Cav Scout, I don't think 7,1 will put us on a forest in two turns. 7 Sends us to the silk, and 1 from there is an open grassland tile. Do you mean 4(west onto open plains), 1 (sw onto grassland forest)?
I see there's a plains hill 4N-1E of the capital, I wonder if we'd be able to see the same territory from that hill in a few turns if we instead stuck to the forests and only crossed open terrain near the capital where we'd be able to see nearby barbarian animals (1-4-4-7). It's speculation that we'd be able to see the same territory, and that we'd be able to see any nearby animals, but I feel like it's a safer option.
This is what I have in mind. Bring back the warrior to Indira and postpone the exploration with few turns. We have already good chunk of visible land to plan for city2 and cuty3. Till after then we will have more scouts. Better be safe than be sorry.I think we can play it a bit safe and just keep the warrior within 3 of the capital until the slowly built warrior is 3 turns away from finishing.
I am not saying to put our warrior in Indira on garrison duty. Just be so close that there is no tile where someone can get out of the fog by peace-time double moving, then declare war first normally in the next turn and capture Indira 2 turns after we saw him at all. This means that we need to be at most 2 tiles away from the city tile of Indira. We can of course leave the turn unfinished to be able to be playing first in each new turn, giving us the freedom to scout 3 tiles away, but that will be slowing the game and requires a turnplayer with lot of free time and flexible sleep/awake schedule
(I think we already have one such lol )
Your senses are not lying to you, good Sir![]()