tupaclives
Tupac Lives on!!
Pre-Flight:
Things look good
nice to see our economy up and running, and thats with us making 50gpt worth of payments as well!
Pull the sword out of Darwin and kill a spear in the 2spear, 2 archer stack by Cairns. (1-0), pull a 4/4 spear out of Alice Springs to cover our 3/4 sword.
IBT - Our elite iron killing horse kills a German horse on defence, but then dies to a knight. (2-1)
Turn 1 - Canberra: Sword --> Sword. Use cats to weaken guys then kill a spear flawlessly with eSword. Kill reg archer flawlessly with eHorse (4-1).
Kill 2 weakend spears with already damaged swords and win both times (6-1). Pull our spear off Rubyvale mountain and upgrade him in Rubyvale, and in the meantime send the pike already in rubyvale onto the mountain.
IBT - with the amount of knights coming into our territory I really don't think that we disconnected their only source of iron. Could... get... ugly
Turn 2 - Perth: Temple --> Sword, Melbourne: Horse --> Horse.
Theres a really nast attack force outside Rubyvale.
3 knights
4 Lb's
2 pikes
3 archers
1 horse
Luckily only the knights and horse can attack in the interturn and we have pikes + walls + fortified + attacking across a river = defence 6 so we should be ok.
Catapults redline everything they can touch
.
Kill a knight, 3 archers, a spear and a horse (3 elite wins, 3 vet wins, 1 promotion, no leaders). (10-1)
IBT - the slow movers in the nasty 'ol stack leave...
and the knights team up with 2 others and head south toward Cairns. I guess putting the extra pike in rubyvale made it less appealing to the AI
. Annoyingly the knights are in attack range of Cairns for next turn but are too far away to be catted.
Turn 3 - Cairns: Sword --> Sword.
Preparing for the attack. With nothign to bombard this turn its just moving guys to best deal with the attack. Pull the spear out of darwin and into Cairns and upgrade him to a pike along with the fortified spear there.
IBT - kill the first knight with our fortified pike (is redlined though) the newly upgraded pike then retreats a knight but then dies (redlines the knight though) and the final knight is retreated by our 3rd pike. (11-2)
Athens completes Sistine Chappel. War Weariness goes up.
Turn 4 - Canberra: Sword --> Sword, Adelaide: Harbour --> Horse (and gets culture expansion), Townsville: Market --> cat, Rubyvale: Cat --> cat.
Redline whats in range then go
on the germans!
Kill 3 knights and 2 spears for no loss (4 elite wins, 1 vet win, no promotions no leaders). (16-2). Raise lux to 20% to counter WW. Ouch income drops 40gpt. Upgrade 3 spears to pikes.
IBT - our furs-ivory lux deal is up for renewal and Joan wont accept unless we throw in 5gpt. If we dont renew we'll lose the double happy-face from the 3rd lux and our whole empire will riot. So obviously I pay. The Germans go marching 4 by 4 hurrah, hurrah...
Turn 5 - Perth: sword --> horse (i plan on buying Chivalry next turn), Melbourne: horse --> horse, Nhullunbuy: cat --> cat.
Bombard the german forces. Kill 2 archers, 3 lb's and pop a leader!
Name the victorious horseman General IzUat (the name of the GL spawned). Form an army with the leader (in prepartion for knights in a turn). (21-2)
Switch all mil builds to horses.
IBT - germans move around
Turn 6 - New Boston: market --> horse, Darwin: duct --> rax. Cancel our RoP with Iroquois. Call up Egypt, MA v Iroquois + 22gpt buys us Engineering. (hopefully they'll either wipe out Iroquois or make peace with them soon and we wont have to pay all the money). Call up India, engineering buys us Theology, Chivalry, 30gp, World Map and 8gpt.
Chivalry + Theology to France gets us WM + Invention + 27gp.
Chivalry to Greece nets us Education + 3gp + WM + 11gpt.
So in summary
Egypt: MAvIroquois + 22gpt for Engineering
India: Engineering for Theology + Chivalry + 30gp + WM + 8gpt
France: Chivalry + Theology for WM + 27gp + Invention
Greece: Chivalry for Education + 3gp + WM + 11gpt.
Or a better summary
MAvIroquois (prob won't even last the full 20) + 3gpt for
Engineering
Theology
Chivalry
Invention
Education
60gp
A fully updated WM
Upgrade all our non-elite horses to knights (plus our elite* horse).
Bombard all germans, kill a redlined spear with an elite horse but no leader. (22-2).
Now for the bad news...
Greece has Astronomy but they haven't started Cops so they probably only got it either last turn or this... how long do you guys think we'll have before we lose our contact advantage?
IBT - A lot of German knights arrive. Tarzana riots.
Turn 7 - Oops forgot to change the research after the trades :woops: set to PP at 1 scientist. Cairns gets culture expansion. My plan is to attack Frankfurt next turn. To this end I empty Cairns (apart from 1 pike of its own and a pike brought from Darwin... oh and the cats) the rest of the force so 1 knight, 2 elite swords, 1 pike, and a lot of vet swords move onto the mountain besides Frankfurt... its defended by a reg spear
.
Bombard the dudes up near Rubyvale (plannign to get first army win here). Kill a knight, an archer and 4 LB's by Rubyvale but no leader (28-2). Our 50gpt deal with Greece expires next turn so I might see if I can't swing somethign to grab Music Theory (nice wonder and they are more willing to sell) or Astronomy from Greece. Set Canberra to Heroic Epic (due in 12).
IBT - 2 German knights suicide against our Pike and Knight in the stack respectively (30-2) (gotta love the 100% defence bonus of mountains
). Other knights move their way. See a German musket... interestign... if we could get Gunpowder for peace before greece discovers everyone we could do somethign quite good... the spear in Frankfurt is still a spear.
Turn 8 - Broome and Melbourne riot. Set 1 taxman in each. Darwin: rax --> temple. Kill a LB and a spear (32-2) and begin the siege of Frankfurt, this will be a bit worse than most sieges due to the lack of catapults.
vKnight retreats v Reg spear (2/3)
vSword dies v Reg spear (2/3, promotes to 3/4)
eSword wins v vet spear (is 1/5 though) and pops a leader! name him Acamapichiti (sorry I have this habbit of simply naming the leader poppers after the GL spawned). We should probably use the leader for Bach's if we can get the tech off Greece.
vSword dies v Reg spear (1/3 promotes ot 2/4)
vSword wins v vet spear (1/4)
vSword wins v vet (1/4) knight.
And we raze Frankfurt!
Now Germany will talk. Peace is worth, in cash terms, 85gp and 49gpt! Woahza! They have Astronomy too though, our contact hoarding days are very likely over. Decide not to do anything yet. See how much gpt it will cost us to buy Music from Greece... 49gpt is only doubtful.
Might just have to bite the bullet and feed the monster that is Germany if we really fancy trades... if we use our contacts its a hell of a lot cheaper... for just contact with India (who are a fair way behind and no other contacts) we could buy gunpowder for 910gp + contact with India + 1gpt, hmm. Would cost 910gp + 28gpt otherwise...
Look guys I'm sorry but with 2 nations out there with Astro it will not be long before we see our contacts power start to fade.
Heres what I think though... Egypt has the Great Lighthouse, yet has no contacts besides us and those on her own continent. So Greece might not get contacts for a while, OTOH Germany will almost certainly be able to contact India by movign down by France and then across the small straight, which is quite likely. I say we strike while the iron is hot as it were and so I make peace with Germany.
World Map + Contact with India + 656gp with the peace for Gunpowder
Germany: Peace + WM + Contact with India + 656gp for Gunpowder. then I decide to see abotu Greece.
Greece: Gunpowder for WM + 24gp + Music Theory
then back to Germany...
ack! The germans won't sell Astronomy for Music Theory straight (and we hav monopoly on Music and we are at 3rd civ for astro!) They want as well, 278gp + 24gpt!
I say no thanks chum.
But then after a moments contemplation I decide to sell it. Will wait for Astro to be a bit more common before buying (we don't need it right now anyway).
Sell music Theory for more than our cash back (676gp + 1gpt)
Rush a knight in cairns (120gp) next turn will rush bach's with the leader.
Switch Darwin over to a settler to claim the space where frankfurt was (its a good spot in relation to our other cities though a bit indefensible...).
Cut lux spending by 10% now that we are out of war.
Oh yeah btw We have no saltpetre.
germany has 2 sources, france 1, india 1, the greek-egypt-iroquois continent has just 1 source for the 3 of them
obviously only greece, germany and ourselves can see saltpeter though.
IBT - Germany starts Cops.
Turn 9 - This will be my last so that we are back to a nicely rounded turn number (500AD).
Cairns: Knight --> Bach's.
Rush Bach's. Switch a few builds to civilian (Melbourne to cath for example).
Yeah not much really.
our empire
Heres a summary of this turnset
Got Engineering, Theology, Chivalry, Invention, Education, Music Theory, Gunpowder.
Got a knight army (work in progress on the HE)
Got Bach's (well first thing next turn neway)
Got peace
Razed: Frankfurt
Spent (after getting money back): 2gpt (but also got 104gp of hard cash so really we spent -64!)
Lost: 1 of our contacts (I know some of you will be very unhappy about that but it was the least of our contacts)
You were right Andronicus... I DID have a fun turnset
Notes for the next player:
We have plenty of troops, I'd advise continuing the build up of knights though as one of germany's sources of saltpeter is very near the border and we might want to war soon to get that source before cavs come in. Currently just about our whole military is in the Cairns - Rubyvale line. Keep an eye out for the contact situation if you think that we really won't be able to hold on to them any longer than just sell.
Good luck Andronicus!
Oh yeah, and the save.
Things look good

Pull the sword out of Darwin and kill a spear in the 2spear, 2 archer stack by Cairns. (1-0), pull a 4/4 spear out of Alice Springs to cover our 3/4 sword.
IBT - Our elite iron killing horse kills a German horse on defence, but then dies to a knight. (2-1)
Turn 1 - Canberra: Sword --> Sword. Use cats to weaken guys then kill a spear flawlessly with eSword. Kill reg archer flawlessly with eHorse (4-1).
Kill 2 weakend spears with already damaged swords and win both times (6-1). Pull our spear off Rubyvale mountain and upgrade him in Rubyvale, and in the meantime send the pike already in rubyvale onto the mountain.
IBT - with the amount of knights coming into our territory I really don't think that we disconnected their only source of iron. Could... get... ugly

Turn 2 - Perth: Temple --> Sword, Melbourne: Horse --> Horse.
Theres a really nast attack force outside Rubyvale.
3 knights
4 Lb's
2 pikes
3 archers
1 horse
Luckily only the knights and horse can attack in the interturn and we have pikes + walls + fortified + attacking across a river = defence 6 so we should be ok.
Catapults redline everything they can touch

Kill a knight, 3 archers, a spear and a horse (3 elite wins, 3 vet wins, 1 promotion, no leaders). (10-1)
IBT - the slow movers in the nasty 'ol stack leave...


Turn 3 - Cairns: Sword --> Sword.
Preparing for the attack. With nothign to bombard this turn its just moving guys to best deal with the attack. Pull the spear out of darwin and into Cairns and upgrade him to a pike along with the fortified spear there.
IBT - kill the first knight with our fortified pike (is redlined though) the newly upgraded pike then retreats a knight but then dies (redlines the knight though) and the final knight is retreated by our 3rd pike. (11-2)
Athens completes Sistine Chappel. War Weariness goes up.
Turn 4 - Canberra: Sword --> Sword, Adelaide: Harbour --> Horse (and gets culture expansion), Townsville: Market --> cat, Rubyvale: Cat --> cat.
Redline whats in range then go

Kill 3 knights and 2 spears for no loss (4 elite wins, 1 vet win, no promotions no leaders). (16-2). Raise lux to 20% to counter WW. Ouch income drops 40gpt. Upgrade 3 spears to pikes.
IBT - our furs-ivory lux deal is up for renewal and Joan wont accept unless we throw in 5gpt. If we dont renew we'll lose the double happy-face from the 3rd lux and our whole empire will riot. So obviously I pay. The Germans go marching 4 by 4 hurrah, hurrah...
Turn 5 - Perth: sword --> horse (i plan on buying Chivalry next turn), Melbourne: horse --> horse, Nhullunbuy: cat --> cat.
Bombard the german forces. Kill 2 archers, 3 lb's and pop a leader!

Name the victorious horseman General IzUat (the name of the GL spawned). Form an army with the leader (in prepartion for knights in a turn). (21-2)
Switch all mil builds to horses.
IBT - germans move around
Turn 6 - New Boston: market --> horse, Darwin: duct --> rax. Cancel our RoP with Iroquois. Call up Egypt, MA v Iroquois + 22gpt buys us Engineering. (hopefully they'll either wipe out Iroquois or make peace with them soon and we wont have to pay all the money). Call up India, engineering buys us Theology, Chivalry, 30gp, World Map and 8gpt.
Chivalry + Theology to France gets us WM + Invention + 27gp.
Chivalry to Greece nets us Education + 3gp + WM + 11gpt.
So in summary
Egypt: MAvIroquois + 22gpt for Engineering
India: Engineering for Theology + Chivalry + 30gp + WM + 8gpt
France: Chivalry + Theology for WM + 27gp + Invention
Greece: Chivalry for Education + 3gp + WM + 11gpt.
Or a better summary
MAvIroquois (prob won't even last the full 20) + 3gpt for
Engineering
Theology
Chivalry
Invention
Education
60gp
A fully updated WM
Upgrade all our non-elite horses to knights (plus our elite* horse).
Bombard all germans, kill a redlined spear with an elite horse but no leader. (22-2).
Now for the bad news...
Greece has Astronomy but they haven't started Cops so they probably only got it either last turn or this... how long do you guys think we'll have before we lose our contact advantage?
IBT - A lot of German knights arrive. Tarzana riots.
Turn 7 - Oops forgot to change the research after the trades :woops: set to PP at 1 scientist. Cairns gets culture expansion. My plan is to attack Frankfurt next turn. To this end I empty Cairns (apart from 1 pike of its own and a pike brought from Darwin... oh and the cats) the rest of the force so 1 knight, 2 elite swords, 1 pike, and a lot of vet swords move onto the mountain besides Frankfurt... its defended by a reg spear

Bombard the dudes up near Rubyvale (plannign to get first army win here). Kill a knight, an archer and 4 LB's by Rubyvale but no leader (28-2). Our 50gpt deal with Greece expires next turn so I might see if I can't swing somethign to grab Music Theory (nice wonder and they are more willing to sell) or Astronomy from Greece. Set Canberra to Heroic Epic (due in 12).
IBT - 2 German knights suicide against our Pike and Knight in the stack respectively (30-2) (gotta love the 100% defence bonus of mountains

Turn 8 - Broome and Melbourne riot. Set 1 taxman in each. Darwin: rax --> temple. Kill a LB and a spear (32-2) and begin the siege of Frankfurt, this will be a bit worse than most sieges due to the lack of catapults.
vKnight retreats v Reg spear (2/3)
vSword dies v Reg spear (2/3, promotes to 3/4)
eSword wins v vet spear (is 1/5 though) and pops a leader! name him Acamapichiti (sorry I have this habbit of simply naming the leader poppers after the GL spawned). We should probably use the leader for Bach's if we can get the tech off Greece.
vSword dies v Reg spear (1/3 promotes ot 2/4)
vSword wins v vet spear (1/4)
vSword wins v vet (1/4) knight.
And we raze Frankfurt!
Now Germany will talk. Peace is worth, in cash terms, 85gp and 49gpt! Woahza! They have Astronomy too though, our contact hoarding days are very likely over. Decide not to do anything yet. See how much gpt it will cost us to buy Music from Greece... 49gpt is only doubtful.
Might just have to bite the bullet and feed the monster that is Germany if we really fancy trades... if we use our contacts its a hell of a lot cheaper... for just contact with India (who are a fair way behind and no other contacts) we could buy gunpowder for 910gp + contact with India + 1gpt, hmm. Would cost 910gp + 28gpt otherwise...
Look guys I'm sorry but with 2 nations out there with Astro it will not be long before we see our contacts power start to fade.
Heres what I think though... Egypt has the Great Lighthouse, yet has no contacts besides us and those on her own continent. So Greece might not get contacts for a while, OTOH Germany will almost certainly be able to contact India by movign down by France and then across the small straight, which is quite likely. I say we strike while the iron is hot as it were and so I make peace with Germany.
World Map + Contact with India + 656gp with the peace for Gunpowder
Germany: Peace + WM + Contact with India + 656gp for Gunpowder. then I decide to see abotu Greece.
Greece: Gunpowder for WM + 24gp + Music Theory
then back to Germany...
ack! The germans won't sell Astronomy for Music Theory straight (and we hav monopoly on Music and we are at 3rd civ for astro!) They want as well, 278gp + 24gpt!
I say no thanks chum.
But then after a moments contemplation I decide to sell it. Will wait for Astro to be a bit more common before buying (we don't need it right now anyway).
Sell music Theory for more than our cash back (676gp + 1gpt)
Rush a knight in cairns (120gp) next turn will rush bach's with the leader.
Switch Darwin over to a settler to claim the space where frankfurt was (its a good spot in relation to our other cities though a bit indefensible...).
Cut lux spending by 10% now that we are out of war.
Oh yeah btw We have no saltpetre.
germany has 2 sources, france 1, india 1, the greek-egypt-iroquois continent has just 1 source for the 3 of them

obviously only greece, germany and ourselves can see saltpeter though.
IBT - Germany starts Cops.
Turn 9 - This will be my last so that we are back to a nicely rounded turn number (500AD).
Cairns: Knight --> Bach's.
Rush Bach's. Switch a few builds to civilian (Melbourne to cath for example).
Yeah not much really.
our empire

Heres a summary of this turnset
Got Engineering, Theology, Chivalry, Invention, Education, Music Theory, Gunpowder.
Got a knight army (work in progress on the HE)
Got Bach's (well first thing next turn neway)
Got peace
Razed: Frankfurt
Spent (after getting money back): 2gpt (but also got 104gp of hard cash so really we spent -64!)
Lost: 1 of our contacts (I know some of you will be very unhappy about that but it was the least of our contacts)
You were right Andronicus... I DID have a fun turnset

Notes for the next player:
We have plenty of troops, I'd advise continuing the build up of knights though as one of germany's sources of saltpeter is very near the border and we might want to war soon to get that source before cavs come in. Currently just about our whole military is in the Cairns - Rubyvale line. Keep an eye out for the contact situation if you think that we really won't be able to hold on to them any longer than just sell.
Good luck Andronicus!
Oh yeah, and the save.