Turn 1 - Move settler 1NE onto grassland, worker starts roading the cow.
IBT - zzz
Turn 2 - found Tenotchtitlan: --> jag
Research set to pot at max.
IBT - zzz
Turn 3 - zzz
IBT - zzz
Turn 4- worker finishes roading, set to road cow S of Teno.
IBT - zzz
Turn 5- zzz
IBT - zzz
Turn 6 - Firs jag finished, set to mp duty. teno: jag --> jag.
IBT - American scout rocks up.
Turn 7 -Call up America and trade CB for Pottery + 20 gold (all they had, they found any trade for Mas 'insulting') set research to alpha (still at max).
IBT - American scout moves south, haha they now know more about our own lands then we do!.
Turn 8 - Teno grows to size 2.
IBT - zzz
Turn 9 - zzz
IBT - American scout dissapears.
Turn 10 - Teno: jag--> jag, send jag north.
IBT - zzz
Turn 11 - zzz
IBT - zzz
Turn 12 - more exploring, discover New York. worker finishes mining cow.
IBT - America is at war with Germany. America loses New York. Bismarck might get real strong, real early...
Turn 13 - Teno: jag --> settler call up Germany, they are annoyed, have 2 gold and are up BW on us. We have no trades possible.
IBT - zzz
Turn 14 - zzz
IBT - more exploring, find outskirts of Germany's real territory.
Turn 15 - zzz
IBt - signs of more fighting around new york, some german archers die to warriors, they then are avenged,
Turn 16 - zzz
IBT - zzz
Turn 17 - zzz
Turn 18 - Teno: Settler --> Granary, send settler 2N, 1 NE of Teno, 1 tile N of the northernmost fur source. Rank Distance = 4.
IBT - zzz
Turn 19 - explore and discover Berlin
IBT - Germany asks us to leave, I comply.
Turn 20 - Teno is back to size 2, growth in 5 granary in 11. We have all 3 cows roaded, 2 mined.
IBT - American scout reappears.
Turn 21 - Found Brisbane: Jag --> Worker
IBT - zzz
Turn 22 - zzz
IBT - American scout dissapears again.
Turn 23 - More exploring.
IBT - zzz
Turn 24 - More exploring ,discover Hamburg.
IBT - America found a new town, cant see it but see the borders suddenly appear.
Turn 25 - zzz
IBT - zzz
Turn 26 - Brisbane: jag --> worker
IBT - zzz
Turn 27 - exploring
IBT - zzz
Turn 29 - Teno: Granary --> Jag (in 2, growth in 2 then will be ready for settler cycle.
Turn 30 - American scout looks like being recalled to America, move past our worker at Teno. Worker starts roading bg.
And thats our opening.
We have 2 cities (Teno size 3 growth in 1, jag in 1 + Brisbane size 1 growth in 1, worker in 1)
We have 4 jags, 1 worker.
10 turns till Alpha (at -1gpt atm) Germany and America both lack alpha. Germany is up BW and The Wheel, America is up BW and Masonry.
We have 26gp in the bank.
Suggestions for Next player:
The worker about to come out of brisbane should look to get those furs hooked up, we need the other worker roading and mining around Teno for the 4-turn settler factory. If possible get another jag up to the space between Germany and America to see if they are still fighting. We'd rather they dont, Germany will win easily and we dont want 1 neighbour gettin too strong too early.
Roster
tupaclives - just played
Andronicus - UP
CommandoBob - On deck
Merlin
Open
The world as we know it
I'll do up a rough dotmap shortly