Turn Date Clock

Legionary119

Chieftain
Joined
Oct 6, 2017
Messages
8
What speed should I be playing this mod on? I've got a slight impression that I'm playing on a slower speed then intended since I'm currently in the Renaissance Era and it's 3000 AD :lol:
 
v37, I heard the SVN version is better? Where do I find it?
Instructions to get the SVN version are HERE. Take it one step at a time and it's actually pretty easy and then updates are a button click process from there.
Oh wait, SVN is some kind of software to play alongside the mod?
No, it's just the way we keep the mod saved in the most currently updated form on the cloud basically.
 
Instructions to get the SVN version are HERE. Take it one step at a time and it's actually pretty easy and then updates are a button click process from there.

No, it's just the way we keep the mod saved in the most currently updated form on the cloud basically.

Alright, I was a bit leery of the idea of updating as I was in the middle of a slow time game and losing progress but honestly it was being ruined by the AI's unable to handle crime AND the revolution mechanic. As fun as it is to watch Empires tear themselves apart it becomes less so when they are an era or two behind me and are trying to deal with a barbaric uprising of musketeers with composite bowmen.

By the way how is the game balanced on the various speeds? Like how fast can I set the game without feeling like I'm having far too easy a time creating OP Mega cities?
 
Concerning game speed:

The recommended speed was SNAIL before the cost adjustment update. With snail most buildings would cost roughly a turn each, and new techs would cost like 3 turns. You systematically reach modern before 0-AD though.

With the great cost adjustment update, SNAIL feels a lot slower. Buildings in fully established cities cost at least 2 or 3 turns to build. New cities are really crippled without some help from caravans or captives to get them started. The historical time frame is much much better though. I started my latest renaissance in 600AD or something. Slightly early but i'm not a Deity ;).

My Advise would be to try the game speed 1 before SNAIL. My guess is gameplay wise that would feel about right. I'm trying it my next game.
If your personal playtime is limited, by all means try the highest game speed and give some feedback =).
 
What speed should I be playing this mod on? I've got a slight impression that I'm playing on a slower speed then intended since I'm currently in the Renaissance Era and it's 3000 AD :lol:

So you picked Eternity or Eon Game speed for your 1st game. What difficulty level did you try?

By the way how is the game balanced on the various speeds? Like how fast can I set the game without feeling like I'm having far too easy a time creating OP Mega cities?

Game balance on all speeds with a basic set of Game Set up Options is not too far off. BUT when you add Revolutions (ON), Tech Diffusion (ON), Win for Losing (On) they distort the Tech research rates. There are other Options that will do this too to a lesser degree. Also Picking Leaders and the Options for Leaders can greatly affect the research speed. Again boosts to research distort the balance as they add too many variable to get a "hard set" balance.

I have worked hard for 2 years to get game balance better. And the Mod is Constantly changing too. So testing and retesting is always needed.
The recommended speed was SNAIL before the cost adjustment update. With snail most buildings would cost roughly a turn each, and new techs would cost like 3 turns. You systematically reach modern before 0-AD though.

I need to list a set of Game Set Up Options for what I call a Basic Caveman2Cosmos game. Because your opinion and experience is weighted by what you've chosen to use Rmi for game set up.

@Legionary119,
Try a New game on Normal game speed ~1000 turns. Use Emperor as your Game Difficulty. Start with a Large C2C_World map with an Everywhere Game start and Low sea level. Use the Default # of AI suggested. Let the AI be random. Use a Leader that is Not Science oriented. Do Not use Revolutions, Tech Diffusion, or Win for Losing. Do not use Choose Religions, or Limited Religions or Divine Prophets.

Do use the Reckless Animals Option but not the Stay Out Option. The Option for whether the animals will fight each other and the barbs I will leave up to you. If they fight there will be less animals, If they don't there will be many animals.

I also recommend the 1 City Tile start Option. This can be used in conjunction with the Realistic Cultural Spread Option.

The rest I will leave up to your play preferences. All the Combat Mod Options are subjective as is the Realistic Seige vs Vanilla warfare options.

Many of these set up Options will have BUG Option counter parts. These you adjust, set initially, in your 1st turn of Play. Save the 1st turn Twice in a Row to lock these BUG Options in.

If you decide to do this, Please report your advancement, ie. when you make the next era by date in the Game Speed thread. Again Please do this it helps with my efforts to balance.

Thank you and Welcome to Caveman2Cosmos.

JosEPh
 
So you picked Eternity or Eon Game speed for your 1st game. What difficulty level did you try?

I was getting back into Civ IV after stopping a year or two so I was playing snail on Settler and just trying to reach the end of the tech tree. I've started a new game on the SVN version but I was originally playing v37 so the issues of the date clock has likely been fixed by now. I've basically set up the same game but removed revolutions and playing on marathon, I figured the most I'd see out of the add on was the occasional rebellion on the AI's side with most of them being instigated by my own spies. Nope, nearly every turn every AI was wracked with revolutions and Empires as big as me were slowly being chipped away and sundered back down to a handful. I was mostly just playing to reach the end game techs but the idea of trying to wade into the mess on each continent was just not fun, plus at the rate things were going I'd be wading into half empty continents with scattered civs and barb cities full of units two eras ahead of the AI.

Okay I'll try out a more serious run next time and see about giving some feed back.
 
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