Turn 147 - 310 AD

Rik Meleet

Top predator
Retired Moderator
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Apr 11, 2003
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Nijmegen Netherlands
I have no time at the moment, just look at the screenies and comment on them.

2 pikes and 6 Immo's near "CFC never surrenders". Defense = 2MDI, 2 galleys, 1 AC and 1 (brazilian) settler.

9 Gallic Swordsmen near "East Point". Defense = 1 pike, 2 galleys, 1 horseman, 5 AC's. In the neigbourhood are 3 horsemen, 1 AC, 1 JT.
A little further away are 1 AC, 1 JT.
Some distance away are 6 horsemen.
 
just exit the settler into the lake and burn their city, sending a galley or two north to distract them.
 
Also, kidnap a worker in the West, return him to the stack and build a fortress on that hill.
 
I think we should leave only one or two galleys in the lake and send the rest out around the world. CDG(Catch da Galley). Perhaps the facade will work.
 
Provolution said:
Also, kidnap a worker in the West, return him to the stack and build a fortress on that hill.
Do you know how long it will take for a worker to build a fortress on a hill in anarchy? A bit too long I'm afraid.

Try to take out some GS will AC. Then load and abandon. They'll wonder what we're up to... :lol:

I agree with what Goonie said too.
 
I've posted a message at the UN that CFC tries to play within the 24-hour period, but can't be certain.
The save came tome at about 19:00 (7pm) CET. On Tuesday evenings I am not able to play civ. I'll do it first thing wednesday evening; which is about 19 to 21 hours from now.
 
I suddenly start to feel guilty about our idea. :sad:
It's not going to lead to victory, but is delaying the inevitable. The fun of the game is gone anyway.

How come we have voted for this plan, but voted against the plan to build a city on the one tile island?
Now that might have led to victory. Still slim, but at least it had a purpose.
 
I still wanna see us land on that 1 tile island, we can work on a spacerace victory! tech brokering could get us ahead if we are good
 
This one is too original not to try, Matrix. :D We may as well get a "frustration thread" for ourselves at the UN.

I take it Rik doesn't want me playing the save, so I guess we wait. I don't know why the other Horsemen are so far from East Point. If we'd have attacked the GS' last turn, we may have been in a better position to take out the CDZ MWs that are the next wave. Oh well.

BTW, shouldn't we be posting elections at this point? I think we will last beyond Turn 150 now. ;)
 
Honestly, there are really no need to hold elections. That is beyond the hated political correctness. We are doomed and we only need to stay in there till its over.
 
Well it is the end of the game, but we still insisted that C3B be punished for violating the rules. Not holding elections would seem to be going against what we preach.
 
There is nothing in the Constitution about in-game situation. Elections are due and should start imo. It is already a bit late but better later than never.
 
Before turn 150; we won't have cities left, thus no locations to vote. Our preferred government = anarchy; who are we going to vote for ?? :lol:

P.S. nominations had started before the CDZ and CGN tourists took over our beaches. When they leave; we can continue.

P.S. I'm electable for turnplayer.
 
Well, Emp. is ambassador to C3B again. Hopefully he can sweet talk them like the good ol' days, you know, before the butt whuppin'. :lol:

@ Rik: We can vote on our boats. ;) It might be a fun idea to pick a galley that we each want to be on and see who can live the longest.
 
The units north of East point can't reach safety over land. Send in the "East Point fleet" to pick them up. I renamed the 3 galleys "Catch Da Galley 1" 2 and 3.

The western horsemen stack can never reach East Point in time. And are vulnerable to sneak attacks because it can't see all 25 tiles around. I move them to the hill NW - NW where it can see 25 tiles. And we can use that stack to irritate C3B more because we can threaten to strike them again.

Renamed "East Point" -> "Home of the Brave"
 
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