Turn Discussion Thread

Yeah I guess it would be smart to send Vesta over to the other island, we know about Andromeda fairly well from the information the Amazons have provided. We may want to build and send another warrior over to Andromeda soon though, as we had offered to split the spawn busting duty.

Alltriia, I do believe you're right that the river would allow us to hook up the resources even if our city weren't coastal, I've used that trick a couple times before. However it may not be worth it in this case. A city built for the copper and pigs would not be able to reach the clams (or at least not be able to get a proper lighthouse) and it would crowd out a future city from getting the clams. It will likely be better to found a copper clams city, and another city for the pigs separately.
 
OK - I moved Vesta 1SE and ended the turn. She will next move SW and meet up with Enterprise on her way back north:

Spoiler :
Civ4ScreenShot0146.jpg


She will then disembark on the south island and support Pallas and explore. If we change our minds, she can simply turn around next turn and head back to the horse hill.

Turn 54 - 1840 BC

Voyager moved 1S + 1SW and entered the channel:

Spoiler :
Civ4ScreenShot0144.jpg


Enterprise moved 1S + 1SE in the western channel:

Spoiler :
Civ4ScreenShot0143.jpg


Pallas moved 1SW onto the jungle hill and discovered a source of copper and a promising city site:

Spoiler :
Civ4ScreenShot0142.jpg


Vesta moved 1SE and will proceed SW to meet Enterprise and transfer to the south island:

Spoiler :
Civ4ScreenShot0146.jpg


Sirius will finish the settler in 8 turns, and Canopus will finish the work boat in 4 turns.
 
Not to worry - the "go to" arrow was for illustration purposes only. :) I made sure I did not leave any orders with Vesta.
 
Hmmm...That bleeded water might be a lake. Also might even be only one tile as in Andromeda.

Grant: I see, and what about site it on the tile right to the north of Pallas? Would get the clams+pigs(another settler manufacturer(if a workboat can be deployed in the clams and the city can work the sea tiles on the second ring), no need for a lighthouse). We could use the capital for the GLightouse instead, no? Coulda doesn't meen shoulda, I know. :)

Enterprise moved 1S + 1SE in the western channel:
Spoiler :
Civ4ScreenShot0143.jpg
The Nexus seems indeed to be nonfertile...and on top of things, guarding the channel with cities will be a pain with all that jungle sucking our health. :sad:
 
Hmmm...That bleeded water might be a lake. Also might even be only one tile as in Andromeda.

Grant: I see, and what about site it on the tile right to the north of Pallas? Would get the clams+pigs(another settler manufacturer(if a workboat can be deployed in the clams and the city can work the sea tiles on the second ring), no need for a lighthouse). We could use the capital for the GLightouse instead, no? Coulda doesn't meen shoulda, I know. :)

The Nexus seems indeed to be nonfertile...and on top of things, guarding the channel with cities will be a pain with all that jungle sucking our health. :sad:

The Great Lighthouse was built by Barbarians in 4000 BC so no one can have it.
 
+1 food on water tiles is quite important, particularly if you're going to be working seafood resources anyway. Coast with a lighthouse is ok (especially as a financial leader), coast without a lighthouse is unworkable. There are other benefits of being coastal though, including for instance being able to build ships, and harbours for extra trade route income and health. Settling a non-coastal city with a lot of coast in its BFC (i.e. "one off the coast") is generally considered to be a bad idea.
 
+1 food on water tiles is quite important, particularly if you're going to be working seafood resources anyway. Coast with a lighthouse is ok (especially as a financial leader), coast without a lighthouse is unworkable. There are other benefits of being coastal though, including for instance being able to build ships, and harbours for extra trade route income and health. Settling a non-coastal city with a lot of coast in its BFC (i.e. "one off the coast") is generally considered to be a bad idea.

I see, but can't an exception be considered in this case? I meen, we could have two more resources right off(one majorly important) with food + hills in a land where we know we have to grab before the Mavericks even realize it. Besides, we'll bound to have a bunch of coastal cities in a map like this.
I'm not actually calling for this. It's very likely that I'm beeing shortsighted and not able to see the big picture, therefore trying to understand how you(all) prefere one option to another.
 
There's rarely a need to make an exception to the one-off the coast rule, it's almost always the case that one of the two directions that avoids it is better.

In this case, if we want to get the pigs and claim more land we're better off moving further inland and working the clams from a different city that is able to build a lighthouse. As it is though, if we settle next to the clams we'll be able to work them immediately, as the workboat will arrive at exactly the right time.

I'm not sure why you're saying "two more resources right off"? The location 1N of Pallas, i.e. 1E of the copper, only gets one more visible resource (the pigs) compared to settling one of the coastal locations 1N, 1NW or 1NE, and has one less resource in the inner ring than most of the other options. Maybe I'm looking at the wrong spot?

My personal recommendation from what we can see at the moment is that we:
* Settle one of the coastal locations 1N, 1NE or 1NW of the copper.
* Plan for a future city 2E of Pallas (in his position in the turn 54 screenshot), at the coastal grass-jungle location which can work 2 clams and the pigs as well as a lot of hills. This suggests settling on the currently fogged square 1NW of the copper for the least overlap.
 
I'm not sure why you're saying "two more resources right off"? The location 1N of Pallas, i.e. 1E of the copper, only gets one more visible resource (the pigs) compared to settling one of the coastal locations 1N, 1NW or 1NE, and has one less resource in the inner ring than most of the other options. Maybe I'm looking at the wrong spot?

Yes, that's the spot: Two new resources(copper+pigs)(or three(clams) if this will be our third city) since the clams will be harvested first if we settle in Andromeda first.
And Well, not right away, since the pigs will need a road( and not to mention a pasture), but we would prety much snach them.

Also, we definitly need at least another worker, even if we won't colonize the south arm(Did we already named it?) next.
 
The problem Alltriia is that we wouldn't get those resouces until we sent yet another city to be settleed there. There are RARE times where you want to be one off the coast. Usualy the only times I do that is when I have plenty of port cities already and am in need of certain resources that happen to be too far away for a costal city.
 
The hipothetical question was taking into account that we would find that the river would connect to our ocean and that we would clear the fog.
 
The next turn has started.

On the south island: No sign of the barb warrior.. Should we move Pallas NW onto the copper?

On Andromeda: A barb warrior is SE of Vesta, across the lake. It should be safe to move SW toward the channel.

You can refer to this post for relevant screenshots.
 
I'm sick of the SW star-spoke not having a name, so I'm going to go with Bode.

I'd be inclined to move Pallas SW to explore a bit more first. It's worth getting a bit of context for the decision on where to settle.

I'd love to see what the galley and workboat moves reveal too. We're fairly sure we want to move them, right?
 
While we debate where to move Pallas, Enterprise found a dead end:

Spoiler :
Civ4ScreenShot0147.jpg


Well, at least we can walk to the other spokes.

Voyager revealed more channel:
Spoiler :

Civ4ScreenShot0148.jpg
 
Do you feel like gracing us with some reasons for wanting to move onto the copper Azzaman?

My reasons for going SW are that we want to finish our exploration there, so if we go there first then to see anywhere else we have to move away and back again which takes twice as long. My idea was to circle around to the copper to see everything within a few tiles of it before moving back to it to finish off.

Not that I expect to see much mind you, I'm pretty sure the layout on Bode going to be basically the same as Andromeda, in which case we've already seen everything we might want to see.
 
Not that I expect to see much mind you, I'm pretty sure the layout on Bode going to be basically the same as Andromeda, in which case we've already seen everything we might want to see.

We might find units or settlements of other teams, I suppose.
 
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