I've definitely noticed that. Scrolling and animations used to be really smooth and now it's stuttering. Turning shadow resolution to minimun helps a lot, but it's still not as good as before the patch.performance has took a hit too
yep same there's also mini pauses in cities. i noticed they added a few more effects like wind in deserts and snow that could be the cause of it.I've definitely noticed that. Scrolling and animations used to be really smooth and now it's stuttering
Why?
Of course, if the AI shows just exactly the same "performance" (functionality, not speed), it is worse to waste now 1/3 of the computing power. But who knows, what the AI can, what is achieved (or not) exactly?
Theoretical question to all: Would you be satisfied / satisfiable with waiting 8 MINUTES between turns provided, the AI plays 'ok' in your standards?
I havent noticed a noticable difference. But then i own a fast quadcore cpu: i7 6700.
Turn times are pleasant on large maps.
If you are getting tha bigger jump then something is amiss in your rig. It is likely you are having more thread contention which makes sense as it now has more AI work to do.
It looks like others are getting ~20% increase (I cannot remember pre patch test times for mine.Am just happy)
@Hajee precisely what is you CPU makeup?... how many threads and is your overall hitting 100%?
DX11/DX12 makes little difference on Civ, its just not such a heavy user, much is static images pushed as opposed to a decent 3D graphics game.. Just have 1-5 - 2 Gb and you will be fine there.
performance has took a hit too
I got round 17 secs. After the winter patch this jumped 27 secs .
I am getting around 23 sec on the AI benchmark.
threads do make a difference. just not always positive. Also threads do not double the work that can run... they just increase it a bit up to 30% or a bit more.
Inconsistency in your claims. I am outta here
With respect to your question, I think of course, the AI should "think" during the human players turn and the AI should use predefined tactical moves (if possible).Who says that the AI is only allowed to "think" during their turn? Who says the AI shouldnt use predefined tactical moves? I think there's plenty room for optimization.