Tupac03 - Aztecs in Space

classical_hero said:
First turn I move directly east. While it means that in the first ten turns before growth, we cannot access the cows, we will get them, but it seems to be a risky choice because we are right near some jungle and that is not good for our cores.
I think you mean west since Perth is on the west coast.
I query why west and not NE to gain the 2 cows prior to expansion (as discussed in post 12)
Andronicus said:
SW is BG so optoins are W - poss too much coast, NW or NE - all get 3 cows giving 5fpt without irrigation. Advantage of NE is can work 2 cows when grow size 2 before expansion - a small difference, but could be sig.
With no river our commerce will be very poor, should we consider min or zero research?
 
Let's play this with guys who have a working Vanilla. A bit sad for Classical Hero, but what can you do...

We could start with 4 players so that this doesn't die out. Get the fifth, if he/she shows up.

The sad thing is that this reveals the map for us. I'm fine with playing this map from the start or starting a new one.
 
I'm having to agree with merlin here as I'm understandably not real keen on dropping out of my own SG...

merlin also bring up and intersting point, the map has been revealed... do we consider it too much of an exploit to continue with this map from the beginning knowing most of our continent and who we share it with or should we roll a new start with the same settings?
 
Um, I might have a prob too

I have civ3 complete - it has file for vanilla civ but when I try opening civilisation3.exe I get
DRIVE READ ERROR please insert Civilisation III : Complete Play Disc into CD drive
none of the 3 discs then seem to work :cry:

I thought this was how vanilla worked since I was able to play PTW by doing similar with PTW .exe file and using PTW disc

Any advise?
 
None from me sorry I have no idea.

i dont know why but my version of vanilla doesnt need a cd. After I patched it up to 1.29f it doesnt matter if the cd is in the computer or not, it still runs.

Ack, this is turning into a bit of a debacle!
 
I'm afraid the Australian contingent is letting you down - I'm very sorry :blush:

I cannot load classical hero's save, but I can play the original save in PTW, but of course this would just produce the same problems
 
Andronicus said:
I think you mean west since Perth is on the west coast.
I query why west and not NE to gain the 2 cows prior to expansion (as discussed in post 12)
I did move west. It really did not matter too much in the grand scheme of things.
 
I will se what can be done. I might need to play it in PTW, but I had a problem doing that, so I will need o have a look into that.

EDIT. I am now playing it in [ptw], so we see what happens this time. Take two.
 
The Things that are different this time around. I managed to get Masonry instead of Pottery for the first trade. This is with the Americans. I trade with the Germans and I trade Masonry and Ceremonial Burial and 2gpt and 24g for Bronze working. Another thing that is different is the fact that we aee not at war. Hopefully this save will be fine. This time I played in [ptw] so hopefully this will work now.
 

Attachments

Nope. Same message. Vanilla doesnt seem to want to handle anything other than Vanilla. I knew PTW wouldnt work because it was tried in Tupac02 without success but I gave this save a whirl but no good result. Same message as the conquests save...
 
Thats a real shame. As before, if at a later date you get vanilla working your place will still be here.

I guess that makes me up then, we might as well start and hopefully a 5th member will join later.
 
Turn 1 - Move settler 1NE onto grassland, worker starts roading the cow.

IBT - zzz

Turn 2 - found Tenotchtitlan: --> jag
Research set to pot at max.

IBT - zzz

Turn 3 - zzz

IBT - zzz

Turn 4- worker finishes roading, set to road cow S of Teno.

IBT - zzz

Turn 5- zzz

IBT - zzz

Turn 6 - Firs jag finished, set to mp duty. teno: jag --> jag.

IBT - American scout rocks up.

Turn 7 -Call up America and trade CB for Pottery + 20 gold (all they had, they found any trade for Mas 'insulting') set research to alpha (still at max).

IBT - American scout moves south, haha they now know more about our own lands then we do!.

Turn 8 - Teno grows to size 2.

IBT - zzz

Turn 9 - zzz

IBT - American scout dissapears.

Turn 10 - Teno: jag--> jag, send jag north.

IBT - zzz

Turn 11 - zzz

IBT - zzz

Turn 12 - more exploring, discover New York. worker finishes mining cow.

IBT - America is at war with Germany. America loses New York. Bismarck might get real strong, real early...

Turn 13 - Teno: jag --> settler call up Germany, they are annoyed, have 2 gold and are up BW on us. We have no trades possible.

IBT - zzz

Turn 14 - zzz

IBT - more exploring, find outskirts of Germany's real territory.

Turn 15 - zzz

IBt - signs of more fighting around new york, some german archers die to warriors, they then are avenged,

Turn 16 - zzz

IBT - zzz

Turn 17 - zzz

Turn 18 - Teno: Settler --> Granary, send settler 2N, 1 NE of Teno, 1 tile N of the northernmost fur source. Rank Distance = 4.

IBT - zzz

Turn 19 - explore and discover Berlin

IBT - Germany asks us to leave, I comply.

Turn 20 - Teno is back to size 2, growth in 5 granary in 11. We have all 3 cows roaded, 2 mined.

IBT - American scout reappears.

Turn 21 - Found Brisbane: Jag --> Worker

IBT - zzz

Turn 22 - zzz

IBT - American scout dissapears again.

Turn 23 - More exploring.

IBT - zzz

Turn 24 - More exploring ,discover Hamburg.

IBT - America found a new town, cant see it but see the borders suddenly appear.

Turn 25 - zzz

IBT - zzz

Turn 26 - Brisbane: jag --> worker

IBT - zzz

Turn 27 - exploring

IBT - zzz

Turn 29 - Teno: Granary --> Jag (in 2, growth in 2 then will be ready for settler cycle.

Turn 30 - American scout looks like being recalled to America, move past our worker at Teno. Worker starts roading bg.

And thats our opening.

We have 2 cities (Teno size 3 growth in 1, jag in 1 + Brisbane size 1 growth in 1, worker in 1)

We have 4 jags, 1 worker.

10 turns till Alpha (at -1gpt atm) Germany and America both lack alpha. Germany is up BW and The Wheel, America is up BW and Masonry.

We have 26gp in the bank.

Suggestions for Next player:

The worker about to come out of brisbane should look to get those furs hooked up, we need the other worker roading and mining around Teno for the 4-turn settler factory. If possible get another jag up to the space between Germany and America to see if they are still fighting. We'd rather they dont, Germany will win easily and we dont want 1 neighbour gettin too strong too early.

Roster

tupaclives - just played
Andronicus - UP
CommandoBob - On deck
Merlin
Open

The world as we know it

picture776mh.jpg


I'll do up a rough dotmap shortly
 

Attachments

here is a rough dotmap...

a very rough dotmap! :lol:

Don't laugh too hard its my first ever attemp

picture794sg.jpg


We dont no enough about the nearby terrain to make any decisions now on city placement beyond the land you can see there, either that or its already taken up by American or German cities.
 
lurker's comment: If you have Civ3Complete, you have to open Civ3Complete Edition, which is how you get in the game, and then, when u load the vanilla save, the game will turn vanilla for you, same if you were playing on [ptw] or [c3c](the game would turn to ptw or c3c). And if this doesent work, i guess I tried.:)
 
Woo Hoo!! :dance:

I got vanilla to run :beer:

I think the install was faulty as would not run off the exe file, so I tried on an old computer and it worked OK - it says version 1.29f - is this the latest?

Its after midnight here so I will download save and play tomorrow.

Do we want our capital as jag/ settler 4 turner - if so do we want to pay for a rax so they are vets? Require mining 2 more tiles (BG and a grass) My inclination is to build rax - due in 2, then go with jag / settler, 5 turn first time, then should be 4 turner. This will provide 1 jag per new city. If we dont go for rax we would have 2 more jags (but regs).

Research - I favour directing towards currency (best bet for monopoly and markets will help a min science approach) and maths on the way gives cats - important against aggressive AI civs

My old computer may be slow but at least I wont get kicked off it by my kids :p
 
You could rename Teno to Sydney Andronicus. Those Aztec names are awful.

The settler factory sounds nice, but depending on how far south the peninsula continues, we might not have much space to settle.

We could build a lot of JW's and start a war on Germany. I would hate to see them finish off the Americans this early. We need two trading partners. That would mean an early GA, and that is not good.

Currency sounds good. That would mean no Great Library though.
 
Andronicus said:
Do we want our capital as jag/ settler 4 turner - if so do we want to pay for a rax so they are vets? Require mining 2 more tiles (BG and a grass) My inclination is to build rax - due in 2, then go with jag / settler, 5 turn first time, then should be 4 turner. This will provide 1 jag per new city. If we dont go for rax we would have 2 more jags (but regs).

Research - I favour directing towards currency (best bet for monopoly and markets will help a min science approach) and maths on the way gives cats - important against aggressive AI civs
With Germany acting like, well, Germany, having vets sounds like a good idea. It will be a few turns before Germany wants to take us on; they are having too much fun beating up on the Americans.

Rax, jag, settler for Teno sounds good to me.

Is Brisbane to be a worker-farm?

From the dot map, looks like "2" would be the fastest place to put a new city. Only one grassland would need to be roaded to connect it up. "2" is also risky because it is unexplored. "1" would be safer, but harder to connect.

If this were my own game, I would settle on "2" without hesitation. It is almost connected and has two cities to act as a buffer between it and Germany. If its first build were a worker (not sure if this is wise at this level) then the first task for the worker would be to connect up the city. Which would let the current worker keep improving around the capital.

Markets sound good, but how long before we are big enough to need them? But if we get a monopoly, it may not matter once the trading is done.
 
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