Tupac08 - Simply Sid

Where the boat was lost - the anoying thing looking at it is I could have got across without loss

Spoiler :
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And rest of kingdom note mongol towns

Spoiler :
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Warrior and settler in place for town

I hope to play on tonight
 
OK Turnset is complete

Meet the mongols at least their embassy

Spoiler :
mongols.jpg


And the Americans

Spoiler :
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The south of our empire

Spoiler :
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And the North

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This is a taster I will write my log up in next post.
 
Ok the Turnset

Spoiler :

2150 BC

Move Hague settler towards tobaco
Settler to blue dot
Move warriors and curragh

IBT

See mongol settler pair move

2110BC

Worker moves split them , one towards ivory,
found gronigen on blue dot starts warrior

ibt

2070

utrech grows
the hague curragh -> palace

move settler to tobacco

ibt

Amsterdam settler -> settler

2030

ibt

koreans get writing

utrecht worker warriro

1990 BC Move settler towards gems

IBT

Not much amsterdam grows

1950BC

IBT

Not much

1910BC

Meet Americans
Found Arnhem

IBT
Lose curragh - he was in sea near americans
Chinese building zeus
Mongol Settler pair moving towards fish site
Amsterdam Settler-> Settler

1870BC

Make some changes Warriors to workers in arnhem and gronigen, barracks in the hague
and Utrech to Palace

IBT

Warrior -> worker

1830 Not much

Block mongol settler pair off

IBT

Mongol Settler pair settles in place

I have a possible deal of korean worker for 150 gold decide against

1790

Not much

Writing in 1

IBT
Get writing sell to mongols for maths (i have to pay additional 40 gold

Writing and 97gold to china for the wheel and bronze

americans are building great light house

set science to literature on min

Choose to build embassy with americans for 43 gold

They know not anyone on our landmass but I am sure it wont be long

Mongol embassy built for 37 gold, they may be needed in alliance

need to find Iron so 14gpt and 100 gold for iron

this shows me a very good reason why the hague can build great lib pre build

swicth hague to palce, utrecht to curragh

IBT Amsterdam Settler -> Settler

Settler moved to next to iron and horses

1725 not much

IBT nothing

1700 Harlem Built

IBT

Eindhoven Worker Barracks

1675

Not much

IBT

Arnehem Worker Barracks

1650

Not much

IBT Amsterdam

Settler -> Settler

Mongols Building Great Wall
Americans Building Maussolus

1625 Not much

IBT

Not much Utrecht grow barracks in 5

1600

Not much

IBT not much

1575
settler in place
1550
Howlerd build starts curragh
The portugese land on our continent they have a lot of gold

IBT
Amsterdam Settler Settler
Portugal Found city on our continent

1525

Not much move settler next to utrecht, next one up can decide where he goes

IBT

Not much



Summary

We have met the Portugese and Amercans in set, we are researching literature and have a Great Library Pre Build

We are currently paying mongols gold for Iron Working which will finish in 10 turns,

I recommend we add workers to the Hague at the appropiate time to get it to size 7 at which point it will do 12 spt - corruption giving a 10 turn run from discovering lit to building, but first we need cascades

Utrecht will finish its barracks next turn when it should build to veteran warriors for upgrade, the iron road will be finished in 5 turns, we can then build some chariots and swords

Feel free to change other builds
 

Attachments

I guess if you wanted to use your warrior to block korean settler pair you could switch Arnhem Build to a warrior immediately. Protecting city moving warrior onto forest, then you could get settler to lake before korea
 
Looking good guys. If we can get a couple of cities on our west coast that would be good, looking at the terrain it will take a while to clear up but hills and grassland is going to lend itself to some potentially powerful city sites in the industrial age.
 
General overview:
Science: 40% (Literature in 37 turns)
Luxury: 20%

Income: -2 gpt
Treasury: 37 gold

Units:
Settlers: 1
Workers: 10
Warriors: 5

Current trades: Mongols, we give 14 gpt (10 turns remaining)

Amsterdam: Settler Factory
The Hague: Palace prebuild (develop tiles to prepare for size 7)
Utrecht: Barracks in 1 turn, will produce military. Switch to more growth due to shield overrun.
Groningen: Barracks
Eindhoven: Barracks, switched to mined grass to take a turn of growth
Arnhem: Barracks, switched to warrior
Maastricht: Building a worker, planning to build a harbor next. It can use the two fish tiles to become +5 fpt
Haarlem: Barracks. Switch citizen to horse tile to speed growth
Holwerd: Curragh

We're now getting +2 gpt, turns to literature drop to 26 at 50% science. So it'll be easy to time it with end of cascade and prebuild.

I'd like to switch Groningen from Barracks to Catapult.

China appears to have ivory, so the SoZ will likely be build by them.

I'm not sure switching Arnhem to a warrior is necessary or not, we should be able to block the settler for the lake town. But after that we probably can't stop it settling near the hills, so I'll switch to warrior just to be sure.

Proposed city placement:

Spoiler :
dotmap1.jpg
 
That looks good, I'll be suprised if we nab all of them though as I suspect its probably the only bit of space left in the world :lol:

Still if we can get it we'll have a very reasonably sized core for a SID level game :)
 
My guess is that if we manage to get the red, pink and blue dot, we'll also have secured green and yellow. Only orange-ish is highly unlikely. Of course, we're in no position to stop the Portuguese from dropping a settler on those coastal spots.
 
lurker's comment: Indeed looks very good for a Sid start. Pink would be better 1se on the hill, i would say.
templar_x
 
lurker's comment: Indeed looks very good for a Sid start. Pink would be better 1se on the hill, i would say.
templar_x

All hills should be easily workable, but mainly, I'm hoping it will avoid other civs from taking more spots. We'll see.
 
All hills should be easily workable, but mainly, I'm hoping it will avoid other civs from taking more spots. We'll see.

Good idea, we can allways move pink later,

currently it takes 300 shields for palace, how many more towns are needed to increase this?
 
I've finished my turnset, we can't complain about luck. The wonder cascade ended a while ago, though by now everyone is working on Sun Tzu's etc. A lot happened, but at the same time it was relatively uneventful, apart from two demands from Mao for gold. We've met the Incans and Babylonians on the other continent.

Mongols and China have been duking it out for a while, they're right on our doorstep, near Mandalgovi, so I moved settlers that way to be ready. It doesn't look like China's inital push is going to work though.

Babylonians and Incans have been at war as well. They're still going at it.

We've lost the blue spot to the Portuguese, so I didn't try to settle the green one, it's too close as long as the Portuguese have a town there I think.

I wasted some worker turns trying to develop The Hague further, but other than that it went alright. The mongols hooked us up with Spices in exchange for ivory and 2gpt. I waited with buying it until I had the second ivory hooked up, which I had kept disconnected to avoid demands. It's a good trade I think, so I didn't stop to ask. At this point only a middle age wonder cascade is going to hurt our chances.

Next player needs to decide if getting The Hague even bigger is necessary at this point, it'd be 13 spt vs 12 spt for 10 turns, so at the most it would shave off a turn, unless the forest reveals another bonus BG, than it would definitely help.

The settler in Maastricht is a prebuild for a harbor. I really think we'll need it to get a worker pump going.

Turnlog
Spoiler :
Pre-turn, 1500 BC
Switch Groningen from barracks to catapult and Arnhem to warrior.
Curragh makes the crossing.

Hit enter.

Seeing some Mongol troop movement

Utrecht barracks -> warrios at 5 spt (2 turns)
Arnhem warriors -> barracks

Turn 1, 1475 BC
Decide to take the curragh west

IBT
Spot a mongol settler pair, second korean settler pair suddenly heads south
Koreans are building MoM
Incans finish MoM

Turn 2, 1450 BC
Arnhem threatens to riot, even when working two 2-commerce tiles. Hire a scientist, warrior will be there in a turn.
American curragh spots purple portuguese borders.

IBT
Spoiler :
China declared on the mongols!
sid1k.jpg


Amsterdam settler -> settler
Utrecht warrior -> warrior

The Americans are building the Great Wall
The Portuguese start on the Hanging Gardens and the Great Wall, so monarchy is researched
The Incans now also finish The Great Lighthouse....

Turn 3, 1425 BC
We found Middelberg -> worker (can use the workers considering Arnhem will have three or so merged)
Decide to chop the forest next to Haarlem, since it has few tiles to work with, due to swamp and jungle

IBT
Settlers appearing everywhere.

We get the Forbidden Palace notification.

Koreans are building the Great Wall
The Americans are building the ToA and Great Wall
Portuguese, ToA and Great Wall, cascade is still in effect

Turn 4, 1400 BC
Workers conveniently block settler pairs

IBT
Utrecht warrior -> swordsman

Portuguese are building Sun Tzu's

Turn 5, 1375 BC
Mongols have workers for sale, but I don't want us to have a GPT deal during our TGL build.
Spot dark pink border, seems we found the Incans.

IBT
Mao wants 21 gold, we happily fund the party treasury
The Mongols want an Alliance vs the Chinese and a right of passage, I fail to see where we benefit.
Koreans start on the Statue of Zeus, guessing they bought ivory from the Chinese
Mongols start on ToA in time of war

Turn 6, 1350 BC
We meet the Incans, they appear to have horses and iron.
I realize I could just plop a warrior on the orange spot.

IBT
lots of settlers

Amsterdam settler -> settler
Maastricht worker -> harbo.. oohh right, no mapmaking, curragh for now

Turn 7, 1325 BC
America revolted to Monarchy

We found Delft -> worker

We spot red borders past the Incans
Two turns until we max the hague

Utrecht is building 6spt swordsmen

IBT
Portuguese galley turns around once our warrior got the the orange-ish spot.
One Mongol settler pair is still trying to get in though

Americans are building Hanging Gardens

Turn 8, 1300 BC
We meet the Bablonians, they have a ton of gold, 431, they're in Monarchy together with the Americans and Portuguese. Looks like we're in the classroom with the dumber students.

IBT
Americans complete Great Wall in New York
Babylonians switch to Hanging Gardens, Portuguese switch to Sun Tzu's

Turn 9, 1275 BC
Got six forgein units in our territory now.
Merge first two workers to The Hague, runnign at 10 spt now. An extra shield would be corrupt unfortunately. So, I'll chop another forest SW of Eindhoven.

IBT
Mongols are really annoying me, trying to walk through our territory.

Utrecht swordsman -> swordsman

Mongols build ToA
Chinese complete the SoZ

Turn 10, 1250 BC
Hire scientist in Middelburg to prevent rioting
With the deal with the mongols ended, we now make 23 gpt. Palace in 16 turns, literature in 16

Mongols have one worker for sale, but they ask over 150 gold for it. I rather save up for swordsman upgrades.

IBT
Amsterdam settler -> settler

Turn 11, 1225 BC

It appears there's an island right off our western coast.
Looks like Portugal just beat us to the blue spot, you know you're doing something wrong when the AI agrees with your proposed city placement. :rolleyes:

IBT
Portuguese found Faro on our doorstep.
Baby's start Sun Tzu's
Portuguese finish ToA and Hanging Gardens

Turn 12, 1200 BC
Ugrade warrior to swordsman

IBT
Groningen catapult -> catapult
Middelburg worker -> catapult
Holwerd curragh -> catapult

Baby's start on Sun Tsu's again

Turn 13, 1175 BC
We have a traderoute with the mongols, they ask 12 gpt for now though, that wouldn't help us.
I switch Maastricht and Holwerd to catapults. At this point we met everyone. Curraghs are past their usefulness.

IBT
Spot half a dozen Chinese horsemen racing for mongol empire.

Haarlem barracks -> chariot

Turn 14, 1150 BC
China revolted to republic

IBT
Amsterdam settler -> settler
Utrecht swordsman -> swordsman
Eindhoven barracks -> spearman

Turn 15, 1125 BC
With two settlers under way, we've run out of good settling spots, will build three spares before switching Amsterdam to barracks.
We uncoverd a bonus grass tile SW of Eindhoven

Found Breda -> catapult

IBT
Delft worker -> catapult

Turn 16, 1000 BC
Nothing

IBT
Nothing

Turn 17, 1075 BC
Baby's become a republic

IBT
nothing

Turn 18, 1050 BC
We can buy spices from the Mongols in exchange for Ivory and +2 gpt. I decide to take it, it will allow The Hague to produce more shields.

IBT
Spot a retreating chinese horseman, I just realize we need to get the settlers in place for poaching ASAP.

Amsterdam settler -> settler
Eindhoven spearman -> spearman
Maastricht catapult -> barracks
Haarlem chariot -> chariot

Turn 19, 1025 BC
Mongols have entered middle ages
Portuguese have lots of gold

Merge another worker to The Hague, size 8, 12spt, palace in 6. We can get it to size 9.

Found Leiden -> catapult

IBT
Babylonians and Incans are at war on the other continent.

Utrecht swordsman -> swordsman

Turn 20, 1000 BC
Switch Maastricht to settler as a hopeful pre-build to harbor, next player needs to do the math on that.

Due to the worker merging we're down to 9 workers at this point, so if the next player feels it's helpful, he might want to switch back some cats to workers.

1 West of Eindhoven, workers are chopping down trees, so The Hague could work at size 9. The extra shield won't corrupt.
 

Attachments

Good idea, we can allways move pink later,

currently it takes 300 shields for palace, how many more towns are needed to increase this?

Check my sig. ;)

PC = (C * 600) / OCN

I'm not sure how it works once we've started it already, but we'd be at 390 I believe and I imagine it is rounded down, so we'd be one city short of 400. Does adding another city change the shield count while we're already building it? If so we should and stop our research at 1 turn in. We can easily put another town on a piece of jungle. Would save us having to road it later.

Pictures!

The Hague
Spoiler :
sid2.jpg


Our continent
Spoiler :
sid3a.jpg
 
If so we should and stop our research at 1 turn in.

The reason for this is to wait to learn literature until we can finish the GL immediately, so as to not have anyone demand literature, right?
 
The reason for this is to wait to learn literature until we can finish the GL immediately, so as to not have anyone demand literature, right?

Exactly, if we settle another town, the palace prebuild should switch to 400 shields. So if no other civ is going to research it we could build the GL at the same turn it is researched.

We're talking about 14 more turns or so. It's quite possible it gets researched before then, but it'll further increase our chance of getting the GL.
 
Exactly, if we settle another town, the palace prebuild should switch to 400 shields. So if no other civ is going to research it we could build the GL at the same turn it is researched.

We're talking about 14 more turns or so. It's quite possible it gets researched before then, but it'll further increase our chance of getting the GL.

If we can get two towns settled that would give protection against a town flipping and losing shields
 
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