The best way I see is research lib, take steam and build dikes next turn, in canopus and the other good town we need 4 turns, if we need more, we should consider to whipp in 4 turns, to get an overlay and in 5 turns to build our army cavs is clear, rifling needs 3-4 turns and is then with the civic change ready.
We should say our allies about the plan and its reasoning, if you want, I would like to make a fait accompli, like they are doing.
Without the civic change we can build this turn a missio in Arc for Copper/Aldebaran.
In Vega there are marking for WS, that isn't possible, we 've only +4
for 2 plain-WS, so we build at south coast 2 farms for in the end +2
, so we can then change, if needed. The worker from ferry can split 2 for farming the south, 1 help with WS (I think).
We should say our allies about the plan and its reasoning, if you want, I would like to make a fait accompli, like they are doing.
Without the civic change we can build this turn a missio in Arc for Copper/Aldebaran.
In Vega there are marking for WS, that isn't possible, we 've only +4

