Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
I suspect they will attack our wounded eSw - we could put a spear to protect it from 1 of the 2 protecting the cats, but then run risk of losing cats if they attack the remaining spearCommandoBob said:If the German archers near Boston stay in the mountains on this IBT
When they do things will be more difficult, but cats will allow us to attack them before they attack usGermany does not have iron connected (yet).
On last IT German HM passed between Rubyvale and Cairnes - I think they are going for our lightly defended interior (eg Darwin)Looks like Rubyvale will be the focus of German attention
Yes Bonn is first priority (other than dealing with German units in our territory)Need to clear out Bonn to reduce Germany to a one-axis threat (no pun intended). Due to the distances, it might be best to build towards Bonn. As we build towards Bonn, we also road to our new city, so once Bonn is gonn, those units can head east to the real German battle front.
On rethinking things I believe my W pink dot and W pale blue dots should both be moved 1NE. This makes W pale blue dot 3N of horses and only requires 1 more tile to be roaded then leads towards Boston
Might be a bit premature planning an attack to the east - I was thinking raze Bonn, get techs and or money in peace deal, then fill in empty spaces whilst preparing for assault east in next phase of warNeed to consider a city on the hill NE and E of Rubyvale, close to Nuremburg. This city would need to be heavily defended (so of course I wont build it!) since it will be the focal point of German attacks for a long time. A walled city on a hill, with three or four vSpears, a couple of cats and the odd Archer or Sword, would be the final resting place of many fine German units.
Build an embassy with the French Lady.

Irrigate - will lose extra shield in despot if mine and food boni are valuableTownsville is working the cow, which needs roaded and then mined or irrigated, not sure which.
May not be a bad move if have spare worker and spear - just dont leave Rubyvale too thinly defendedBe nice to get the gems connected. Nice, but not really worth the risk in wartime, considering where the gems are located (N of Rubyvale and on the German border.)
Priorty IMO is irrigating plains tiles for our northern towns and clearing jungle to our southWe have citizens working 5 unimproved tiles; need to examine and see why.
Nothing to be gained increasing rate.We are on a 10% science run to Currency
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These towns will be much more productive after FP and courts. Currently I wouldnt waste too much worker moves or infrastructure builds on them.Boston is on Ring 3 from Canberra and is 69% corrupt. It is rank 10. Broome and Rubyvale are even further from Canberra and have worse corruption.
Yea thats my feeling too where optimal placement is slightly further awayWe can try to keep a Ring 3, but it may not be worth the effort.
I would consider upgrading any vet Jags - elites leave for leader opportunities, and regs for MP duty. We have very few swords and this would give a quick boostNeed to build Swords and Horsies to fight the Krauties
I like tupaclives' plan, esp with shifting Boston to 2spt immediately allowing whipping next turnSet Boston to zero growth, build settler, abandon city and rebuild one tile south of present location. Takes 22 turns. Could keep zero growth and build two slave workers instead, would take 12 turns.
Not sure if others will agree, but I like your idea of speeding towards Boston, so I suggest settleSettle the pink dots (RCP of 10) north of Boston.
1) W pale blue dot - but 1NE of where I put on dotmap (send settler currently on red dot there could arrive in 3 turns depending on what German archer stack does)
2) Red dot once Boston abandoned
3) W pink dot - also 1NE of dot map placement
4) E pink dot