Tupac05 - A Classic Replayed

I can't pick it up till late tomorrow after cricket, if you want to take it before then you can.
 
Sorry for not posting earlier but I'm not going to be able to play till the weekend at the earliest. I am snowed under with school work, exam week is 2 weeks from now and all assignments have to be in before then. I'll be flat out to get it finished if I dedicate all my time so I won't be able to play till friday night or on saturday.

If anyone wants to take it before then go ahead and I'll jump in after them, or we can wait till then. Whatever your all happier with
 
I can play this afternoon, but I'll also have time during the week this time. If you want to play now go ahead. If you haven't posted a got-it by 5'oclock my time (about 9 hours) then I'll just pick it up and play.
 
Pre-Turn:

Everything looks great! There's no MM worth doing, a few beakers here or there makes no difference to the time for research so I leave everything, with so many builds completing next turn, including Hoovers, I'll re-mm everything then. Just for fun our Mfg. Goods is at 894 (total uncorrupted shields) now, lets see what sort of difference Hoover's makes..

IBT - not a lot, a big stack of Frenchie rifles moves near Tamuin, America asks for peace but can offer almost nothing, so no dice there.

Turn 1 - Even with Hoovers theres no need to re-mm, not even for commerce. The only real change of anything comes at Konigsberg which starts a Cath, I'm going to see if I can get it up to 80spt so it can crank a cav a turn. Berlin also starts working on armies. Hold up, I just realised we are in a GA! I had realised that in my pre-turn sweep :crazyeye: It even has it written on the screen!
Sell off all the unneeded Coal Plants, saving a fair bit on maintenance.
Mfg. Has increased to 1045megatons so thats 155 extra spt. so it should take about 7 turns for Hoovers to pay back its shield cost.
Start by pinging American rifles on the Indian border, (5-0) then attack in France with cavs and cav armies.
At Avignon our Cav army wins 2 straight but then our conventional cavs decide that retreating is for sissy's and so 3 in a row die promoting the rilfe ot elite, luckily a fourth cav finally finishes the job. At Tamuin after killing 1 rifle our next cav (an elite no less) decides that it would be fun to die attacking a longbowmen, glorious RNG day :rolleyes:. (10-3).
Oh yeah, we burn Avignon and take 1038 gold when we capture it. That rushes a few libraries in corrupt places (for culture).
I have appaling luck from here on in, attempts to clear away enemies (mostly longbows!!!) result in the death of 4 cavs, including 2 elites (18-7).
We also raze Lyons (20-7) yielding 707gp as a result. That rushes markets in some under-devloped, but deserving, towns. Attack Tenotchtitlan and end up 1 attacker short, with the army reduced to just 2hp, that whole group could die in the interturn....

IBT - nope, no attacks even. Not anywhere

Turn 2 - Frankfurt completes its infantry and i set it to cav, in the GA it can crank them in 1 turn.
Science goes to 60% with steel still in 1 (+219gpt). Pull back some troops for healing, move in fresh reserves, move in arty, ping invaders yadda yadda. Risk an attack on Tula with our 3 pillaging infantry and lose 1 infantry but take down the city with the help of a freshly healed cav army.
Raze Tula, get 753gp. I forgot to count how many invaders I killed so I'll just forget about the kill rate. Lose a full health elite cav to a redlined longbow...
Konigsberg is redone for 80spt, so it can start cavs once the current cath finishes. Irrigated a bg so that we keep the bonus shield for the GA (or mobilisation if we ever go down that route).

IBT - Aztecs ask for peace, they have nothing to offer so I tell them to die.
We kill an american ironclad on the defence with 1 of ours and go elite, kill 2 French Longbows with 1 of the 2 surviving pillaging infantry but then lose him after he promotes elite to a rifle.

Turn 3 - Steel comes in, we could do communism in 4 at 60% research but I don't see its value to us. So i set to Combustion in 5 at +32gpt.
Kill 3 defenders and capture Amiens without loss I hold it so that we can attack Edo this same turn. Get 805gp for capturing it. That alone would cover all 4 turns cost of going for combustion in 4. Who knows, we might still get to use our UU! Combustion in 4 at -165gpt.
Thanks to us holding Amiens we line up our arty and open fire on Edo. When all defenders are redlined in go 1 cav and a cav army and Edo is razed, 1281gp is taken! this fighting france is a very profitable business! :lol:
Oh yeah we get a arty as well.
Bombard Grenoble and attack with a cav army, 3 wins means we capture Grenoble and take 1389gp. I hold it because it means our arty can be in position to bombard Paris next turn instead of in 3. I will abandon these sorts of cities once their job is done.
I succesfully plant spies everywhere but France. I also check F7 to see where the wonders are, there is nothing we want in Paris, the only thing we want from France is Sun Tzu's in Orleans.
The attack on Tenotchtitlan fails again due to lack of healthy attackers. Another Cav army should be there next turn tho.

IBT - Russia and Aztecs make peace.

Turn 4 - Almost lose 2 cav armies taking down 2 conscript rifles at Tenotchtitlan! Luckily we lose neither but it was close.
Capture Tenotchtitlan we keep it as a healing point, as our nearest city is someway back.
Move all forces into position to attack Paris next turn.
I abandon Grenoble to prevent a flip.

IBT - zzz

Turn 5 - Start by clearing out the intruders.
Siege of Paris!
After bombing all the units to 1hp we kill 5 rifles and 2 longbows without loss and Capture Paris, getting 1438gp. The capture of Paris allows the movement of troops so that Orleans can be taken next turn, and chartres destroyed this turn.
Actually the attack on Chartres doesnt go to plan, the first defender (4/4 rifle) kills a full health 19/19 cav army. Oh...
And then sure enough we get 3 consecutive cav victories and we raze Chartres and get 1485gp.

Move troops so that the next player can bomb then capture Orleans next turn.

I think I'll pull up here, these five turns have taken me hours.

In fact I would suggest from here on in as it should be straight warring, we could probably switch to 5 turns each.

NOTES FOR NEXT PLAYER (Markh)

Capture Orleans, don't raze it. Sun Tzu's would be nice, the French are nearly toast anyway so holding it shouldnt be a problem, I'd say 2-3 turns tops till france is dead. It could be done in 1 if we are lucky.
Make sure Berlin has its 3 irrigated tiles mined, this will take it over 80spt so it could also go to 1turn-Cavs (3 cities cranking out cavs every turn would be awesome!) or keep it on army duty but 5 turn armies instead of 6. Cities with only 50% corruption or better (ie. less coruption) make sure that if there are mountains in their vicinity they are used, 5shields in GA (4 in regular time) means the loss of 3 shields (for non bonus-grassland in GA, 2 in regular or if a bg) in order to use the mountain is worth it, the extra commerce is nice as well. Obviously you already know this but I'm just trying to look like there's something worthwhile saying here! :lol:

Abandon all French cities that are held (other than Orleans) so that we don't accidently trigger a Domination win.

There are 3 boatloads of Cavs on their way to Russian isle, lets finish off the ruskies. Also, once France is dead lets DoW on Japanese. Aztecs can be picked off at our leisure but I'm just trying to get the 4 cav armies in Tenotchtitlan up to scratch.

Stuttgart has 2 (i think) cav armies in it healing, I suggest we use this as the healing spot for all units if they can reach it in 0 movement. The reason I suggest this is so that offensive troops (and elite cavs) don't get fortified to heal in some random city and they don't get used. This happened to me at the start of the turns and I was wondering where all the elites were. There are probably still a couple I've missed.

I think thats everything so I'll hand it over now.

Good luck Markh!
 

Attachments

I notice that Cathy has a town in the north of Persia

0) 1500AD : looks perfect.

IBT : Aztecs and Japan sign peace

1) 1505AD : boot order to Japan and we are at war
bomb Orleans down to pop 5 and take the city for the loss of one cav

IBT : Combustion -> Mass Production

2) 1510AD : raze new founded Edo
raze Nagasaki
raze Teoti....


IBT : not much

3) 1515AD : raze Matsuyama
raze Sapporo
raze Tours for 1257 gold

IBT : France allies Persia against us :)
our golden age ends

4) 1520AD : uh, I trigger the alliance of Persia and India by attacking a Persian city
damn, Joan must have paid all her gold to Xerxes as we just get 25 gold for razing Rheims
raze Persian Sidon and get 523 gold

Finally I get a leader

raze Madras
raze Chittagong

IBT : nothing

5) 1525AD : raze Nara for the loss of a cav and the French are gone
raze Kyoto

2nd leader

raze Jaipur

I leave several units unmoved for the next player to decide where they should go.

The save and a pic for the lurkers, if there are any. :shifty:
 
Good stuff Markh, is France destroyed now?

Once Mass Production comes in, set to MT at full then I'd say turn off research and rush any infra we still want (markets, factories, hosps) in places that NEED them (not jsut 'would be nice') and then lots mobilise and go hammer and tongs.

Just a thought?

@Ansar - the reason we aren't expanding any more is we are going for Conquest and don't want to accidently trigger a domination victory.
 
tupaclives said:
@Ansar - the reason we aren't expanding any more is we are going for Conquest and don't want to accidently trigger a domination victory.
lurker's comment: ah, ok. Thanks for the response. BTW, who's next in the death row? :hammer:
Vind2 said:
Are we aiming for conquest? or for Domination?
lurker's comment: ...if you read the above posts, you would know the answer... ;) :p
 
tupaclives said:
is France destroyed now?

Yes, commander. They are another part of the Tupac tales now.

I do not think it is really necessary to mobilize and to build any more infra. This game will be ending soon. If Vind2 takes a set again I do not expect to get it for another round.:p
 
Pre-turn
MM Selling off all Barracks and cultured pop Libraries
Drop Sci to 80% Still in 4

IBT:
Loose Worker stack to Jap Cav
Loose exposed Cav to Persian.

Turn 1 (1530AD):
Lower Sci to 70% Still in 3
Moping up some Strays in out terr.
Optimize squares for workers.

IBT: No Attacks Persian Lands a Stack of Setter pair by Orleans

Turn 2 (1535AD):
Raze Osaka
Kill Persian stack and take 6 slaves. Generate MGL
osakaac0.jpg


IBT:
No attacks
America Drops off a bunch settlers by Orleans

Turn 3 (1540AD):
Lower Sci 60% still in 1
Auto Raze Houston just establish in IBT
Establish Napa Valley to Gain Wines
Kill 5 Am. Settler pairs, 2 Persian pairs
Raze Satsuma, Tokyo
Capture Hakodate on the island.
satsumaej3.jpg

tokyonl5.jpg


IBT:
Japan and Russia Sign MMP (Aww Gee I was going to declare War anyways.)

Turn 4 (1545AD):
MP in Set to MT in 6 turns
Raze Delhi Get MGL
Worker Railing and troop movement.

IBT: Loose Cav that Razed Delhi
Unhappy Citizens in Knogisberg due to Propaganda (new one on me)

Turn 5 (1550AD):
Captured Kagoshima, Izumo, Shimoneseki, Vladostock.
Railing to capture city.

End Screen:
endturnli1.jpg


Nagoya is prime to be captured this turn bad RPG would not let me get it this turn.
Set up to take a couple of India cites next if desired.
Sorry for not doing the indepth post but I had some family issues that need to be dealth with So I kind of rushed through this.

View attachment 141449
 
Great job JJJ, vind2 if there are no problems I would like you to take the next turnset.
 
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