turn 133 - 90ad

Thunder Falls: FP -> horse
Zoi: settler -> horse
Ryttyla: pike -> pike
Khazad: MDI -> walls
Savannah: Aquaduct -> horse
Kamina: rax -> horse

adjust Borodino to be at 15 spt. Chrys to 3pt, Duck Pond to 4 spt, Cheetah to 8 spt (switched to MDI), Charnel to 12 spt (switched to Aqua, due in 1), Khazad to Aquaduct 13 spt , unlucky harbor to 6spt, Coba to 2 spt, Uxmal to 2 spt, Provopolis to 2spt, ake to 3 spt,

CoMa orderd Klixus' scientist to hill but that causes unhappyness, so he moves to grassland.
Magnopolii can't use Iron mountain as Chrys is using it. Uses hill instead for 2 spt.
Set Zoi to growth. It delays building of horse by 1 turn, but increases production very soon.
Uxmal couldn't sustain the scientist, needs to be a clown.

Moved northern horse 1 south. Fortified.
Send fleet home. Renamed Edward - warrior to Edward - MDI. Cancelled the 25 gpt deal with CDZ. Upped science: Mono in 6 @ +6gpt instead of in 7 @ +35 gpt. We should be able to get it in 5, as we are on the border of 5 turns and cities will grow and get more commerce.
Loaded AC's swords and MDI's into ships in KD. Also loaded the settler in a ship.
Fortified lookou JT on the coast. Ordered the other 2 to KD.

Thunderfalls build a AC, send to KD. Settler in Zoi to Charnel. Pike in Ryt to KD.

Issues for the next turn:

What to do with the KD settler ?
KD: aquaduct or walls ?
Savannah: market or units ?
TF: market or units ?
Ryttyla: market or units ?
Do we just produce regular units or build rax in: Or, Cheetahpolis, Emp.
What to do with Zoi - if settlers or workers then it would benefit from a granary, If for units it would benefit from rax and aquaduct.

1 thing I'd like to share with you; we are number 1 in MFG goods (shields) !! :goodjob:
 
Rik Meleet said:
1. What to do with the KD settler ?
2. KD: aquaduct or walls ?
3. Savannah: market or units ?
4. TF: market or units ?
5. Ryttyla: market or units ?
6. Do we just produce regular units or build rax in: Or, Cheetahpolis, Emp.
7. What to do with Zoi - if settlers or workers then it would benefit from a granary, If for units it would benefit from rax and aquaduct.

1 thing I'd like to share with you; we are number 1 in MFG goods (shields) !! :goodjob:

1 - it is up to CoMA. This is obviously the combat settler.
2 - Aqueduct certainly since for extra 30 shields (walls cost 20) we get the same defence bonus plus lots of other goodies from the size 7 city including unit support.
3 - Close call. Might be units for now but market would be great imo.
4 - Definitely market. And join a worker there for size 7.
5 - Again close call. Units for now bu market keeping in mind (??)
6 - Regular would be rather useless in combat. Apparently barracks needed but may be a few pikemen for military police and just in case the war goes wrong. Still regular pikes are poor fighters against Immortals.
7- Zoi does not need a granary since it can grow in 3 turns or even in 2 turns. Aqueduct might be OK but the city has too much food and bringing it to size 7 will delay the growth. Might be worth keeping on settlers or workers. A very close call indeed.

Actually, the Unlucky Harbor needs a temple and rather badly. This would claim lots of productive tiles for many cities.

MFG stats are good but this is not the actual production which goes into builds. Still a closest match to that particular number.

Horsemen might be good at attacking Immortlas but only in the open. AC and MDI can be used to attack them on forest, accross the river and on hills and we better don't let them on mountains since even with AC it would be a very close call especially against elites. It is very strage they dont have spearmen cover up for wounded Immortals. When attacked by horsemen and the horsemen retreat, spearmen underneath can come very handy. But it is not some required tactics, it just improves survival of their units. Apparently, it might be more easy to kill them then.
 
Please load the settler on one of the galleys next turn...that is for the Fortaleeza raid
 
I knew I had a funny feeling about thoes Fortified Immortal Stack.
 
If C3B sunk our galley, have they sent us a combat log? If they didn't, they've broken hte game rules... I at least found no log in the msdg email inbox...

Please post a note to them if we never recieved one.

And I'm very happy with the current state of our productivity; let us use it to the maximum and beat C3B with the amount of troops: they only have spears so far: an easy prey for our better troops.
 
Ankka said:
If C3B sunk our galley, have they sent us a combat log? If they didn't, they've broken hte game rules... I at least found no log in the msdg email inbox...

I don't think they have to send US a combat log, maybe just to the admins. And have we sent one?
 
Here ya go, Rik. :)

4.4 - Battle Log

Description: For all combats, teams must submit a log of what units attacked, retreated, died, won, etc. from each battle on that turn to the team they attacked. This includes the capture of units and cities.

Verdict: Failure to email a log to the game staff of all combat actions is a violation of this rule.

Punishment Level: Yellow (Warning), Yellow/Orange (case by case basis)
 
Description: For all combats, teams must submit a log of what units attacked, retreated, died, won, etc. from each battle on that turn to the team they attacked.

Seems like they have to send to us if they attack us.
 
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