Turn Discussion Thread

We have a new turn, I moved the boats, Voyager continuing along the coast, Enterprise returning to Sirius and the 2nd WB heading toward the Arcturus Clam.

The Mighty Vesta survived it's battle and is wounded, trying to decide if it should sit and heal (4 turns, yikes!) or join Pallas who hasn't moved yet.

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I'll give a full report once I am done with our warriors. I'm tempted to fortfy since we are brining over a settler.
 

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Pallas 1SW is fairly safe, on a hill and only 1 tile that a barb could be on without being across a river (and not a tile the barb we've seen could have got to yet either).

I'm almost always inclined to sit and heal with injured warriors, 80% of times that I don't I regret it. Vesta spawnbusts pretty well where it is anyway.

Just a reminder, be careful moving the galley next turn. It should stop one space outside of Sirius and stay there, without using its other movement point. The worker and settler then walk onto the boat and be another two tiles away all on T62.
 
It can depend what it fights though. Fighting a barb archer in a jungle, it's normally 3vs3. Even a rounding error's worth of strength loss will make about a 15% difference to the combat odds because of the way combat works, it's very sensitive to small changes around an even matchup.

I think you're right in this case though as we're not likely to see archers and will probably be on a jungle hill the next few moves, and nothing much else we're likely to face comes out as a tie.
 
Guys, There's also something we need to put our minds on. That hill in the middle of Sirius might pop iron when we get the tech as Quatronia sugested. The thing is we aren't even close to have access to it. We should be prepared for this beforehand(or at least as fast as possible). What's the best way to solve this? Whip a settler after this one?

I was thinkng on posting this in the micro thread, but there's a very specialized talk over there.

Have we talked about this yet? If so, disregard.
 
Yes we discussed this already and placed city tags that WILL hit that hill should it pop Iron. At the time we were hoping for Copper but now it's a pretty good chance for Iron, especially since CDZ revealed they had iron in the center of their island.
 
We have a new turn, I moved the boats, Voyager continuing along the coast, Enterprise returning to Sirius and the 2nd WB heading toward the Arcturus Clam.

The Mighty Vesta survived it's battle and is wounded, trying to decide if it should sit and heal (4 turns, yikes!) or join Pallas who hasn't moved yet.

Great! We survived our first barb encounter. I agree with healing in place for 3 turns. Also,my vote is to move Pallas 1SW onto the hill.
 
Guys, There's also something we need to put our minds on. That hill in the middle of Sirius might pop iron when we get the tech as Quatronia sugested. The thing is we aren't even close to have access to it. We should be prepared for this beforehand(or at least as fast as possible). What's the best way to solve this? Whip a settler after this one?

I just checked in-game. If you are referring to the the hill I think you are, that hill is inside our cultural borders. Sure we can't work it, but we will have access to iron as soon as we build a mine and a road.

Also, Quatronia is supposed to be offering us IW, but I don't see that offer yet.
 
Yeah I'm surprised by the delay in the tech being offered, but I'm sure it will arrive soon enough. I think the move to the hill makes sense as does healing in the jungle for a few turns.
 
Turn 60 - 1600 BC

Lord Parkin finished road. The WB continued toward the Arcturus clams site, and Enterprise continued back to Sirius. Voyager continued along the eastern star spoke.

Pallas moved 1SW on to the Hill tile and didn't reveal too much of interest. Vesta is now healing, having servived her battle with the Barb, the Amazon's would be proud.

Spoiler :
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Spoiler :
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Demographics:
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Well, my vote is to fortify Pallas in place now. As exciting as more exploration might be, the settler party will arrive in a few turns, and where he is now is the best place to secure the settling location.

Despite what I said earlier, I am tempted to move Vesta 1NW so that it actually spawn-busts the land in the NE corner between the two warriors.
 
I just checked in-game. If you are referring to the the hill I think you are, that hill is inside our cultural borders. Sure we can't work it, but we will have access to iron as soon as we build a mine and a road.

Also, Quatronia is supposed to be offering us IW, but I don't see that offer yet.

Ah, didn't know that. But still, wasting the hammers from that mine(altho it might be secondary) might keep us in more production disavantage even if we'll suceed in grabbing Bode's hills. Also we should consider continuing with that road to the hill with Lord Parkin right away.

And that IW delay is definitly itching. What to do? Wait one more turn and call them on it by PM(as in a urgent message)?
 
Is it really that urgent? Were not going to waste the possible Iron hill, City B WILL use those hammers don't worry.

In the meanwhile we are going for the Copper-pig-clam city so we will have our Axemen and Spearmen. We'll get our IW pretty soon I am sure.
 
Ah, didn't know that. But still, wasting the hammers from that mine(altho it might be secondary) might keep us in more production disavantage even if we'll suceed in grabbing Bode's hills. Also we should consider continuing with that road to the hill with Lord Parkin right away.

While it's true it would be better to actually work that hill. I think any settlers should be directed toward sites on Bode rather than the home island. We need to put settlers on territory that's unclaimed, then backfill.

And that IW delay is definitly itching. What to do? Wait one more turn and call them on it by PM(as in a urgent message)?

I was going to write a brief note to Quatronia about the Mavericks situation. I'll drop a subtle hint. :)
 
Why exactly do you think founding city B to build workers and settlers is any better than, for example, founding the pig-and-double-clam city on Bode to, well, build workers and settlers? I can see there are potentially some arguments, but none seem all that compelling to me so I'd like to know which one it is that has you so convinced.
 
B is easier to get up and running than anything on the other islands. B costs significantly less maintenance. B will be an excellent science city. The production cities on Bode are less important to get up and running ASAP because they wont be working cottages.
 
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