3.4 - Using GoTo/Auto-Explore/Auto-Workers to get extra movement
Description: The last team in the turn order can issue the ?GoTo? command, and have a unit move twice before the next turn begins. This is very strong in war-time. Every Civ has that option, that's why it is stipulated that no one use go-to. Note: This does not provide an extra turn of movement, but rather advances the timing of that movement (ie. 2 moves in turn 1, and 0 moves in the final turn of the task). Similar results can be achieved with auto-explore and auto-workers.
Definition: This can result in the last team to play in a given turn, the ability to move their units twice before another team could move in between
Exception: Automation of worker tasks (roading, mining, irrigating, etc.) is permitted. Stack & individual unit movement that concludes within territory currently (when order is given, not when units arrive) visible (ie. not unexplored and not in the fog of war) is permitted. Automated moves are subject to administrator oversight. Contested moves that result in an unfair advantage (ie. arriving at a location before another team that would have arrived first, but wasn't using automated movement; reinforcing a poorly defended city or location; etc.) will remain a violation of this rule.
Purpose: To prevent the unfair movement of units; especially during war time.
Verdict: Getting two moves out of a unit or units before you opponent can move through any means is a violation of this rule.
Punishment Level: Once - Orange (1-5 turns), Repeat - Red (2-10 turns)