I'm starting to think we should actually assign a single, multi-player experienced turn player for making war related moves. I might be getting the wrong impression from being a little removed from things, but it feels like we're sending our units in circles and getting nowhere because we don't agree on anything and are switching back and forth between plans.
I'm not saying go as far as running ourselves like Merlot, even though it seems to be working for them, because that's not the team we signed up for. But having a general with responsibility and the final say would probably be an improvement.
I think i agree with Irgy about the "general". Anyone volunteers?
I already said i'm good in solo, but a noob in multi, so i don't think i can qualify for this.
BTW, is LP almost out of the fold? I never seen a post from him regarding MM or the war or anything else. And the ton of other members who signed for this team?
I do indeed have a bit more time now that the Sirius intra-team game is done. Also, a 32-player 5-round knockout tournament I was involved with at the German civ site just recently finished after I won the final match, leaving me with more spare time as well.The Sirius intra-team game has finished, so hopefull Lord Parkin will have more time for the demo game itself.
Then, i think it's better we inform Amazon that Rigel is expanding its 3rd ring and that we'll build a library there. No reason to waste research just because we're creative. They have had huge benefits from our research, let's remember to them.
- Why hasn't our capital (or anyone else) built the Great Library? I would have thought this would be top priority for us, given our Academy and access to Marble. Also surprised National Epic isn't up yet, it's quite a powerful tool.
- We should really try to get a 10 XP unit as soon as possible for the Heroic Epic. It isn't that hard to do, but it'll really hurt us if we still don't have it once Mav/Merlot is gone and the tides turn. Could potentially even cost us the game (Heroic Epic is really that good when properly placed early enough).
- What's with all the Spies? What are we planning on using them for? Not sure how much use they're realistically going to be this early in the game against a backwards opponent who seems fairly likely to fold in the not-too-distant future. It's usually better, in my opinion at least, to save them for later when we're fighting rivals on a more even ground (after Merlot/Mav are gone). But maybe there's something I'm missing here... please let me know!
- Vega should really build a Lighthouse ASAP... it's cheap and gives a nice instant food boost. Other than that, it's a good military production city.
- Alpha Centauri doesn't need an Aqueduct right now (queued up). A Lighthouse would be useful there, though.
- Get chopping those forests around Betelgeuse ASAP! Surprised most of them weren't chopped already for the capital, actually, but never mind.
- Rigel doesn't really need an Observatory right now, and I can't quite see why this was prioritised over a Library either (which is cheaper and better). A Lighthouse would be good there though.
- Achernar should really be working the Clam and not the Horse (presume this was to get the Granary built, but the overflow will do that this turn regardless, so better to work the Clam). Lighthouse and Forge are the obvious buildings next.
- Procyon needs a Work Boat for that Clam ASAP. It also needs a Lighthouse.
- Arcturus could use a Lighthouse too. Also, quite a lot of forests here that could do with being chopped ASAP. We're a little bit thin on Workers in this area, perhaps another one or two wouldn't hurt either.
Anyway, that's about all I found with one brief look. I think my most general overall comment would be that with the current tech/alliance situation, it seems best for us at the moment to stop concentrating on building any unnecessary buildings, and instead concentrate on Settlers/growth and military.
With regards to cities: there are at least two excellent city spots south of Arcturus, and we should fill them ASAP (I'm assuming that nobody else has laid claim to that land - it's closest to us after all). Our economy can more than support multiple new cities, and at the present point in the game hammers are far more valuable than beakers or gold, so we need to get ahead in this respect. A few well-placed new cities will help. Growing our existing cities will also help (some of them seem to be stagnant when they have enough happiness to easily grow a lot more).
With regards to military: we should pretty much be working towards simply building Barracks everywhere and starting to pump out units like crazy. We're going to need these units at some point or other, and it's better that we're prepared ahead of time than taken by surprise. To be perfectly honest, our military is rather mediocre at the moment, and it's spread paper-thin... I'd hate to see a surprise attack cripple us in the near future.
Please don't take offence at any of my suggestions - I may not be seeing the bigger picture, these are just initial impressions upon viewing the game for the first time in a long while. Getting answers will help me to get a feel for the game again though.![]()
Well that's the thing, once the ETTT is done the Great Library will still continue to be of use with the extra science and (more importantly) great people. Although at this point we're already fairly far into the tech tree, and it isn't that long until the Great Library will obsolete anyway.You are right that they are very good for teching but there is an issue with that, which I will address below to your ETTT alliance. Perhaps we can focus on those soon, we should build more GP, especially the Great Scientists.
Okay, makes some sense then.The Spies are being sent to Inyjina and the Capital to incite revolts so we don't have to bombard the cities.
Right, but the Lighthouse will still give +1 food on top of whatever else we have. Never say no to a (cheap) free food per turn.This is why I had the worker make a Farm, I knew this city was going to need food to feed all the mines and Workshops.
Right, but no need to complete the Aqueduct until the turn that we grow to the next size. And even then, are we sure we can't hook up or trade for a new health resource (which is more efficient)?It's at it's Health cap right now, I would have put in a Harbor but now we have actual hammers into the Aquduct (27) hate to waste them.
If it's about the 2 culture per turn, that seems ridiculously nit-picky of them. But personally, I'd say if they won't "let" us build a Library, then just forget it and start building Barracks/military. Little point in going for the Observatory with the city's current size and hammer output, it's just not worth it.Please see Irgy's above post (the one above yours) he explains why were building an Observatory over a Library. To sum up though, were trying to keep Amazon as an Ally.
Okay, good. The numbers in general seem decent, but we still could use a couple more Workers overall, especially since we're planning on founding new cities soon.We've been focusing on the military units but I think we can squeeze out a worker or two somehow.
Okay, makes sense. I'd wholeheartedly agree that it doesn't benefit us to keep teching at full rate ourselves, especially if no-one else is. I get the impression our allies have rather been taking advantage of us and our higher science rate, while they get to build up their cities and units.Now with regards to the Tech Alliance we've come to the decision that we no longer feel that it really benefits us. Unfortunately declaring that it's over tips our hand immediately and we think it better to draw this out. First we've stopped teching to load up on gold and as you mentioned we need to build buildings, this is why I want to use Universal Suffrage plus our stocking up on gold to buy said buildings.
Rifling will give a definite edge over Mav/Merlot once it's reached, but it certainly won't help us if everyone else in the game has it. Anyway, delaying any notice of our intentions seems to make sense.We don't wish to hand over any more techs to the others as it has become clear that this Tech Alliance has NOT giving us an edge over Mav/Mer. So were trying to delay breaking this Tech alliance to prevent us from getting dogpiled, getting whatever techs we can get and making our cities stronger for when we do have to face Quat and CDZ.
Seems pretty decent. B is an excellent spot, and A is also pretty good. C doesn't really seem worth prioritising at the moment, although it could be a decent filler city later.There's actually alot of land down there so where to place cities is a bit debatable, I'll include a screencap of spots (A,B, & C?)
Yeah, it seems like a good start, but we need to continue in that direction. Especially get the Heroic Epic up in either Vega or Arcturus (will have to check out which is better) - again getting back to needing a 10 XP unit soon. That'll almost double the unit output from whatever city it's in - no small thing!I thought we were doing that, Vega and Arcturus have been our main military builders since they have so much Hammers, Procyon is being developed and Rigel needs workshops to produce units. Our Sol Cities should all have Barracks already (ok we just settled Betalgeuse, and Sirius has been building other things.
Well that's the thing, once the ETTT is done the Great Library will still continue to be of use with the extra science and (more importantly) great people. Although at this point we're already fairly far into the tech tree, and it isn't that long until the Great Library will obsolete anyway.
Right, but the Lighthouse will still give +1 food on top of whatever else we have. Never say no to a (cheap) free food per turn.![]()
Right, but no need to complete the Aqueduct until the turn that we grow to the next size. And even then, are we sure we can't hook up or trade for a new health resource (which is more efficient)?
If it's about the 2 culture per turn, that seems ridiculously nit-picky of them. But personally, I'd say if they won't "let" us build a Library, then just forget it and start building Barracks/military. Little point in going for the Observatory with the city's current size and hammer output, it's just not worth it.
Okay, makes sense. I'd wholeheartedly agree that it doesn't benefit us to keep teching at full rate ourselves, especially if no-one else is. I get the impression our allies have rather been taking advantage of us and our higher science rate, while they get to build up their cities and units.
Rifling will give a definite edge over Mav/Merlot once it's reached, but it certainly won't help us if everyone else in the game has it. Anyway, delaying any notice of our intentions seems to make sense.
- Why hasn't our capital (or anyone else) built the Great Library? I would have thought this would be top priority for us, given our Academy and access to Marble. Also surprised National Epic isn't up yet, it's quite a powerful tool.
If it's about the 2 culture per turn, that seems ridiculously nit-picky of them.
Hmm, I can see the dilemma there. I guess it should have been more expressedly agreed in the first place that everyone must contribute an equivalent number of beakers to the alliance. A "free for all" would probably have worked fine in a 3-3 situation, but with 4-2 it probably wasn't the best choice. Never mind.Basically, as AlphaShard has been saying, the tragedy of the commons has hit the ETTT, and no-one is doing any research if they can help it. The library provides nothing but research which we're currently giving away to our long term rivals, and burns up our great person slots. By the time we have the benefits of the library to ourselves (or at least ourselves and Amazon) it will probably be obsolete.
Okay, good to know. At least we're recognising the error now and correcting for it before it's too late, though.This isn't a good situation, but that's the short version of why no library. It's also that we've been constantly behind in development and military, partly because of our earlier research focus, and have been focusing our resources on catching up on those fronts.
Indeed, it will. Let's make that a priority in the near future.The other literature buildings are probably mostly just suffering no-one having thought about them much yet. The Heroic in particular will be particularly good on this really quite small map.
I'll have a read of the diplomacy threads soon then.Yes and you're not the first person to say this believe meIf you see the exasperated tone of the last part of my most recent post you'll see what I mean. Basically though there's two reasons it's happening.
1. Amazon could never accept our perfectly reasonable dotmap on face value without making us give some sort of ground, and this was what we wore them down to.
2. They have a city location planned that will be under direct culture pressure from Rigel soon. If they can't keep that city they're going to want something in return for it and it won't be likely to be something less valuable than the library we're (temporarily) not buliding.
Ah, right. Well then, the gist of it sounds like AMAZON is being a bit unreasonable, but for now we'll have to deal with this. However, building an Observatory in Rigel wasn't the best solution, I think. Better to go the Barracks/unit route if we can't build the Library, rather than building an expensive and not really needed Observatory. We'll need those units sooner rather than later. Perhaps finish the Observatory now that we're this far into it, but probably best to avoid buildings for a while after that I think.Their demand was the broader and therefore less nitpicky "no culture buildings on Anjennida". We haven't agreed to quite that, but just to avoid pure culture buildings like cathedrals, and wait until they have culture buildings of their own before getting the incidental culture buildings like libraries and universities. The library in Rigel just seems to be the main point of contention within this team.
Hmm, I can see the dilemma there. I guess it should have been more expressedly agreed in the first place that everyone must contribute an equivalent number of beakers to the alliance. A "free for all" would probably have worked fine in a 3-3 situation, but with 4-2 it probably wasn't the best choice. Never mind.
You know, there is a way around it though. The Great Library + National Epic would still provide us with a good benefit for a while (we just avoid Scientific Method for as long as possible), and we can get around the problem of the tech stalemate by simply researching one thing to near-completion, then switching to something else. That way we never complete anything so we don't have to give anything to anyone, but as soon as the ETTT folds, we get a bunch of new techs all at once.![]()
As for the Great People we get, they belong to us. The other teams don't have any right to tell us what to do with them, and if they bug us about them then we can easily point out the flawed logic (e.g. why don't they use their own great people to help out the alliance).
Ah, right. Well then, the gist of it sounds like AMAZON is being a bit unreasonable, but for now we'll have to deal with this. However, building an Observatory in Rigel wasn't the best solution, I think. Better to go the Barracks/unit route if we can't build the Library, rather than building an expensive and not really needed Observatory. We'll need those units sooner rather than later. Perhaps finish the Observatory now that we're this far into it, but probably best to avoid buildings for a while after that I think.
Hmm, I can see the dilemma there. I guess it should have been more expressedly agreed in the first place that everyone must contribute an equivalent number of beakers to the alliance. A "free for all" would probably have worked fine in a 3-3 situation, but with 4-2 it probably wasn't the best choice. Never mind.
You know, there is a way around it though. The Great Library + National Epic would still provide us with a good benefit for a while (we just avoid Scientific Method for as long as possible), and we can get around the problem of the tech stalemate by simply researching one thing to near-completion, then switching to something else. That way we never complete anything so we don't have to give anything to anyone, but as soon as the ETTT folds, we get a bunch of new techs all at once.![]()
As for the Great People we get, they belong to us. The other teams don't have any right to tell us what to do with them, and if they bug us about them then we can easily point out the flawed logic (e.g. why don't they use their own great people to help out the alliance).
Ah, right. Well then, the gist of it sounds like AMAZON is being a bit unreasonable, but for now we'll have to deal with this. However, building an Observatory in Rigel wasn't the best solution, I think. Better to go the Barracks/unit route if we can't build the Library, rather than building an expensive and not really needed Observatory. We'll need those units sooner rather than later. Perhaps finish the Observatory now that we're this far into it, but probably best to avoid buildings for a while after that I think.
... but again this city needs some more workshops.
EDIT: Well when we are Guilds+Chemistry, Caste System, Leeve's it will be a +5 Hammer tile.
Yeah I thought the Observatory would be a good comprimise, get us the 25% bonus without the culture hassel. It didn't seem to be producing enough hammers to be a good military production city.