Turn 90-99

Our warrior in Loco should take the time to walk along the coast. Revealing those coastal tile will let us open trade when we get sailing.

We have a bit of exploring to do just south of Polynesia for the same reason. But with a new band of barb warriors just popping up just how should we do it? Garrison with the warrior explore with the axe and rely on the axe in Ploughland to reinforce?

Let’s keep an eye on our NE warrior to decide where to go.

Chowderton needs a new build. Granary may be a good idea, but it I also like to have barracks in a few of the high production cities.

Other news; Marble town will be settled in 2 turns but we need a name. Also, if some else gets the next save next turn, one of the priests in Wheelville can get back to real work on one of city tiles.
 
Sorry guys, been kind of busy lately. Just caught up to speed on this game.

The barbarian axe is gone. Of all the places it could have moved to cause trouble for us he chose to attack our melee specialist axe on the hill, resulting in slight injuries to us.
Yeah, barbarians are generally very stupid - they'll attack whatever unit is in range, regardless of the odds against them. On the other hand, the AI for the civs in the game is more intelligent, as they'll actually weigh up whether or not there might be better targets before just attacking whatever unit is in sight.

We have a bit of exploring to do just south of Polynesia for the same reason. But with a new band of barb warriors just popping up just how should we do it? Garrison with the warrior explore with the axe and rely on the axe in Ploughland to reinforce?
Use the Axe to take care of the barb Warrior, then send our Warrior out to explore. Better to keep the stronger units at the city, just in case of an emergency (eg a couple of barb Axes).

Chowderton needs a new build. Granary may be a good idea, but it I also like to have barracks in a few of the high production cities.
Get the Granary first. Then get the Barracks afterwards, so the benefits of the Granary are being applied as early as possible.

Other news; Marble town will be settled in 2 turns but we need a name. Also, if some else gets the next save next turn, one of the priests in Wheelville can get back to real work on one of city tiles.
Hmm, name suggestions... how about Magadan? (I've always been fond of that name, used it in several PBEM's of mine as my capital.) Anyway, just an idea. :)
 
Isn't Magadan a city in Russia?
Try finetuning Chowdertown to get the Granary and a new pop in the same turn.
 
Try finetuning Chowdertown to get the Granary and a new pop in the same turn.
Are you sure this will work? I'm asking because in civ3, if you finished a granary on the same turn as growth the granary effect wouldn't be applied before the next time the city grew. But I don't know if this is the case for civ4?
 
Our axeman in Polynesia had a 100% to kill the barbs so I just went for it. Our warrior is on his way down the coast and after our worker finishes the road he can mine those hills to get the granary built.

Our warrior up north has found another band of barbs so fortified in the forest to meet them.

Marble Town (or Magadan) will be founded next turn, not sure what we need to build there. Our Axe needs a few turns to heal before marching to the tribal village.

The warrior in Loco has explored the coastline and can head back west now.

Chowderton's fishing boat sailed out to the clam fields. As a result population will grow next turn. Both of them working mined hills will finish the granary in about 7 turns by then Wheelville may be able to let them work the pigs to grow quickly to pop 5.

Sinsburg's culture expanded, but the workboat is still a ways off.

Please stop by the new strategy thread.
 
Isn't Magadan a city in Russia?
Yes. But incidentally, I only realised that a few months after first using the name in my Civ4 games. Quite a remarkable coincidence. :) (Or perhaps it was just my subconscious memory, or something.)

Are you sure this will work? I'm asking because in civ3, if you finished a granary on the same turn as growth the granary effect wouldn't be applied before the next time the city grew. But I don't know if this is the case for civ4?
You're correct, Theoden - the Granary works differently in Civ3 to in Civ4. :) Rather than food being stored from the first pop point after the Granary is built, food is stored immediately after the Granary is built, and is applied to the city when it next grows.

Example: City is pop 3, 20/26 food towards pop 4 when it finishes its Granary. There are 6 food points left to fill up before the growth, so when the city grows, half of that amount (1/2 of 6 = 3 food) will be stored. After that, the Granary will appear to work the same way as in Civ3 (for example, when the city reaches 28/28 food to go to pop 5, 1/2 of that [14 food] will be stored).

The difference between Civ3 and Civ4 is only slight, since it only effects the first pop built after the Granary. But I believe they changed it to work that way to minimise micromanagement (ie you now don't need to worry about making sure your city is at the optimal point just before growing another pop before you build your Granary). :)
 
Warrior in the north going south? Perhaps ask the Alohans which way to go?
 
For that exploring warrior; after he heals how about climbing that forest hill first, I'd bet thats a dead end up there. Then he can go down that land bridge with confidence.
 
425 BC turn 98

(Lost my internet connection just I was about to post. Please forgive the lack of pictures, but my connection just can't handle that right now.)

Bunch of micromanaging this turn, lots of good stuff but some sacrifices too.

In Wheelville a priest has returned to the fields, but we still get our prophet in two turns. I stopped working pigs and picked up 4 gold instead which saved a turn on Code of Law, but growth is stagnant.

Chowderton took advantage of the pigs and will now grow every 3 turns, or 9 turns to happiness limit which was how long the granary was going to take. So I set its 1 hammer to build a barracks for right now.

After thousands of years of continuous operation the Ploughland copper mines are closed for a refit. The miners have taken 25 years off to swim in Plough Bay, Hindu Temple will be delayed but growth and commerce pick up saving another turn on Code of Law.

Magadan founded near marble.
Warrior exploring the North West was victorious, but now needs 5 turns to rest before continuing.
 
This turn Polynesia began trading (+1 gold), Magadan starts next turn.
Our treasury is 119 gold, but at 100% science we spend 13 per turn. At 90% we only loose 5 gpt, of course the money we save is money not spent on science but we cant keep it at 100% much longer. Code of Law in 5 then 2 for Massonry and 3 for Civil Service.

Also up next turn:
  • Pop growth in Ploughland an Sinsburg.
  • A great Prophet in Wheelville. Those priests will all go back to work, but we'll keep 2 scientists for a little bit.

Chowderton grows in 2, Polynesia in 3

Notice on the Top City screen that Aloha already has Collosus and it shows that we are building Great Library. Is our secret out?

Offered trade to Aloha: Mysticism for hunting.
 
Notice on the Top City screen that Aloha already has Collosus and it shows that we are building Great Library. Is our secret out?
No, the wonders that we are building which are "in progress" are only shown to us. The other teams, likewise, are the only ones who will see their own "in progress" wonders. ;)
 
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