Tupac05 - A Classic Replayed

Pre-turn:
Notice Our Only Source of Coal is very bad spot endanger of being lost with culture expansion of Aztec City. Will try to Drop a City on top of it This turn set. (Strike That I see a 2nd Source.)
Industrialization up to 60% in 23 Turns.
Disband two Warriors that aren’t doing anything for MP Duty on the West side. (I would Regrets this later)
MM For few extra Gold Growth in certain city and shield in other Industrialization down to 22 Turn...

IBT:
Russia Looses a Knight at Konigsberg but 2nd Kills our Warrior (1-1)
Loose a Worker stack to French Cav.

Turn 1 (1010AD):
WOW we are pretty thin in north area.
eCav Kill Red Rus Knight (2-1)
Loose Cav vs French Cav (2-2)
eCav Kill French Cav (3-2)
Cav Kills Fr. Cav (4-2)
Sword* Kill Rus. LB (5-2)
Only Mange to Ping off 2hp off Russian Cossack Stack. Only One can Attack hope he chose to retreat.

IBT:
Russia Kills our Elite* Sword
Persian Immortal appears.

Turn 2 (1020AD):
Loose Another Cav to Red Fr. Cav (5-3)
2nd to the same Red Fr. Cav (5-4)
Finally and eCav kills it but it gets yellowed (6-4)
Take a Chance on Russian Cossack on Mountain Get Lucky (7-4)
Sword kills Rus. LB (8-4)

IBT:
Loose Sword on Defense (8-5)
Kill two Immortal on Defense (10-5)
Aztec Building Newton’s And Sign an Embargo against US.

Turn 3 (1030AD):
Couple Cavs Build come in still Building Cavs and few rifles
Russian and India Both Have Boats on West side Move Some Units Over to Intercept.
Get India Army Home from India to Heal.
Sword Kills Rus LB (11-5)
Loose Sword on Red Cossack (11-6)
Ping More Cossack Stack Just Not Enough to attack but make them retreat.

IBT:
Japan declares war with MA with France

Turn 4 (1040AD):
Ping More Off the Russian Stack with better luck
2 eCav Kill Cossack (13-6)
eKnight Kills Rus LB (14-6)

French seem to be interested in Salzburg
Cav kills Musketeer (15-6)
eCavs Kills Fr. Cav (16-6)
eCav Kills Musketeer (17-7) Leader for Smith’s in Munich
eCav Kills Musketeer (18-7)
Army Kills Musketeer (19-7)

Cav Kills Immortal (20-8)
Sword* Kills Immortal (21-8)

Sea Invasion
Loose Cav on Rus Cav (21-9)
Cav Kills Rus Cav (22-9)
Cav Kills Rus LB (23-9)
Cav Kills India LB (24-9)

IBT:
Loose Army in Salzburg w/Walls to French Cav and only took on 1 HP. (9 hp and Fort)
Loose 2nd Healing Cav in Saltsburg. (24-11)
France completes Newton’s

Turn 5 (1050AD):
Able to Raise Slider to 70% to 14 Turns
Upgrade musket
Cav Kills Fr. Rifle (25-11)
Loose Cav Vs Fr Cav (25-12)
Loose Cav vs Fr Cav (25-13)
Cav Kills Fr. Cav (26-13)

eCav Kills Per Pike (27-13)
Cav Kills Immortal (28-13)

IBT:
Mange to Retreat Back Cossack
Kill India Cav on Defense (29-13)
Loose Sword to Samurai (29-14)

Turn 6 (1060AD):
Getting Thinner and thinner
Kill 3 Rus LB Get A Leader (32-14) I choose it for an Army
Kill Fr. Cav (33-14)
Loose 2 Cavs vs Fr. Cav (33-16) France has the RNG Gods on there side.
Kill Japan Sam and Spear (35-16)
Kill India Cav (36-16)

IBT:
Loose Cav and Warrior on Defense (36-18)

Turn 7 (1070AD):
Kill 2 Fr. Cavs and Musketeer (38-18)
Kill 4 Rus Cossacks (42-18)
Kill India WE (43-18)
Kill 1 Japan Cav (44-18)

IBT:

Turn 8 (1080AD):
Kill 3 Japan Cavs (47-18)
Kill 1 Fr. Cav (48-18)
Ping a bunch of Cossack to Force Retreat
Kill 1 India Cav and 1 Immortal (50-18)

IBT:
Loose One Sword to Japan Cav (50-19)
Japan completes Bach’s
India pillages Our Outskirt Coal source

Turn 9 (1090AD):
Kill 3 Japan Cavs and 3 LB (56-19) get a leader on One another Army
Kill 2 Cossack and1 LB Loose One sword on Cossack (59-20)
Kill 1 Fr. Rifle and 3 Cavs (63-20)
Kill India Cav (64-20)
Loose Sword on Immortal Kill Him with next. (65-20)

IBT:
Loose our supply of Silks from Abe NO CONTACT
Kill India Cav on Defense (66-20)

Turn 10 (1100AD):
Cologne Riots Scroll ahead to prevent more.
Kill 3 Immortals and 1 LB (70-20)
Kill 1 Japan LB (71-20)
Kill 2 Cossack and 1 LB (74-20)
Kill 1 French Cav (75-20)
Kill 1 India Spear (75-20)

French Onslaught had died to a trickle now.
Japan Keeps Switching From Brandenburg to McHambuger whatever one didn’t have the Knight Army
Russian keeps up the assault on Berlin Passing by Konginsberg
French Would Keep shooting the gap between Salzburg and Bonn Trying for Heildburg. But they would attack Salzburg every so often.
India liked my worker stacks around Portsmith
Persia Likes Stuggart

For awhile I didn’t have enough defense to move around Lost a lot of Swords and Warrior covering worker stacks and protecting cities I knew I couldn’t defend against the attack. Just putting in More than the attackers.
I have Rails set up coast to Coast so Defense did get better along the way. Most of the Cannon are on the Iron Mountain.
I left the 2 Cav Army with Movement for next player.
Still having some issues with Pictures I hope to resolve this problem soon.

View attachment 139347
 
Here it is.

0) 1100AD : looks good, hit enter

IBT : we lose a rifle on defense

1) 1110AD : kill some cavs and cossacks and get another leader, use him to rush the military academy

IBT : Japan calls up and we make peace for his territory map

2) 1120AD : kill some French cavs and cossacks and get another leader

IBT : Persia brings in the Aztecs against us
Hm, Japan moves all his units towards Aztec lands

3) 1130AD : kill a few units

IBT : Japan and Aztecs are at war.

4) 1140AD : raze Teayo
move two armies towards Rostov. If this is the only source of Salpeter of Cathy, she cannot build any more cossacks

IBT : lose a sword

5) 1150AD : not much

IBT : Persia, India and Aztecs send quite numbers of units

Industrialization comes in -> electricity

6) 1160AD : another leader, rush universal suffrage
raze Rostov

IBT : nothing important

7) 1170AD : the usual job

IBT : nothing

8) 1180AD : another leader and another army
found New Munich and New Heidelburg

IBT : not much

9) 1190AD : kill some units

IBT : Russia calls, we get sanitation, all her gold (43) and a worker for peace

10) 1200AD : guess what, a leader, but we do not have enough cities to support an army, so I rush a factory in Berlin
another leader, man this is insane, rush a factory in Konigsberg

I left two cav armies with full movement for the next player. I would send them towards Gandhi/Monty.
 
Hmm, the save won't load for me... does anyone else have this problem? If not then its something with my computer and I'll be able to try it on my dad's laptop tomorrow.
 
The save is all sweet and looks good unfortunately i cant play until sunday at the earliest. If JJJ wants to step in and play, or maybe if things are alrite at his end vind could take a turnset?
 
Pre-turn
Looks Good Use one Army to kill one Fr Rifle (1-0)

IBT:
Japan Building Shakes
Russian Moves Several Stacks of Cossacks through our Terr. Must be at war with someone.

Turn 1 (1210AD):
Berlin and Knoing Factory -> Coal Plant
Russian Move or Declare (left)
Six Fr. Rifles 1 Cav (8-0)
1 Persian Cav (9-0)

IBT: America Starts Shake

Turn 2 (1220AD):
Frankfurt Riots move MP police last turn.
Move Several Sword for MP Duty
Get Leader on India Rifle (10-0) Rush Factory in Hamburg
On Persian Rifle (11-0)

IBT:
America and India Sign an Embargo
USA Moves Troops in our Terr.

Turn 3 (1230AD):
Berlin Riots miss an MP there.
Russian Leave or Declare (left)
America Leave or Declare WAR!!!!! Yeah some War Happiness
2 Am. Cavs and LB (14-0)
1 India Rifle (15-0) Leader Rush Factory in Nuremberg
3 Persian Cavs (18-0)
2 Fr. Rifles (20-0)
2 Aztec Spear Raze auto Razed Cempola (22-0)
Change a few Cities to Settlers (Busker, New Frankfurt)
2 American Spears Capture Bactra

IBT:
France Becomes Commie

Turn 4 (1240AD):
3 Fr. Rifles loose one Elite Cav (25-1)
1 Per. Cav (26-1)
Red Line all Fr. Frigates in the south. Should send them home.

IBT:
Aztec comes crawling in for peace.
I get Terr Map with it.
Embargo between Persian and France ends

Turn 5 (1250AD):
Russia Move or Declare (left)
3 Per. Cavs (29-1)
7 Fr. Rifles (36-1)

IBT: Aztec and Fr. Embargo
Palace Expands

Turn 6 (1255AD):
5 Fr. Rifles (41-1) One Leader rushed Factory in Leipzig
2 Fr. Rifle and LB Capture Punjab (44-1)
1 Am. LB (45-1)

IBT:
France Calls up for Peace Sure get this.
They are at War with Russia and Japan Now.
francepttj4.jpg


Turn 7 (1260AD):
Hurry Library in New Munich and Punjab
1 Per. Cav (46-1)
Establish Bacteria Farms and Kraccen

IBT:
Kill WE on defense (47-1)

Turn 8 (1265AD):
Nothing Much

IBT:

Turn 9 (1270AD):
Russian Move or Declare (WAR)
4 Am LB (51-1)
2 Rus. Cossacks (53-1)

IBT:PT with Persia and America
periapthb1.jpg

usapttm0.jpg


Turn 10 (1275AD):
New Knoings Riots Fast FWD through to prevent other Riots
1 India Musket and LB (55-1)
1 Rus Rifle and LB (57-1)

Lot of Infra Builds: Aqua. Library, Banks, Factory, Univ, as needed and where app.
Time to lay the smack down on Russian now. Killing them off would give us a nice front to work with.

View attachment 139978
 
looks like a good turnset, good to see vind is back on deck. I'll take it after vind
 
IBT- America moves stack into our territory. WOW alot has changed since I last played

Turn 1- Palace expands
America declares when acked to leave!
Bombard american riflemen
Bombard 3 russian riflemen (all redlineds)
Army defeats russian rifle (1-0)
" " (2-0)
Destroy Riga
Army defeats russian rifle (3-0)
Cav defeats russian spear (4-0)
Army defeats american rifle (5-0)
Army defeats american longbow (6-0)
" " (7-0)
cav defeats american longbow (8-0)
Army defeats russian rifle (9-0)
" " (10-0)
Take Yakutsuk

IBT- Someuntis move into our terrerory

Turn 2- Cannon bombards american rifelman and india longbow
Army defeats American long bow (11-0)
Army defeats indian rifle man (12-0) And losses 8 bars!!!
Army defeats russian rifleman (13-0)
Army defeats russian Spearman (14-0)
Take odessa + 1worker
Cav retreats from russian rifleman (14-0)
Army defeats cossak on montians (15-0)

IBT- Russian cossak attacks cannon stack defended by 1 rifle :blush: Rifle kills it (2/4) (16-0)

Turn 3- Bombard india rifle
army kills russian rifle (17-0)
Move somecannons
Cav defeats india rifle (18-0)

IBT- Russia moves 1 infantry 1 Pike into our territory. Cossak attacks rifleman (19-0)

Turn 4- Cav defeats spearman (20-0)
Raise Novograd+cap worker
raise inferior russian city, found Newrenburg in it's place.
Bombard indian mucket, and american rifle
Army defeats american Rifle (21-0)
Army defeats indian muckset (22-0)
Siege of Moscow
Bombard, 3 hits
Army defeats Conscript rifle (23-0)
Army defeats 2 rifles (25-0)
Great Cavalry defeats russian rifle (26-0)
:devil: Raise Moscow :devil:
Cav loses to Russian rifle (26-1)
Great Cavalry retreats from rifle. (26-1)
Army defeats rifle (27-1)
Army defeays Pike (28-1)

IBT- Peace w/ india for Democracy, 90 gold and maps

Turn 5- Cossak defeats army (high yello) :mad: (28-2) :mad:
Lower science to 30% (electricty next turn)
cav defeats the freakin cossak (29-2)
cav defeats russian rifle (30-2) It did 16 bars!!!!

IBT- Cossak defeats rifleman (30-3)
French bombard sevstapol

Turn6- Replacable parts in 17
Cav deafeats cossack (31-3)
Army defeats rifle (32-3)
Army defeats rifle (32-3)
Army retreats from rifle (32-3)
Abandon Odessa
Found Dyes
Discover that holding shift down makes everything move fast

IBT- Persians move into our land


Turn 7- Ask persian to leave
Cannons bombard the crap out of russian city
Army defeats rifle man (33-3)
Army defeats rifleman (34-3)
Army defeats spearman (35-3)
Raise Atrakhan
Cav loses to rifle redlines (35-4)
Cav defeats russian rifle (36-4)
Cav defeats russian rifle (37-4)

IBT- Cossak defeats cav (37-5)
Persians leave

Turn 8-
Army defeats Rifle (38-5)
Army defeats Rifle (39-5)
GREEN ARMY LOSES TO COSSAk WTH! (39-6)
Cav defeats cossak (40-6)
Army defeats rifle (41-6)
cav defeats cossak (42-6)
capture Kiev

IBT- ZZZ

Turn 9- Zzz

IBT- cav defeats cossak (43-5)
Cav loses to cossak (43-7)
Russians recapture Kiev

Turn 10- Recapture and raise Kiev
Army defeats 3 american rifle (46-7)
Accidently hit space (>.<)

IBT- Cossack defeats cav (46-8)


Sorry for the mess up. I might have messed up the RCP in russia if we're still doing that. Save and screenie to come
 
Would've been nice to have an interturn but oh well. Things look good and I wouldn't worry about the RCP, once it gets to past the 3rd ring on a standard map I just forget about RCP because its no longer worth it.

Will play this afternoon
 
Turn 1 (no pre-turn left for me) - Start by pullign back a few things to heal. America is negligible and I suspect Russia is nearly gassed. I decide to make settling the Ivory a priority (we don't have any!).
MM to get us to positive gpt, we have a lot of cities without raxes building cavs... why? Change them to cannons, workers or settlers.
We also have ultra-corrupt towns building raxes... again utterly pointless, workers or settlers from these towns.
Kill 2 cossacks and a rifle (3-0)

IBT - We get palace expansion. During the reassignment of builds I realise that Wall street hasn't been built yet! This will be started immediately!

Turn 2 - Berlin starts Wall Street. Found the Zoo, which nets us 2 ivory. Fire specialists I dont want, actually hire more in others (ultra-corrupt towns). Gathering forces to make a push for the gems. Income is at positive with RP in 12. Kill a Cossack (4-0).

IBT - Japan and Russia sign a trade embargo against us. The trade embargo between Persia and America against us ends.

Turn 3 - Meh nothing really, still waiting for the armies to heal. Kill a cossack (5-0) MM gets Rep parts in 10 at +16gpt.

IBT - zzz

Turn 4 - Kill a rifle, get a leader and rush Wall Street. We can up research because of it (well as of next turn, but might as well get a head start).
Big force at Nuremburg is ready to move out next turn. RP in 8 at -38gpt

IBT - a stack of multiple yank rifles shows up.

Turn 5 - Wall street finishes and we are back to positive cash :D Kill a Russian horse and cossack (7-0). The unit builds after Wall street put us back at -2gpt. RP in 7.

IBT - Ruskies drop off a cossack by portsmith

Turn 6 -kill the cossack (8-0), the siege of Minsk sees a cav die in the killing of 3 rifles (11-1) and Minsk is razed. I decide to rush a few settlers to fill up the lands of russia. Also rush a rax in The Zoo to serve as a forward healing post make sure it is sold once we move forward! get another leader (12-1) and make another army... guess we'll fill it with cavs (all elite*).

I have to pause here for a while. I have muchos real work to do and really need to get it done. Hopefully the rest of the turnset won't be much longer at all.
 
IBT - The American rifles are now beside bactra. Munich gets what I think is our first hit of pollution and persian starts ToE.

Turn 7 - Start by killing 8 american rifles and generating a leader although we lose a cav (20-2). I decide to save the leader. Increase science. We now have RP due in 4, its possible that Persia will call us up asking for some sort of trade for RP, if that happens we can trade for Sci Method and rush ToE so we can still be first to Hoovers. If the next player thinks different then you can use the leader but with nothing else worth rushing, and an abundance of armies I'd rather aim for ToE.

IBT - zzz

Turn 8 - Kill a cossack (21-2), found Gem Town and New Hannover. Send our cav forces (3 armies, many vet cavs) toward St Petersburg.

IBT - Get another pollution hit, France establishes an embassy with us.

Turn 9 - France is at war with Russia and Japan. Can drop science and still have RP in 2. We lose a cav attacking St Petersburg but capture the city (23-3). I do this so that we can use the territory now in our possesion to attack further this turn. Attack Tblisi with armies and kill 4 rifles (27-3) and raze the city. This double city take has knocked out their saltpeter supplies. They are finished. With the 2 new luxs connected I fire all the specialists we don't want (any left should be kept) and start disbanding MP's. Happiness problems no longer exist.

IBT - Russia refounds 1S of Tblisi, France drops off a rifle alongside Sevastopol. The Trade Embargo between India and Persia ends. They immediately dial us up offering Free Artistry for Coal, ha! Renogotiate and find Free Artistry is worth 20gp to them, nice try. Try and buy Sci Method but nothing will have will buy it from them, if we could dial them up at our leisure we could throw in gpt and probably buy it. Oh well we'll have to hope that someone with Sci Meth will want RP when it comes in next turn.

Turn 10 - Kill 2 rifles and capture sevastopol We can use it to stop other civs settlers trying to claim russian land that is rightfully 'ours'. In the meantime we need to get some settlers there stat. Kill another rifle (30-3) and raze kiev. A lot of our boys are in St. Petersburg (inc. 2 armies) however they can't leave till next turn... if it flips in the interturn Nope don't want to take that risk, abandon it now and there is no cultural encrochment.

I'm going to leave it there, and pass it on now. There are still a few moves to be made but no further gains in this turn. RP is in 1, but science can't be reduced, go for Sci Method next, theres a chance we can get there before the persians complete ToE, or maybe a trade or something, regardless we have to try and get ToE, we have the leader waiting. Good luck markh!


The save
 

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