Pre-turn
Sell off Some Walls and Barracks in Non Forward areas.
Change couple Odd Military Builds to Aqua or settlers
Upgrade 12 rifles to Infantry Move some Inf. To the forward sections
Notice India Ships not sure what they are up too.
IBT:
No attacks:
India ships appear to be headed home.
Turn 1 (1430AD):
Upgrade 6 Cannons
Kill 2 Ind Rifles at Madras and is razed (2-1)
Kill 2 Ind Spear at Bengal and is Razed (4-1)
Kill 3 Am. Rifles and 1 Knight (8-1) Get Leader for Army
Kill 2 Ind Rifles (10-1)
Kill 6 Fr. Rifles (16-1)
IBT: Palace Expands
Turn 2 (1435AD):
Sci down 10% still in 1
Rush 2 Settler Growing next turn
Establish Monkey House In a gap by the The Zoo.
Kill 2 Am. Rifles (18-1)
Loose 3 Cavs vs 2 Fr. Rifle at Pointes but it razed (20-4) Bad RNG

for 500 Gp
IBT: Palace Expands
Turn 3 (1440AD):
Corp in set to Ref. in 7 to also building a little surplus
Am. Rus, Persia have Ref
Am. Per have steel
IA in Successful in planting spy in Japan, Am, Aztec
Upgrade the last of the Cannons
Establish Lynch Pin and Fuzzy Furs
Kill 4 Am. Rifle (24-4) Get a Leader new Army
Kill 1 Fr. Rifle (25-4)
IBT:
Am. Est Houston to get rubber. And Buffalo close by
Bunch of Embargos
Turn 4 (1445AD):
Kill 4 Ind Rifles (29-4)
Kill 2 Fr. Rifle and LB Razed Malinico (32-4) 550 GP
Kill 3 Am. Rifles Auto razed Houston Loose two cavs (35-6)
Establish No Rubber for you to deny any future settlers.
IBT:
Turn 5 (1450AD):
Kill 3 Fr. Rifles and LB Raze Besancon Loose one cav (39-7)
Loose one eCav on Red Rifle but the 2nd produces a Leader (40-8)
Kill 2 Per. Cav (42-8)
1 Each India and Fr. Rifles (44-8)
IBT:
Turn 6 (1455AD):
Kill 3 Am. Rifle (47-8) Generate a Leader for another Army
Kill 1 Persian Cav and Fr. LB (49-8)
Establish Inch by Inch
IBT:
India Dials up for some peace I take every thing they have WM, 3X workers, and 109GP
Turn 7 (1460AD):
France and Persia Get RP this Turn
Last of the Rifles are Upgraded this turn
Kill 2 Am. Rifles (51-8)
Kill 1 Persian Settler Pair (52-8)
Kill 2 Per Rifles and Cav Loose one cav Capture Gordium (55-9)
IBT:
Sign Deal with PT with Persia
India and Japan make peace (didnt know they were at War.)
France signs Aztec to WAR with US and Japan.
Turn 8 (1465AD):
Go for Spy Plant all failed.
Sci down to 40% Ref in 1.
Give India the boot Order
Kill 2 Am. Rifle Raze Buffalo (57-9) Generate Leader
Kill 5 Fr. Rifle and 1 LB and Razed Marsellisis (63-9)
Kill 2 Fr. Rifle Raze Cherbourg (65-9)
Kill 4 Az. Rifle Capture Tactkey (rename is a joke) (69-9)
Kill 1 Az Rifle Capture Tintz (renamed) (70-9)
Established Buzzed
IBT:
Fr. LB dies on Defense (71-9)
Turn 9 (1470AD):
Refining In Sci Set to Steel in at Huge Loss. We have 2 sources of Oil.
Establish Sheerie, Lions Den, Pine Jungle, Iron Oak
Kill 8 Az. Rifles Fill (stupid) While Pinging away I pillaged my own Square.

(79-9)
Kill 1 Az. Rifle and Pike Raze Tlapanca (80-9)
Kill 1 Fr. LB (81-9)
IBT: France and Japan Make peace
Russia must be a War with Monty They capture his only Rubber Source
Turn 10 (1475AD):
Sci back down Still in 3 Turns with a small gain.
India Given the Boot Order
Establish Brown Cow, Hair of the Dog
Kill 3 Fr. Rifle 1 LB Raze Rouen 1008 GP
Kill 2 Az. Rifles Raze Malinaco
End Turn map:
I know India Rubber Source is unconnected.
Plus Persia and France are the only one who knows RP.
Hoovers is in next turn remember to sell off Coal plants we have around.
View attachment 140415