Turn Discussion Thread

Looks good to me, one thing to note, LP isn't on the pigs hill instead he's building a road on the other hill we just completed a mine on. Paper is good with me as well, the plan in the CDZ thread has our allies getting all of the other techs I'd consider.
 
Looks good to me, one thing to note, LP isn't on the pigs hill instead he's building a road on the other hill we just completed a mine on.

Thanks! Fixed.
 
Turn 81 - 850 BC

  • We have completed researching Civil Service, and have started Paper.
  • Astraea defeated the barbarian archer and is now healing in place.
  • The barb warrior continued to advance and Vesta retreated into Arcturus.
  • Lord Parkin finished building the road on the Arcturus hill.
  • The settler and hell hound offloaded 1W of the Vega site, and Enterprise started back toward Sirius.

Spoiler :
Civ4ScreenShot0221.jpg


  • The work boat moved only 1SE, this will save it half a turn of movement toward the Vega clams when Sirius' borders pop next turn.
  • HUSch began chopping the silk tile in Alpha Centauri.
  • caveman1917 began chopping the silk tile in Sirius.

Spoiler :
Civ4ScreenShot0222.jpg


Voyager moved into the Quatronia city of Resonance:

Spoiler :
Civ4ScreenShot0223.jpg
 
I rather wait for the Axeman to be done and take care of the Barb Warrior. Even with crossing river I think it will have better chances then the wounded archer does.
 
Can the archer kill the barb on the copper hill (if necessary)? What are the chances?

The archer is wounded, so it is likely to be ineffective. There is no need anyway, since the axeman will be done next turn in Arcturus, as AlphaShard pointed out.
 
Guys I had a disturbing thought about the axeman production. If we are offered Machinery this turn we should probably decline it for one turn, otherwise the axeman build might get shifted to a maceman and we wouldn't complete it when we intended to. I don't think this is something we really have to worry about much, but when I imagined it I saw vivid images of our city burning so I figured I'd mention the possibility.
 
We could likely whip the maceman if we needed to anyway, but you make a good point.

What a ridiculous tech pace yet embaressingly slow expansion pace we have. I have never before heard of a case where your first ever axeman gets skipped because you already have the tech for macemen before it's finished.
 
We could likely whip the maceman if we needed to anyway, but you make a good point.

What a ridiculous tech pace yet embaressingly slow expansion pace we have. I have never before heard of a case where your first ever axeman gets skipped because you already have the tech for macemen before it's finished.

It happens in MP all the time when large amounts of players co op on the tech rate.
 
New turn update:

The barb warrior moved NW to the forested tile 1E of Arcturus, rather than to the copper hill:

Spoiler :
Civ4ScreenShot0225.jpg


The axeman has excellent odds (naturally). I set the next build in Arcturus as a worker. Other options would include another axe/mace or a granary, but a worker would be useful for the pigs/clam/clam jungle site. We have two turns of anarchy coming up, so we have plenty of time to decide.

Amazons completed Theology, and have founded Christianity.

I'll post a plan for this turn later today.

Edit:

Tentative plan for this turn:
  • Axeman (Hebe) attacks barb warrior.
  • Arcturus starts worker (?).
  • Settler founds Vega. Vega works pigs hill, starts granary.
  • hell hound moves to Vega pigs.
  • Lord Parkin moves to Vega pigs (2 turns).
  • Work Boat moves to 1E of Vega clams.
  • Enterprise continues toward Sirius.
  • Voyager continues exploring coast.
  • Revolt to Bureaucracy/OR
 
I would move Lord Parkin 1NW and then build a road, rather than trying to get him to the pigs. The upshot will be losing 1 turn of working pigs in Vega, but we can work the clams that turn anyway, and then we don't waste two worker turns moving him around. We need our worker turns at the moment.

Also, for what it's worth, we should have put the slider down to 0% last turn, but it doesn't matter now now. We don't have enough cash to finish Paper though (even before we settle Vega) so we'll need a turn at 0% at some point, I think it's better to do it sooner rather than later.
 
I would move Lord Parkin 1NW and then build a road, rather than trying to get him to the pigs. The upshot will be losing 1 turn of working pigs in Vega, but we can work the clams that turn anyway, and then we don't waste two worker turns moving him around. We need our worker turns at the moment.

Yeah, I was thinking of having Lord Parkin road that hill. It makes sense. It will speed up getting back to Arcturus at least.


Also, for what it's worth, we should have put the slider down to 0% last turn, but it doesn't matter now now. We don't have enough cash to finish Paper though (even before we settle Vega) so we'll need a turn at 0% at some point, I think it's better to do it sooner rather than later.

I was noticing that too. I will drop the slider to zero, but we have two turns of anarchy, so we won't start accumulating gold until the turn after next.

Our micro planning has really gone to hell. :) We are basically flying by the seat of our pants at this point. I have some ideas, but haven't had much chance to play test them. I'll try to put them together in a planning post sometime tonight.
 
Our micro planning has really gone to hell. :) We are basically flying by the seat of our pants at this point. I have some ideas, but haven't had much chance to play test them. I'll try to put them together in a planning post sometime tonight.

Flying by the seat of our pants isn't that bad a thing if we do it right, we just loose a few chances to tweak things with a bit of hindsight. But doing it right is hard, because we don't get much time to check each bit of planning.

I'm kind of crippled at the moment by not having the internet at home. I can spam away posting but it's hard to sit down and experiment around properly.

There's lots of other players in the team though, they're all welcome to step in and help.
 
Tentative plan for this turn:
  • Axeman (Hebe) attacks barb warrior.
  • Arcturus starts worker (?).
  • Settler founds Vega. Vega works pigs hill, starts granary.
  • hell hound moves to Vega pigs.
  • Lord Parkin moves to Vega pigs (2 turns).
  • Work Boat moves to 1E of Vega clams.
  • Enterprise continues toward Sirius.
  • Voyager continues exploring coast.
  • Revolt to Bureaucracy/OR

I would add:
  • AFTER FOUNDING VEGA - Move Pallas 1W to scout the peninsula a bit since the city site for Vega is secured if there are no barbs in the fog to the south.

Questions for the peanut gallery:

What's next for Sirius? Economic or military builds? I like the following (in order): settler, worker, axe(mace) to take the barb city, or a lighthouse.
What's next for Canopus? Military pump? Another worker would be nice too.
With Arcturus - I like worker next. That gives us 2 workers to get Vega up and running and another to keep pumping mines / roads for Arcturus. Then probably Barracks + Units.

Workers on the home island -- we need about 2 more at least to help develop, especially for growing Sirius onto cottages. I don't understand the need to chop forest for Sirius, unless we're planning on getting another worker / settler / something out fast. Which is why I like worker next in Sirius, but if that isn't the plan for Sirius then let's stop chopping and start on a cottage.

And I think I put everything back right after poking around, but whoever does the turn-playing please double check that.
 
Sirius really needs to start looking after Sirius. I don't disagree with the importance of anything we've built there so far, but it's just horrible to have two seafood resources and no lighthouse. It's a city desperately short of infrastructure. I think we now have enough production capability elsewhere that we can afford to get on with building Sirius up.

Sirius is our beaurocracy commerce capital. It needs developped cottages, which means it needs to grow to work more cottages. Because we're addicted to our two gold tiles, we're always going to grow very slowly, so anything that speeds that up a little is very valuable.

So, I think we absolutely need to build a granary now, and a lighthouse next. With Beaurocracy and OR it will only take 18 turns for a lighthouse now to pay back in food what it cost in raw hammers, every turn we delay it we're losing another 2 food. Until Sirius is stuck at a happiness or health/food cap it shouldn't build any more workers or settlers. Even after a lighthouse, I'd be inclined to build infrastructure, e.g. a harbour, to increase our health and happiness caps so we can keep growing, rather than building military which we could be building somewhere else.

So, in summary, I think Sirius should
* Build a lighthouse after the current granary.
* Workers continue chopping so as to get the granary and lighthouse built ASAP.
* Prioritise infrastructure > units > workers/settlers
* Once chopping is done, build enough cottages to make sure Sirius is always working nothing but fish, gold, and cottages until there are no more grassland squares left


As for Canopus, my broad vision is this:
1. Whip a granary
2. Regrow while building military (and maybe the odd missionary)
3. Whip a worker or settler
4. Repeat steps 2 and 3.

Once Alpha Centauri can spare a citizen it should take over the gold so that Canopus can focus on regrowth and production.

For Arcturus, I think everyone's happy with worker next?
 
Were actually four turns from completing our Granery in Sirius. I also agree that we haven't been using that whip option enough. Sirius can build a lighthouse after the Granery is finished. AC can get military units out to take the Barb city.
 
Canopus can whip the granary now, so perhaps it should do so -- the citizen it loses is working a forested plains hill.

I am for the Sirius idea, but I think a worker before lighthouse would be better. Growing is great but only if we're growing onto improved tiles.
 
Turn 82 - 825 BC

  • Arcturus finished the axeman and started a worker.
  • Our axe(wo)man, Hebe, defeated the barb warrior and is at 4.4 strength.
  • Our settler founded Vega. Vega is working the pigs hill and started a granary.
  • hell hound moved to the pigs hill in Vega.
  • Lord Parkin moved 1 NW to road the grassland hill 1SE of Vega.
  • The work boat is 1E of the clams in Vega.
  • Pallas moved 1W to scout the peninsula.

Spoiler :
Civ4ScreenShot0227.jpg


  • Enterprise is moving back toward Sirius
  • Alpha Centauri has grown to size 2 and is working the fish and iron mine.

Spoiler :
Civ4ScreenShot0228.jpg


Voyager moved out of Resonance to continue exploring:

Spoiler :
Civ4ScreenShot0229.jpg


The research slider has been reduced to 0%, and we have revolted to Bureaucracy and Organized Religion:

Spoiler :
Civ4ScreenShot0230.jpg


=============================================================

Flying by the seat of our pants isn't that bad a thing if we do it right, we just loose a few chances to tweak things with a bit of hindsight. But doing it right is hard, because we don't get much time to check each bit of planning.

I was half-kidding about the micro. I agree that we are actually doing quite well with the planning so far. There was a lot of good discussion here about where to go next. I am working on updating the test save, and will have to look over the game as soon as my schedule allows it.

A few quick points:

As indicated by Quatronia, Mavericks have a city on Bode and a chariot wandering about. I think we need to settle the pigs/clam/clam site as soon as it is feasible. It is not only a good city site, it is a strategic one, since it will link our culture on Bode with our future cities on Anjennida. I'm not sure where in the sequence the settler should come next, but I'll look over the options.

As a couple of others have alluded to, I think we need a unit pump. I think Arcturus would serve that function admirably. I think after the worker, we should build a granary and maybe barracks, and then have it produce macemen. We need to start building up an army.

We should squeeze in a temple somewhere when we can spare a citizen to run a priest and generate a Great Prophet for the shrine. This could wait until we've got a few missionaries out and spread Confucianism to ourselves and Amazon.

The hammer overflow from the granary in Sirius with OR will be sufficient to complete a lighthouse in one turn. So we can have a lighthouse in Sirius by turn 86. At this point Sirius will be running out of improved tiles, I suggest we next build a worker and a settler (for pigs/clams/clams) while we improve Sirius.

(Some) Plans for next turn:

  • Revolt to Confucianism.
  • Work boat improves clams in Vega, and Vega switches to work clams.
  • Lord Parkin builds road, hell hound builds pasture in Vega.
  • Hebe can heal in place, but I would suggest we move her to one of the jungle hills 2 or 3 SE of Arcturus to spawnbust while she heals.
 
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