Tupac05 - A Classic Replayed

I don't even remember the old roster :lol:

lets just run with this

tupaclives - just played
Markh - up
JJJ - on deck
Vind
 
0) 1375AD : looks good. Just some worker moves to finish this turn.

IBT : rp comes in -> scientific method, hopefully someone dials up soon

1) 1380AD : take Smolensk, autoraze Moscow

IBT : nothing

2) 1385AD : take Sverdlovsk and due to a misclick I cannot take Krasnoyarsk this turn

IBT : Russia dials up and we make peace with her for two of her three remaining cities, espionage, free artistry and 4 gold

Russia is now a 1cc on an island

America brings Persia into the war

3) 1390AD : not much

IBT : America, Persia and Aztecs sign an embargo against us

4) 1395AD : boot order to France

IBT : nothing

5) 1400AD : not much

IBT : nothing

6) 1405AD : not much

IBT : some more embargos

7) 1410AD : boot order to Gandhi

IBT : scientific method -> atomic theory

8) 1415AD : rush theory of evolution
boot order to France and we are at war

take Tamuin and get 466 gold, thanks.

IBT : France allies with India against us
France is at war with Japan, didn't know that. How nice !

Berlin completes Theory of Evolution and we get our GA

Take atomic theory and electronics

9) 1420AD : raze Toulouse for 473 gold
raze Delhi
raze Yokohama for 486 gold

IBT : nothing

10) 1425AD : move units to heal and in position to raze 2 more Indian cities

I would focus on France as they have a lot money and they are at war with Japan, too. Razing cities give a good amount of gold. Due to that I started upgrading our cannons. Have fun.

Instead of researching on our own we could start stealing after our GA has ended. At the moment we can do 4 turn research with a good surplus.
 
Looks real nice.

Nobody has RP yet!
Checked out where the Rubber Placement are. I going to GO send two pillageing Army with cavs to take out both of France.
Japan only has one right on a Border city so when the time comes.:satan:
Aztec Has only one the far side Not much I can do about that with us being at peace.
India has one as well along the Far side as well. Will see how it plays out about for that one.
Persian and Amercia Both have none. :mwaha:
So with that in Mind I going to set up a Good Choke on Western Civs and let them stu for a bit.
France has lots of cash :drool: So I going to hit them hard and raze as I go. I think we can slow the tech pace down as long as we control Frances Rubber we should do rather well. after our GA of Course.
Rushing some settler will be high on the list as well to fill in those gaps and I see a Spot where we can pick up our 6th Lux (fur) soon.

Leader are going to be Army with only 11 turns on Hoover left. No reason to rush it I feel.

Thoughts and comments welcome.
I got it! I will be playing much later tonight.
 
Good turnset! I'd suggest once we get cities that by size 6 have only 1 uncorrupted shield or commerce we just make specialist farms (less powerful in vanilla but still useful particuarly in monarchy with unit support) so make sure everything down that way gets irrigated if possible. Elsewhere lets really start to focus on getting to premium tile use, irrigating where necessary so that mountain and hills are all used. Agree on razings in France, also agree on knocking out rubber, here's how I'd do it though. Pillaging armies for now but get groups of 3 infantry and sit them on top of the rubber tile once its done, this is so that they can't reconnect the rubber. Ideally, eventually would be able to build fortresses there to help out our infantry. Also think that steals might be a good idea, when the golden age ends lets set research to 0% and use specialist farms. If done as well as it can be these specialist farms would probably get us able to do techs (MA Techs) in about 30 turns, so if we take less popular tech routes that can supplement our steals to actually have us in a tech lead.
 
Going to need another night on turn five now.
Trying to Optimized all the worker squares has been a real chore.
But a quick update
Got two more Leaders.
Razed two French towns about to Raze a Third.
I will be working on a Wonder city Soon with Newtons and Leo's in it. Is it worth the hassle to keep it? France has a lot of Culture.
No one has RP yet and all France's rubber has been pillaged.
 
Well the easy way to think if its worth the hassle is think, is the city uncorrupted enough for newton's to make a difference? my guess is probably not. Are there enough upgrades likely to be done (rifles-infantry, cannons-arty) to make half price upgrades worth the hassle of keeping it? Without seeing the save I can't judge but my guess is probably. Whatever decision you make we'll go with.
 
Pre-turn
Sell off Some Walls and Barracks in Non Forward areas.
Change couple Odd Military Builds to Aqua or settlers
Upgrade 12 rifles to Infantry Move some Inf. To the forward sections
Notice India Ships not sure what they are up too.

IBT:
No attacks:
India ships appear to be headed home.

Turn 1 (1430AD):
Upgrade 6 Cannons
Kill 2 Ind Rifles at Madras and is razed (2-1)
Kill 2 Ind Spear at Bengal and is Razed (4-1)
Kill 3 Am. Rifles and 1 Knight (8-1) Get Leader for Army
Kill 2 Ind Rifles (10-1)
Kill 6 Fr. Rifles (16-1)

IBT: Palace Expands

Turn 2 (1435AD):
Sci down 10% still in 1
Rush 2 Settler Growing next turn
Establish Monkey House In a gap by the The Zoo.
Kill 2 Am. Rifles (18-1)
Loose 3 Cavs vs 2 Fr. Rifle at Pointes but it razed (20-4) Bad RNG :gripe: for 500 Gp

IBT: Palace Expands

Turn 3 (1440AD):
Corp in set to Ref. in 7 to also building a little surplus
Am. Rus, Persia have Ref
Am. Per have steel
IA in Successful in planting spy in Japan, Am, Aztec
Upgrade the last of the Cannons
Establish Lynch Pin and Fuzzy Furs
Kill 4 Am. Rifle (24-4) Get a Leader new Army
Kill 1 Fr. Rifle (25-4)

IBT:
Am. Est Houston to get rubber. And Buffalo close by
Bunch of Embargos

Turn 4 (1445AD):
Kill 4 Ind Rifles (29-4)
Kill 2 Fr. Rifle and LB Razed Malinico (32-4) 550 GP
Kill 3 Am. Rifles Auto razed Houston Loose two cavs (35-6)
Establish No Rubber for you to deny any future settlers.

IBT:

Turn 5 (1450AD):
Kill 3 Fr. Rifles and LB Raze Besancon Loose one cav (39-7)
Loose one eCav on Red Rifle but the 2nd produces a Leader (40-8) :salute:
Kill 2 Per. Cav (42-8)
1 Each India and Fr. Rifles (44-8)
besanconyh6.jpg


IBT:

Turn 6 (1455AD):
Kill 3 Am. Rifle (47-8) Generate a Leader for another Army
Kill 1 Persian Cav and Fr. LB (49-8)
Establish Inch by Inch

IBT:
India Dials up for some peace I take every thing they have WM, 3X workers, and 109GP

Turn 7 (1460AD):
France and Persia Get RP this Turn
Last of the Rifles are Upgraded this turn
Kill 2 Am. Rifles (51-8)
Kill 1 Persian Settler Pair (52-8)
Kill 2 Per Rifles and Cav Loose one cav Capture Gordium (55-9)

IBT:
Sign Deal with PT with Persia
India and Japan make peace (didn’t know they were at War.) :dunno:
France signs Aztec to WAR with US and Japan. :mischief:
persiaptkc2.jpg


Turn 8 (1465AD):
Go for Spy Plant all failed. :mad:
Sci down to 40% Ref in 1.
Give India the boot Order
Kill 2 Am. Rifle Raze Buffalo (57-9) Generate Leader
Kill 5 Fr. Rifle and 1 LB and Razed Marsellisis (63-9)
Kill 2 Fr. Rifle Raze Cherbourg (65-9)
Kill 4 Az. Rifle Capture Tactkey (rename is a joke) (69-9)
Kill 1 Az Rifle Capture Tintz (renamed) (70-9)
Established Buzzed
marseillesvx3.jpg


IBT:
Fr. LB dies on Defense (71-9)

Turn 9 (1470AD):
Refining In Sci Set to Steel in at Huge Loss. We have 2 sources of Oil.
Establish Sheerie, Lions Den, Pine Jungle, Iron Oak
Kill 8 Az. Rifles Fill (stupid) While Pinging away I pillaged my own Square. :blush: (79-9)
Kill 1 Az. Rifle and Pike Raze Tlapanca (80-9)
Kill 1 Fr. LB (81-9)

IBT: France and Japan Make peace
Russia must be a War with Monty They capture his only Rubber Source :goodjob:

Turn 10 (1475AD):
Sci back down Still in 3 Turns with a small gain.
India Given the Boot Order
Establish Brown Cow, Hair of the Dog
Kill 3 Fr. Rifle 1 LB Raze Rouen 1008 GP
Kill 2 Az. Rifles Raze Malinaco

End Turn map:
mapgi9.jpg


I know India Rubber Source is unconnected.
Plus Persia and France are the only one who knows RP.
Hoovers is in next turn remember to sell off Coal plants we have around.

View attachment 140415
 
Wow, looks like a great set of turns JJJ! great work :thumbsup:
i could be getting premature here but I'm guessing we should start think about what sort of victory we want. Russa has a 1tile island I believe so conquest would have to wait until marines (still they aren't that far off). domination would be easier but theres something abotu conquest that appeals to me...

Anyway what are your thoughts?
 
Russia is not on a 1 tile island as far as I know. Japan and them have a city on that island in the East. I already have sent a galleon to our East coast to ship over some cavs to finish them off after the peace deal has expired in case we want that, so conquest is not that difficult and could be achieved without waiting for marines. Unless there are any 1 tile islands I have not recognized of course. :scan:

My vote would be conquest. That would feel right for this variant. :)
 
Conquest!!!!

We don't need to talk to them why share anything with them.
Plus they all have declared War on us at some time.

France is pretty much toast with us controlling the rubber. They also don't have any salt so they are fighting with LB and Rifles.

AS for the Island it is a Small Island but it is the only one in the whole game. One city Japan the other Russia.
Russia is no longer One city. They captured the Aztec Rubber city towards the end of my set.
SO the Only Nations with Rubber are Japan, Russia, and India.
Japan is the only one connected to it under a city off our border.
 
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