Turn 1-50

I agree. The most important point in early game, IMO, should be meeting other teams ASAP. Second is to manage our empire as well as possible without risking the first point.

If meeting other teams is very important, then if we manage our empire well we should be able to research hunting and build several scouts.

The scouts will meet teams faster and/or more reliably than the warriors will. And they are cheaper. Plus we get to keep our warriors for MP duty or fighting off barbarians.

The scouts can move 2 tiles until barbarian warriors and archers show up, then then can move 1 tile per turn and save a movement point each turn. If they move 1 and reveal a barbarian warrior/archer/bear then they can use their remaining movement point to move to safety. Otherwise they move one per turn.

A scout moving in the above way will much more likely survive to meet several teams then a warrior would. A warrior moves 1 per turn and will stumble into barbarians. Requiring it to heal at the very least.

A scout could also just move 1 every turn even before barbarian warriors and archers show up if we want to be more conservative and would be even more likely to survive to meet several teams.

A scout is also less threatening to other teams I would imagine.
 
Meeting other Teams ASAP is critical in these games yes. But remember that equally important is how we deal with other teams when we meet them. Saying something of substance right away is very important... Making some kind of offer to them (OB, NAP, Border treaty) right away...

These are things we should be thinking about right now... So that when we meet another team there are not whole days of "Soooo we just met somebody, what do we want to say?" We might meet someone the same turn somebody else meets them and we will have just one chance to for instance get that NAP with our neighbor Boadicea of Zulu before she makes a NAP with her other neighbor and decides to take advantage of it to attack us.

Sending out warriors in 2 (or even 3) directions ASAP is a top priority AFAIC.
 
The turn has flipped, and our Worker should have completed. There has been a lot of discussion about our overall goals. Is everyone still in agreement that for this turn, we should build a warrior while continuing to work max food (FP)? For the current warrior's move, is there still agreement that he should go 4 this turn?

As far as the screenshots, I'd like to request that the TurnPlayer take a look at the event log, so we can know if a religion was founded. Thanks!
 
I'm still on board with everything YossarianLives has mentioned. As for the discussion about getting units out to explore. I back that strongly. I seriously doubt that anyone will be killed with a warrior this game, but I do expect that a team will be killed by a neighbor who they might otherwise have allied with if they'd had more time to talk.
 
I started threads to discuss what to do when we get our first contact, and for general strategy, since those are not day to day turn activities but longer-term planning.
 
Logged in and played our turn per Yossarian's request. Went with the agreed upon moves: started warrior (finished in 8 turns), started farming the corn, continued to work flood plain, move warrior 4 onto the forest, revealing a grassland tile.

Nothing new to report. Checked the event log and no religion founded yet. I will wait for one of our turn loggers to properly update the status thread unless someone has a burning desire for me to log on and get screenshots
 
In the SP demogames, we used to post an end of turn summary like "End of turn xx, n gold (+/-n) at 80%/10%/10%, tech xxx done in n turns, build yyy done in n turns". Along with a log of actions taken during the turn. Would that be useful here so we don't need to break out a magnifying glass and look in the screenshot? I don't want to add work if nobody else wants to see it. ;)

Kinda like what was just posted, but do it every time...
 
I think that kind of synopsis would be helpful in this thread to keep the discussion going.

Are we still wanting turn loggers to handle the task of posting screen shots? Having separate turn loggers is a great way to allow for more active participation and it take some of the burden off of the turn players.
 
Sorry for the delay in the screenshots. They are now posted, with a rough copy of what cav scout have done as well in my regular turn update. :)

Your idea is a good one, Daveshack! I could start doing that if you'd like, just to get into the habit. Just don't make me and the other turn loggers have to state a long list (example below). It seems I am the defacto turn logger for now, and I'm enjoying it a lot. I don't mind playing the turns either - but if you would prefer to take over the turnplaying cav scout, just let me know, as your point about participation for as many team members as possible is a very important point.

In regards to the turn log, I don't think something like this will be needed - people can take a look at the screenshots and stuff, imho:

Indira - Building worker - 3 turns left.
Whateverton1 - Building warrior - 5 turns left.
Whateverton2 - Building Monument - 2 turns left.
Nowhere - Building Granary - Whipped - lost 1 pop.

Obviously, stating things like whipping etc is important. But having to do a "countdown" for all our cities, our gold reserves, our beakers etc is going to be very tedious (unless we can split the turnlogging between several people - aka. 1 person does what I do with the screenshots, and another deduces the necessary information out based on the screenshots and post it in a separate post). I may have misunderstood your intention a bit though, which is why I write out the example to see if that's what you meant :)
 
Caledorn you have been doing a great job so far and I know the whole team is impressed and appreciative!

I would prefer to be the back-up turn player and also double check the micro before end turn when I have time. I agree that it is important for us to get as much active participation as possible. If anyone wants to play the turns I am all for it! As long as we continue to have a good robust discussion and the turn player is careful to execute the will of the team we will be good. :)

As far as logging the turns I think the important thing for the state of the empire thread is plentiful screen shots and a brief summary of major events (like it has been so far). For the turn discussion thread I would say the more detail the better as this will help to fuel the discussion and keep folks active.
 
Caledorn you have been doing a great job so far and I know the whole team is impressed and appreciative!

I would prefer to be the back-up turn player and also double check the micro before end turn when I have time. I agree that it is important for us to get as much active participation as possible. If anyone wants to play the turns I am all for it! As long as we continue to have a good robust discussion and the turn player is careful to execute the will of the team we will be good. :)

As far as logging the turns I think the important thing for the state of the empire thread is plentiful screen shots and a brief summary of major events (like it has been so far). For the turn discussion thread I would say the more detail the better as this will help to fuel the discussion and keep folks active.

Thank you for the vote of confidence! :)

I will continue doing the turns then, in accordance with the team of course. We have a clearly defined path for many turns to come, so the most important part for me (and the backup turn players) right now is reaching consensus every turn about where to move the warrior. And obviously if you or any other turn player feels like logging in to do a turn, go ahead and do so. Just remember to not end the turn before a turn logger has logged in to take screens :)

Sent from my HTC One X using Tapatalk 2
 
Speaking of the warrior I think our next short term goal is to get to that desert hill to the NW. We can go the super-safe route of 1-7-8 or the still-very-safe route of 4-7. I would vote for the latter as the only possible danger would be from a panther (50% odds) in those two fogged tiles west of the lake to the north (highly unlikely).
 
Yes, Caledorn has been doing an awesome job of playing the turns. He always confirms the team opinion whenever there is doubt, gets the turns played in a very timely manner, and reports the turns with great screenshots and summaries. Many thanks for a job very well done!

If there is interest in it, I wouldn't mind posting a detailed summary of the turn (each city build, turns remaining, progress on research, individual unit moves, etc.) behind the turnplayer's screenshot posts in the State of the Empire thread.

As for the warrior, I kind of like 4-4-4-4-4-4 to get us all the way onto the grass hill across from the desert to our northwest. This keeps us within three turns of Indira the whole way. Only half the moves are in protective tiles, but being right on our borders drastically cuts the chance of barbs spawning around us (because there is less fog). 4-7-1-7 let's us see a little more, and keeps us on more protected tiles, but it does put us in a more vulnerable position if another team shows up and our warrior is too far away to get back to protect Indira.
 
I agree with the 4-7 strategy, I think that will be safe enough, and it will be valuable enough to see what's over that hill. I don't believe there's a serious chance of us being killed by an enemy warrior. But if we wanted to make everyone feel better about it, we aren't at war, and aren't locked into a turn order, we could make our move to 7 late in the turn to make sure nobody appears on the horizon on the same turn we move away from the capital. I don't know if it's entirely ethical to plan it that way...
 
Yeah, I can add a tab or two on the spreadsheet for our build and micro plan.

Edit: I have created a "Domestic Info" tab in the spreadsheet. If you get a moment, please glance through it to make sure that everything looks correct. I hope the micro experts who have been testing out the most efficient start especially look through it and revise/improve as necessary.

For those who have not been following the Demohacking thread, anyone can access and edit the shared GoogleDocs spreadsheet by going through our diplo.civfanatics email account. Or, give me your email address and I will add you to the list who can view and edit the spreadsheet. You can also add yourself through the diplo.civfanatics account.

Here's a picture of what it looks like.

MicroPlan-1.png
 
Good job, Yossarian. Even if I did not yet check in details, it looks neat. Keep up the good job.
 
The turn has flipped. The spreadsheet image above shows city build, tech, and worker & micro plan through T21. Again, please speak up if any of these could be improved. This was the micro plan laid out by the experts as best as I could tell.

As for the warrior move, I think 4-7 had pretty broad support.
 
Thanks for playing the turn Caledorn. Since nothing new was revealed, I don't see any reason not to stick with 7 as the next move. That should reveal a good number of tiles.

So, do we know for sure that the water tile hidden in the fog to our West is ocean? The only tile we can see adjacent to it is a plains hill. We should be able to check that hill to see if it is on fresh water.
 
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