Turn 143 - 270ADl

Fight it out valiantly and with honor. Let us not pull a GCA and fulfill our bad reputation.

Also, why scurry to the island to prolong our misery? We've already been voted off the island with Immunity. It's a bit late to make a 1cc Spaceship Victory bid. :lol:

And RM, I wasn't dwelling on the past as much as defending my proposals of the past. Maybe now when I have an idea, you guys will be more apt to listen to me. :D
 
Yeah fight it out, but still do the North Western two tile island bid.
Kamina Range defense line will keep the Isthmus safe.
 
In-game honor would say fight on to the bitter end.

Out of game honor would say don't tie up everyone involved with a one tile island play. An analogy would be a chess game with the losing side down to just their king, facing queen+rook or somesuch. In children's games you'll see games like this continue to prove the winner knows how to win it. The pros stop when they know it is lost.
 
5/5 AC VS 4/4 Gallic sword. GS dead, AC = 2/5.
5/5 AC VS 4/4 Gallic sword. GS dead, AC = 1/5.
3/3 horse Vs 4/4 GS. horse dead, GS 1/4.
3/3 horse Vs 4/4 GS. GS dead, horse 1/3.
3/3 horse Vs 4/4 GS. GS dead, horse 1/3.
3/3 horse Vs 4/4 GS. horse dead, GS 1/4.
4/4 galley Vs 3/3 C3B galley. C3B galley dead, CFC galley 4/4.
3/3 MDI Vs 5/5 Mounted Warrior. MW flees 1/5, MDI 3/3.
3/3 MDI Vs 5/5 Mounted Warrior. MW flees 1/5, MDI 2/3.
3/3 MDI Vs 5/5 Mounted Warrior. MDI dead, MW 3/5.
5/5 AC Vs 5/5 MW. MW dead, AC 1/5.
3/3 horse VS 1/5 MW. MW dead, horse 3/3.
4/4 horse VS 1/5 MW. MW dead, horse 1/4.
4/4 horse Vs 4/4 MW. horse dead, MW 2/4.
4/4 horse Vs 4/4 MW. MW dead, horse 2/4.
4/4 horse Vs 4/4 Immortal. Immo dead, horse 1/4.
 
And our north.

After saving I spotted an Immortal coming across the red arrow. That is a C3B "double move". That is not allowed.

the rules said:
3.4 - Using GoTo/Auto-Explore/Auto-Workers to get extra movement

Description: The last team in the turn order can issue the ?GoTo? command, and have a unit move twice before the next turn begins. This is very strong in war-time. Every Civ has that option, that's why it is stipulated that no one use go-to. Note: This does not provide an extra turn of movement, but rather advances the timing of that movement (ie. 2 moves in turn 1, and 0 moves in the final turn of the task). Similar results can be achieved with auto-explore and auto-workers.

Definition: This can result in the last team to play in a given turn, the ability to move their units twice before another team could move in between

Exception: Automation of worker tasks (roading, mining, irrigating, etc.) is permitted. Stack & individual unit movement that concludes within territory currently (when order is given, not when units arrive) visible (ie. not unexplored and not in the fog of war) is permitted. Automated moves are subject to administrator oversight. Contested moves that result in an unfair advantage (ie. arriving at a location before another team that would have arrived first, but wasn't using automated movement; reinforcing a poorly defended city or location; etc.) will remain a violation of this rule.

Purpose: To prevent the unfair movement of units; especially during war time.

Verdict: Getting two moves out of a unit or units before you opponent can move through any means is a violation of this rule.

Punishment Level: Once - Orange (1-5 turns), Repeat - Red (2-10 turns)
 
The way things have been going I wouldn't be surprised if the double move is bait to see if we will protest. Our ability to join other teams in the final might be judged by how we act.
 
Just protest on the Double Move, and see what the court comes up with.
Maybe this will be the technicality that spells C3B's end. They do not have any legal slack anymore.
 
guys our ass is going to get a whooping i say we approach a team and threaten to give all our cities to one of the other teams if they dont help us, that will force them to help us in some sorts out of fear of giving all our cities/resources to another....we can rebuild our strength from wat ive read our reputation is already in tatters why do we care now it is obvious they dont like us and what is not honourable about not using every means at our disposal to save our nation from distruction...i know im not seen as an experienced player as the rest of u and that my ideas have not appealed to uppl but come on this is it im sorry im not experienced as u guys or veteran of the many other games uve played but this is the best sholt we have why are u guys so eager to face defeat and certain death...yes i say we move to the iron island fight the last great battle but one where we can win!!!! im gonna to poll this immediately whilst we still have time
 
ali said:
guys our ass is going to get a whooping i say we approach a team and threaten to give all our cities to one of the other teams if they dont help us
In a situation where every other civ in the world is invading us, this would just be handing them the game. A massive SoD is right outside our capital; the game would be over in one turn.

Even in another situation I wouldn't do this.
 
the team that helps us we can reward them by a few cities....why not?? im curious? it will give us a chance
 
The team that helps us wants us dead! By giving them cities that they would have to spend time conquering, you're only speeding up our demise. What would you do in their situation: spend five turns wiping up CFC resistance, or accept all CFC cities, spend twelve turns marching to C3B, blow your reputation, and spent fifteen turns destroying C3B? I would choose the former any day.
 
but look at this u are on the verge of destroying your mortal enemy and than all of a sudden your mortal enemy gives all their cities to another nation all that preparation all that work to get the necessary forces into the attack wasted??? and than not only will the scales tip in favour of a diffrent team u risk the loss of a game...alternatively u could spare your mortal enemy and turn on your allies weild great power over your former enemy still and the balance power still in your favour (if we were to go to my prevous plan)...wat would u chose??
 
ali said:
but look at this u are on the verge of destroying your mortal enemy and than all of a sudden your mortal enemy gives all their cities to another nation all that preparation all that work to get the necessary forces into the attack wasted??? and than not only will the scales tip in favour of a diffrent team u risk the loss of a game...alternatively u could spare your mortal enemy and turn on your allies weild great power over your former enemy still and the balance power still in your favour (if we were to go to my prevous plan)...wat would u chose??

ali,

What you may not understand is this: This is the first of two rounds, and only the top three teams in this game move on to the next round. So when these three teams have earmarked that unlucky fourth team (us) for destruction, there is no amount of coaxing that will unlock such an alliance.
 
okay than makes sense, my apolgise, now i say we give all our cities to one particular team to trigger a war amongst the other nations once they have crushed us alternavely we raze all our cities as an act of desperation but i perfer the 1st idea better of the two i have just mentioned
 
Why in the hell are we still advancing on C3B!!!!?

Protect our homeland! We were not that far away from our road netork!

Remember that CGN's UU has 1 movement(EDIT: my bad...it has 2) and CDZ's MWs are weak defensively. Riding our AC's up to fortified C3B Immortals was not the move to make.

We can put up quite a fight if the correct moves are made. Let's have a moral victory where we confound their victory prediction of "5 turns and out."

EDIT: was wrong about Gaelic Sword. We still have 3-to-1 home court movement advantage on our home turf if we bring our ACs home. We don't need to prove anything to C3B now. We need to survive.
 
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