Fanta finishes horse, starts sword (CoMa)
Ryt Galley -> Galley (CoMa)
Charnel Galley -> Galley
KD rax -> Walls
Uxmal on Iron island stays disconnected from the network to keep building warriors.
Zoi needs Sci to counter unhappyness
Switch Boro from Horse to Sword (due in 1)
Switch Savannah to Aquaduct (CoMa)
Fortified JT in KD.
Send warriors north to block potential C3B landing points; releasing horsemen soon.
Sending 4/4 JT next to C3B warrior, for future GA. Moving damaged JT to the east-point for galley watch.
Send the AC to the "coast watch and retreat" drill. Sending a Horseman from KD to release him soon.
Moving 1 of Charnel's galleys to such a position that it can attack the C3B galley if they galley drops off Immo's next to the city of Emp, while the other one stays to ferry duty; when needed. Rest of the galleys to KD; fortified.
I can hire scientists to get Feud in 2; at +43 gpt (0% sci) or get Feud in 1; at +1 gpt. Discussed with our President and decided that 84 gold for a 1 turn delay is wise.
In the screenshot below is visible:
The AC dance to scout for galleys.
The warrior for jungle scouting.
The damaged JT for Eastern-galley scouting.
The 2 enslaved workers and the transport galley.
The fully healed JT shadowing the warrior.
The horseman on his way to release the AC.
Not visible:
The KD units; 2 spears, 1 JT, 1 warrior, 1 horse, 5 galleys.
For the next turn:
Please advise me on:
What to build in Unlucky harbor, Charnel, Zoi, Cheetahpolis.
What to do with the "jungle warrior", Galleys in KD, Galley in UH.
Where to build the City "in the hills north of KD" with the Zoi settler.
Where to build the settler which completes the Iron Island cities.
What tiles to block with warriors.