I suggest we press on and crush them - do we want to try for alliances with France and perhaps India? - would mean committing to further 20 turns but lots of lux will help control WW provided we dont lose cities. If this is case we probably need to continue military builds (using short rushing of knights) to quickly get stronger than Germans then once the war turns and German cities start collapsing we can switch back to infrastructure. With a concerted effort short rushing knights I believe we can get a force to knock the Germans right back over the next 20 turns

We have about 6 pikes that could be upgraded to muskets to help our border cities (incl pike on gem mountain)

Note we are building cats in sev towns whicjh have rax - I suggest these be switched to knights. (or infrastructure if vote is to end this war soon)

Alice Springs is one of our least corrupt towns - I would be keen to grow it particuarly as it is built on a river

Cairnes building a settler - excellent - it should go on hill 1NW of wheat in that unclaimed territory south of Oodnadatta. This is RCP7 to Canberra and will therefore have same corruption as Tarzana and Thats A Knife.
 
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