Turn Discussion Thread

Woa woa slow down there, first did we take Copper city?

second, do NOT I repeat do NOT delay the Taj Mahal, that is a very BAD idea. Build settler anywhere but in Arcturus.
 
Take the city, no settler. Provided we can manage it.

In any case, a so small city will not have problems of "we yearn to join...". Before it grows larger enough Mavs will be a memory.

At the front things appers to be OK. We have 1 turn of advantage on Ama and we can't lose. 4 cats will do a lot of collateral. Then it's a parkwalk for our cuirassiers. No pikes around. Keep the blockade.
 
Where is Ama stack going? What about Mav forces in the south? Is Quat sending more forces themselves?
 
We get no info From our allies other than pics.
Blub and Alpha, Mav 'll leave the town and we can't hold it. We don't have enough units for that.
Spot had the advantage of the long way to it and Ama has much more units.

how many times should Mav us show the wrong decision to conquer a town is worst than destroy.

The sit is so:
our stack can go next turn at hill (near Copper) and the frigate can bomb. The Ama stack is 1 tile behind , can be at hill in 2 turns, they (Ama) are at the jungle 2-3 from our stack.

Then we build the settler in Sirius
 
how many times should Mav us show the wrong decision to conquer a town is worst than destroy.

snip

Then we build the settler in Sirius
Not this time. We have enough units to hold the city. They have nothing to conter cuirassiers.

And don't underestimate the fact that Ama is there for Mav. If they go after us, they lose the chance to hold their last city in the spoke against Ama.
There can be also a Quat stack somewhere. Surely Mav will go for the weakest point, or they will simply try to hold the SW city.

Let me fight the batlle, you will see.
Sure, the frigate must bombard.
 
Alright, we have done this before and the outcome has always been the same. But if you think it will work, I am more than happy to have you show me how. :)
 
I just got here and only took a quick look at the game but they have that galleon there to maybe evacuate their best stuff back to the home island. Any chance we can use some East Indiamen to block them in and prevent that?
 
1889
Mav has no kalender => no astro => no galleons, their best marine is cara and tris, we 'd a combat they lost a cara we a EI.

Blub
Test it
Take a stack of Cüras and go with cats and WEs against it.
btwWE has 50% against Cüras. Their u've many XPs.

But you can decide.
 
Blub
Test it
Take a stack of Cüras and go with cats and WEs against it.
btwWE has 50% against Cüras. Their u've many XPs.

But you can decide.
After 4 cats attack no unit can have a chance. I think even maces can do it. Unless they bring more units.
 
In my test I get this results
4 cats against 4 cüras.
The best unit with 3 collateral damages has then 9.8/12. a WE has then 73% win chance.

But this can be unimportant (I hope so)
Quat has landed 4 musk (all with 2 proms, 3 injured to 7.7) at Bubble and at coast are 3 galleons and 2 frigates.
Mav defends Bubble with musk, XB and 4 HA (all injured and promoted).
And there is also the Ama Stack 1 turn behind us, in Copper we 've no reason for quick log in (I think).

We don't see the whole land (Lost of Mav-culture, so we don't see), our spy sees some units, but there aren't cats, they 've vanished, I think they 've fight against the Quat musk
In Copper we 've
4 cüras, 4 mace, 2 XB, pike, 5 cats
Mav has
musk (2 SD) 15% fortify
** WE
**mace
**LB
XB
*spear
 
I 've moved some units, our worker at SOl have no work there, so i send them at EI near AC, They can be ferried next turn to vega to help there build a WS.
Also I 've moved the frigate to Copper and bombed and the spy to look after Mavs units.
 
Logged while posting.
I moved the stack on the hill and i moved the units to be loaded next turn.
So we can have the surviving attackers plus Cuirass, LB and mace from our spoke to hold the city.

The units in Bubble are haevily injured, so even if Quat can't take the city it will fall soon if Mav do not move the stack they have NW of the city in it.
That stack can't arrive in Copper to defend it, but only 1SE to threat the city. But they will face the Ama stack if they go there and some unit is injured.
They can't whip another defender, too few hammers and too low pop.

I'm absolutely sure next turn we'll take the city and we'll hold it.

I changed the queue in Procyon to LB, to send to Altair, and move the archer there in Hadar.

There's the caravel, i think we want upgrade it, but i didn't 'cause i've seen a clear input.

I'm thinking if it can be better delay the Taj a couple turns to let Copper benefit the GAge.
Sooner or later we can also road the 2nd incense, maybe we can trade it.
 
In the towns Bode south we need food, so I moved the worker there to road and then together build farms there.
Blub I agree with delaying Taj, but Alpha has reasoned against it.
We need make also a plan for what we are doing in GA?
I think we get with the next combat also our first general; give we him to units to get an 10 XP-unit for HE or settle in town for instructor (I think that the name of it). If we take units, I would prefer 4 Cüras to get them on 10 XP for ** amphi.
 
HUSch, you're right, we're 2 GG points away from our first GG.

I think the best use is attach him to a cuirassier built with a stable (5 XP) so he can have Medic3, which is very useful since we'll fight many wars. Better can be 6XP, so he can have also morale, very useful.
Of course it will also allow the HE, which i think we'll build somewhere on Bode. Pity we don't have a chariot and we can't build them anymore. I prefer to have the supermedic GG attached to a weak unit, so he has less chances to defend the stack.

Sure the HE during the GAge and the NE possibly, provided we decide where. I guess the MoM city can be a good candidate.

I noticed that CDZ or Quat has informed us he's researching Steel. Do we want to use Lib for SP at this point? We can build dikes during the GAge and self research Rifling.
 
OK - You've convinced me, BLubmuz: try to take the city. If we take that city we will be in excellent position to attack the Mavericks home island.

Taj: I'm not sure what AlphaShard's objection is, but I am OK with delaying it to maximize it's use with the new city.

I think upgrading the caravel is a good idea, and we should have the money for it.

And, yes taking Steam Power with the free tech from Liberalism is a great idea. It maximizes the benefit to us. (Edit: but let's research Rifling first)
 
Well don't come crying to me when someone beats us to it. I'd just hate to see all our hammers go to waste on it when we could have been building war units.

Actually we can whip Taj for 3 pop, Do we want to? Then we can put the overflow into a settler.

I'd also like to make sure were all agreed on what Civics to take when our GA becomes active, Gov't: Representation; Legal: Vassalage; Labor: Caste System; Economy: Mercantlism?; Religion: Theocracy

Representation for the Beakers, Vassalge for EXP pts, Caste system for stronger WS and specailists, Merc I don't know if we need or not but someone did bring up the point that we wouldn't be giving our commerce out so I don't know. Theocracy again for the Experience and to make stronger units.

EDIT: Sorry for not reading all posts, is it really worth to delay the Taj just to have Copper benefit from the GA, I know it's faster on this speed but it's not THAT fast is it? I usually play Marathon so I see 15-24 turn GA easily.
 
I don't like to whipp Taj now
GA is 12 turns with Mom, Caste for better Ws is not enough,
If we want steam with lib, we build dikes then for this ist orga and slavery best, we can switch then.
Rep is good with merka, gives +>3 :science: in every town.
The most important question is: Want we build or war?

Alpha where do you whipp? Now where we get in GA, that is difficult.


btw
I see no one, who want to go after Taj after we want it without an engineer, does someone has one?
 
That's fine we don't have to whip Taj, also if your saying where do we whip when were in GA then what's the point of Slavery, Slavery only has one benefit and that's to whip, if your not going to use it then at least use Caste System so we can have more hammers and GP farms.

I think we want war, pretty sure more then one person expressed a desire to build an army to take the Mav island.

All I am saying is that someone could have started on the Taj awhile ago and we don't know. So far we know for certain that Mav and Quat aren't, I don't think Merlot would waste there time. However CDZ has Marble(:confused: I think they do) and they have already shown a lack of communicating things properly.
 
OK, let's be safe, finish the Taj straight.

We can revolt to merc+Repr first, then we have 2 more revolts. 1 at turn 6 and one at turn 11 (or 12) of the GAge. If we're goin' to build dikes it's better use slavery/OR at least for one roundn then we can decide what to do next. I think Bureaucracy is good for science, with such a capital, so we can go for Theo after the dikes.
 
CDZ hasn't marple, I 've looked now.

We change the civics to vassal and theo, so I changed the job in Sirius to musk, so that the cüra get +4 XP. Also in Canopus. Rep and caste are ok. I don't know about merka and the effect on our allies. We should at least give them a message about it.

For the GP, a medic is not bad, but I like amphi curas more, especial for the fight against Mavs Island.


I'm on vacation the next 2 days, so I hope to see at Sunday our glorious army marching the beach in the safety of our fleet. Good luck! :D
 
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