We are finishing a number of builds in the next few turns, and there are many options. Rather than propose a detailed micro plan, let's discuss those options first. We need more workers (we only have 4 and are building 1 more, for 5 cities).
Builds:
Turn 86
Sirius: The lighthouse is done. As I said, we want to let the city grown for at least 1 more turn to reach size 7. Options are a maceman (6 turns), crossbow (5 turns), or a missionary (4 turns). Also, galley or trireme (both 5 turns). Building options include: temple, courthouse, barracks, aqueduct, market, monastery, harbor.
I think a maceman to tackle the barb city would be a good idea.
Canopus: The granary is done, so we could build a worker (5 turns), or settler (8 turns), and the units/buildings listed for Sirius, but also including a library as a possibility.
I think we need another worker, and can whip here and then recover building a maceman or lighthouse. A missionary for Alpha Centauri is also a possibility.
Turn 87:
Alpha Centauri: The granary is done, so we could build a worker (6 turns), or settler (10 turns), and the units/buildings listed for Sirius/Canopus above.
Again I would go with worker here. We need to spread Confucianism here before investing more hammers in buildings
Turn 88:
Arcturus: The worker is done. The most reasonable builds to me would be another worker (4 turns), or a granary (6 turns). I would lean toward a granary, so we can whip. I see this as our unit pump, so I would suggest something like: granary > barracks > maceman > maceman > maceman, etc... with a worker and maybe a settler for the pigs/clam/clam site inserted in the queue somewhere.
Worker actions
(consult the map to investigate all the possibilities here)
Turn 87:
Vega: hell hound finishes pigs pasture. I think he should continue to improve Vega. If he roads the pigs hill (2 turns), he can move to the stone tile in one turn when Vega's borders pop in 2 turns.
Turn 88:
Arcturus: The new worker (AlphaShard) is available. He could mine green hills 1S and 1W of Arcturus, or the one 2E1S (this hill could be shared with the pigs/clam/clam city).
Sirius: The cottage is done on the silk tile. Having caveman1917 move 1SE to cottage the riverside grassland is what we have discussed.
Turn 89:
Alpha Centauri: HUSch finishes FP cottage. He could move to Canopus, to chop or mine, or chop a neighboring silk tile. There are a lot of possibilities here...
Anyway, those are the upcoming decisions as I see them. Any particular preferences or thoughts on our overall priorities? Maybe we should also discuss how these will fit into our larger plan.