Pre-turn, 1500 BC
Switch Groningen from barracks to catapult and Arnhem to warrior.
Curragh makes the crossing.
Hit enter.
Seeing some Mongol troop movement
Utrecht barracks -> warrios at 5 spt (2 turns)
Arnhem warriors -> barracks
Turn 1, 1475 BC
Decide to take the curragh west
IBT
Spot a mongol settler pair, second korean settler pair suddenly heads south
Koreans are building MoM
Incans finish MoM
Turn 2, 1450 BC
Arnhem threatens to riot, even when working two 2-commerce tiles. Hire a scientist, warrior will be there in a turn.
American curragh spots purple portuguese borders.
IBT
Amsterdam settler -> settler
Utrecht warrior -> warrior
The Americans are building the Great Wall
The Portuguese start on the Hanging Gardens and the Great Wall, so monarchy is researched
The Incans now also finish The Great Lighthouse....
Turn 3, 1425 BC
We found Middelberg -> worker (can use the workers considering Arnhem will have three or so merged)
Decide to chop the forest next to Haarlem, since it has few tiles to work with, due to swamp and jungle
IBT
Settlers appearing everywhere.
We get the Forbidden Palace notification.
Koreans are building the Great Wall
The Americans are building the ToA and Great Wall
Portuguese, ToA and Great Wall, cascade is still in effect
Turn 4, 1400 BC
Workers conveniently block settler pairs
IBT
Utrecht warrior -> swordsman
Portuguese are building Sun Tzu's
Turn 5, 1375 BC
Mongols have workers for sale, but I don't want us to have a GPT deal during our TGL build.
Spot dark pink border, seems we found the Incans.
IBT
Mao wants 21 gold, we happily fund the party treasury
The Mongols want an Alliance vs the Chinese and a right of passage, I fail to see where we benefit.
Koreans start on the Statue of Zeus, guessing they bought ivory from the Chinese
Mongols start on ToA in time of war
Turn 6, 1350 BC
We meet the Incans, they appear to have horses and iron.
I realize I could just plop a warrior on the orange spot.
IBT
lots of settlers
Amsterdam settler -> settler
Maastricht worker -> harbo.. oohh right, no mapmaking, curragh for now
Turn 7, 1325 BC
America revolted to Monarchy
We found Delft -> worker
We spot red borders past the Incans
Two turns until we max the hague
Utrecht is building 6spt swordsmen
IBT
Portuguese galley turns around once our warrior got the the orange-ish spot.
One Mongol settler pair is still trying to get in though
Americans are building Hanging Gardens
Turn 8, 1300 BC
We meet the Bablonians, they have a ton of gold, 431, they're in Monarchy together with the Americans and Portuguese. Looks like we're in the classroom with the dumber students.
IBT
Americans complete Great Wall in New York
Babylonians switch to Hanging Gardens, Portuguese switch to Sun Tzu's
Turn 9, 1275 BC
Got six forgein units in our territory now.
Merge first two workers to The Hague, runnign at 10 spt now. An extra shield would be corrupt unfortunately. So, I'll chop another forest SW of Eindhoven.
IBT
Mongols are really annoying me, trying to walk through our territory.
Utrecht swordsman -> swordsman
Mongols build ToA
Chinese complete the SoZ
Turn 10, 1250 BC
Hire scientist in Middelburg to prevent rioting
With the deal with the mongols ended, we now make 23 gpt. Palace in 16 turns, literature in 16
Mongols have one worker for sale, but they ask over 150 gold for it. I rather save up for swordsman upgrades.
IBT
Amsterdam settler -> settler
Turn 11, 1225 BC
It appears there's an island right off our western coast.
Looks like Portugal just beat us to the blue spot, you know you're doing something wrong when the AI agrees with your proposed city placement.
IBT
Portuguese found Faro on our doorstep.
Baby's start Sun Tzu's
Portuguese finish ToA and Hanging Gardens
Turn 12, 1200 BC
Ugrade warrior to swordsman
IBT
Groningen catapult -> catapult
Middelburg worker -> catapult
Holwerd curragh -> catapult
Baby's start on Sun Tsu's again
Turn 13, 1175 BC
We have a traderoute with the mongols, they ask 12 gpt for now though, that wouldn't help us.
I switch Maastricht and Holwerd to catapults. At this point we met everyone. Curraghs are past their usefulness.
IBT
Spot half a dozen Chinese horsemen racing for mongol empire.
Haarlem barracks -> chariot
Turn 14, 1150 BC
China revolted to republic
IBT
Amsterdam settler -> settler
Utrecht swordsman -> swordsman
Eindhoven barracks -> spearman
Turn 15, 1125 BC
With two settlers under way, we've run out of good settling spots, will build three spares before switching Amsterdam to barracks.
We uncoverd a bonus grass tile SW of Eindhoven
Found Breda -> catapult
IBT
Delft worker -> catapult
Turn 16, 1000 BC
Nothing
IBT
Nothing
Turn 17, 1075 BC
Baby's become a republic
IBT
nothing
Turn 18, 1050 BC
We can buy spices from the Mongols in exchange for Ivory and +2 gpt. I decide to take it, it will allow The Hague to produce more shields.
IBT
Spot a retreating chinese horseman, I just realize we need to get the settlers in place for poaching ASAP.
Amsterdam settler -> settler
Eindhoven spearman -> spearman
Maastricht catapult -> barracks
Haarlem chariot -> chariot
Turn 19, 1025 BC
Mongols have entered middle ages
Portuguese have lots of gold
Merge another worker to The Hague, size 8, 12spt, palace in 6. We can get it to size 9.
Found Leiden -> catapult
IBT
Babylonians and Incans are at war on the other continent.
Utrecht swordsman -> swordsman
Turn 20, 1000 BC
Switch Maastricht to settler as a hopeful pre-build to harbor, next player needs to do the math on that.
Due to the worker merging we're down to 9 workers at this point, so if the next player feels it's helpful, he might want to switch back some cats to workers.
1 West of Eindhoven, workers are chopping down trees, so The Hague could work at size 9. The extra shield won't corrupt.