Turn Orders Term 9

Can do. Dave Can you give advice on what you want the rifles to do (i.e. join the war, or homeland defense, so Example the Rifle in Argyle's is he going to stay there?)
 
I'm just trying to max out the 3-rifle draft limit every turn. :)

It would be good to have 1-2 rifles in every city on the west coast, in case Aloha or Piffle get any funny ideas. But I'm sure the war will still be going on by the time they get to the front if they want to join it.
 
Turn 202

Holy City: Draft Rifleman. :deal:

Sunset Fortress: Draft Rifleman. :deal:

Dune: Draft Rifleman. :deal:

Sunrise Citadel: Build Settler.

Sanctuary West: Build Forge.

Mycenian: Build Library.
This looks like a good city for the National Epic.
 
Turn 203

Classic Hero: W, Finish the workshop before the others do.
Agarwaen & Kojimanard: S, SE, NE, build workshop.

Joe Harker: Road to the desert gold mine.

Holy City: Draft Rifleman. :deal:

Port of Mists: Add Bank to build queue.
Draft Rifleman. :deal:

Icy Redoubt: Whip Market :whipped:, build Bank.
Draft Rifleman. :deal:

Sunrise Citadel: Whip Settler :whipped:, build *Frigate.

Delhi: Build Theater.
 
Turn 204

General_W: Cancel watermill at the beginning of the turn!

Holy City: Draft Rifleman. :deal:

Scion City: Draft Rifleman. :deal:

Dune: Draft Rifleman. :deal:
Recommend that he hops on the settler's galleon for a quick ride to the war front.

Switch to State Property after everyone is drafted.

Argyle's Watch: Steal hill from Mighty Bulwark. Work all 3 hills.

General W: Road to desert gold hill.
Joe Harker: Road to desert gold hill.
Lost_Civantares: Finish watermill.

Kylerean: Finish jungle clearing.
Classic Hero: Help Kylerean build workshop.
Kojimanard: Help Kylerean build workshop.
Agarwaen: Help Kylerean build workshop.

DaveMcW: Build road.

Azzaman333: NE, build watermill.

Gbno1fan: NW, build workshop.
Civmansam: NW, build workshop.

Memphus: Head north to improve Churchill.

Overlook Bay Worker: Clear forest, get yourself a name!
 
Turn 205

Icy Redoubt: Draft Rifleman. :deal:

Argyle's Watch: Draft Rifleman. :deal:

Sunset Fortress: Draft Rifleman. :deal:

Mighty Bulwark:
Rearrange tiles to maximize food.

Dune:
Citizen work watermill.

Reading: Build Theater.

Kylerean: Build workshop on the jungle tile.
TheDivide: Help Kylerean build workshop.

Twistloc: NW, build farm, NE, build watermill.
 
Turn 206

General_W: Build road.
Joe Harker: Build road.
Lost_Civantares: SE, E, E, NE, NE, prebuild farm. Next turn mine the gold.

Classic Hero: Help Kylerean finish the workshop.
Agarwaen: Help Kylerean finish the workshop.
Kojimanard: Help Kylerean finish the workshop.
DaveMcW: Help Kylerean finish the workshop.

Workshop build order:
workshopsda8.jpg


Mighty Bulwark: Add Notre Dame to build queue.
Maximize food.

Capital: Build *Missionary.

Argyle's Watch: Build *Frigate.

Point Defiance: Move citizen to workshop.
Feed the unhappy citizen for 3 turns until the gold is connected.

Holy City: Draft Rifleman. :deal:

Scion City: Draft Rifleman. :deal:

Sunset Fortress: Draft Rifleman. :deal:
 
Turn 207

New B&O: Build Theater.

Point Defiance: Build *Frigate.

Overlook Bay: Build Market.

Sanctuary West: Whip Forge :whipped:, build Barracks.

Holy City: Draft Rifleman. :deal:
Icy Redoubt: Draft Rifleman. :deal:
Argyle's Watch: Draft Rifleman. :deal:


MjM: SE, build workshop.

Italian Voice: Build workshops on the last 3 plains tiles in Immortal Keep.
fe3333au: Help Italian Voice build workshops.

Gbno1fan: S, build workshop.
Civmansam: S, build workshop.

Peter Grimes: Build a shortcut from the holy city to Overlook Bay.
shortcutme2.jpg
 
Turn 208

Park Place: Whip Library :whipped:, build Granary.

Churchill: Whip Granary :whipped:, build Lighthouse.

Sunset Fortress: Build Galleon.

Sunrise Citadel: Return citizens to normal.

Immortal Keep: Rearrange citizens to grow in 2.

Holy City: Draft Rifleman. :deal:
Scion City: Draft Rifleman. :deal:
Dune: Draft Rifleman. :deal:
 
Turn 209

Note: Please cancel fe3333au's workshop in Immortal Keep at the start of the turn.

fe3333au: Chop this forest:
chopmejs7.jpg


General_W: Farm the wheat, then build an irrigation connection on the plains.
Lost Civantares: Help General_W farm.
Joe Harker: Help General_W farm.

Twistloc: S, SE, build watermill.

Sunrise Citadel: Add Bank to build queue.

Point Defiance: Build Frigate.
Draft Rifleman. :deal:

Overlook Bay: Draft Rifleman. :deal:

Holy City: Draft Rifleman. :deal:
 
Turn 210

Holy City: Draft Rifleman. :deal:
Sunrise Citadel: Draft Rifleman. :deal:
Overlook Bay: Draft Rifleman. :deal:

Point Defiance: Add Bank to build queue.
Move citizen to workshop.

Delhi: Whip Theater :whipped:, build Forge.

Dune: Work both spices.

Road Guard (Argyle's Watch): Move to Mighty Bulwark for police duty.
Gate Keeper (Sunset Fortress): Move to Mighty Bulwark for police duty.
 
There are 3 workers that need orders :) 2 from point defiance, 1 at churchill.
 
Gbno1fan: Help Italian Voice build workshops.
Civmansam: Help Italian Voice build workshops.

Memphus: Build road, S, build workshop.

Azzaman333: Help Twistloc build watermill.
 
Turn 212

New B&O: Whip Theater :whipped:, build Granary.

Reading: Build Library

Park Place: Add National Epic to build queue.

Lost_civantares & Joe Harker: connect wheat.

Classical Hero: road to bananas, build plantation.
Kylerean & DaveMcW: NE, E, build windmill, help classic hero.

Agarwaen: Build a new irrigation chain.
TheDivide & Kojimanard: Help Agarwaen irrigate.
arglyeswkp8.jpg
 
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