turn time since patch

I'm in the same boat. I can't deal with these turn times anymore. Coupled with the extremely slow mid-game production rates, I'm just sitting there clicking next turn in an incredibly bored fashion. The only thing I'm "actively" doing is hunting barbarians. Going to war with the other civs isn't any fun either because it takes forever to create units in the mid game, as well as the turn times. I have everything down at minimum and I'm playing on the strategic map, but it's becoming seriously unbearable.
 
If you are getting tha bigger jump then something is amiss in your rig. It is likely you are having more thread contention which makes sense as it now has more AI work to do.
It looks like others are getting ~20% increase (I cannot remember pre patch test times for mine.Am just happy)

@Hajee precisely what is you CPU makeup?... how many threads and is your overall hitting 100%?

DX11/DX12 makes little difference on Civ, its just not such a heavy user, much is static images pushed as opposed to a decent 3D graphics game.. Just have 1-5 - 2 Gb and you will be fine there.
 
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OK... My rig is is a dual haswell I7 4790 3.6 GHz with a Nividea Geoforce GTX 1060 6GB

5 tests of each

AI time (21 Secs)
- 21.28, 21.09, 21.11, 21,28, 21.13
Graphics (12 ms) - 12.23, 12.30, 12.34, 12.33, 12.38

The Benchmark uses 44 threads - my rig has 8 cores/16 threads, below shows thread 0 is the beast and the spikey thread going to 100% is your Civ thread which makes sense as it is over 5 turns.

Now look at your civ thread(spikey dashed line reaching 100%), it takes up a significant amount of the time, its not lag between turns for me... when mine is not spiked it is having to work out all moves for all other civs (hence other threads get busier)... 10-15 seconds is not bad for that... do you want better performance or better AI... you asked for better AI... of course it is going to take longer

The GPU shows no memory/load pressure and has a near 2 GHz clock so will perform well.
I am posting them so you can always compare
upload_2017-2-26_9-50-41.png

upload_2017-2-26_9-50-18.png
 
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Have anyone had some sound or rather music "lagging/stuttering" in the late game? I have just finished the game for the first time and have never been in so late game stage before. Restarting the game have seemed to help but not sure exactly to what point - it was late and I was tired.
 
I haven't noticed a change in turn times. In fact, turn times often varied from game to game. Sometimes they just slowed down very early and restarting or reloading wouldn't help. Other times everything was fine. I've had this issue since before the first patch.

performance has took a hit too
I've definitely noticed that. Scrolling and animations used to be really smooth and now it's stuttering. Turning shadow resolution to minimun helps a lot, but it's still not as good as before the patch.
 
I've definitely noticed that. Scrolling and animations used to be really smooth and now it's stuttering
yep same there's also mini pauses in cities. i noticed they added a few more effects like wind in deserts and snow that could be the cause of it.
 
Why?
Of course, if the AI shows just exactly the same "performance" (functionality, not speed), it is worse to waste now 1/3 of the computing power. But who knows, what the AI can, what is achieved (or not) exactly?

Theoretical question to all: Would you be satisfied / satisfiable with waiting 8 MINUTES between turns provided, the AI plays 'ok' in your standards?

Who says that the AI is only allowed to "think" during their turn? Who says the AI shouldnt use predefined tactical moves? I think there's plenty room for optimization.
 
I havent noticed a noticable difference. But then i own a fast quadcore cpu: i7 6700.
Turn times are pleasant on large maps.
 
A solution that worked for me:
Post patch my turn times seemed like they were taking twice as long as before. I reduced the frequency of auto saves and my turn times went back to normal. I then changed auto saves back to every turn and my turn times stayed short. I don't know if this will work for anyone else but it is worth a shot. Also try cleaning out your saved games folder.
 
If you are getting tha bigger jump then something is amiss in your rig. It is likely you are having more thread contention which makes sense as it now has more AI work to do.
It looks like others are getting ~20% increase (I cannot remember pre patch test times for mine.Am just happy)

@Hajee precisely what is you CPU makeup?... how many threads and is your overall hitting 100%?

DX11/DX12 makes little difference on Civ, its just not such a heavy user, much is static images pushed as opposed to a decent 3D graphics game.. Just have 1-5 - 2 Gb and you will be fine there.

I have I5 4460. But One thing I have noticed form others post their numbers, is that the more cores does not make much of a difference. I am getting around 23 sec on the AI benchmark. while others with better cpu may be getting a little better.

once Ryzen hits I am really interested to see if there is any improvement.
 
performance has took a hit too

Like others, I have actually seen an increase (and rather dramatic one -- close to 25-30%) based on the AI benchmark.

Pre-patch, I was averaging 27-28 seconds per turn average on the AI benchmark. Running on i7-6820HK @ 2.7 overclocked to 4.0, and NVidia 1070 8GB, on UHD resolution. Custom graphics settings.

Post-patch, I am now averaging 22.6 seconds per turn average on the AI benchmark on custom graphics settings. Went to low graphics settings with less than .5 second difference. Went to ultra graphics settings, and am seeing on average 21.7 seconds (almost a full second lowered).

I've updated all drivers (pre and post patch).

I'm going to probably stick with ultra for a while. In the one game I have played (50 turns, Deity and lost), turns seemed very fluid.

One thing I have noted, when going to task manager to set "priority", it continues to default to below normal. I would like it permanently at "above normal", but for some reason, it will not switch and stay. If anyone has a solution there, I would appreciate it, as I would suspect "above normal" when multitasking would get solid results.
 
threads do make a difference. just not always positive. Also threads do not double the work that can run... they just increase it a bit up to 30% or a bit more.

I got round 17 secs. After the winter patch this jumped 27 secs .

I am getting around 23 sec on the AI benchmark.

Inconsistency in your claims. I am outta here
 
threads do make a difference. just not always positive. Also threads do not double the work that can run... they just increase it a bit up to 30% or a bit more.





Inconsistency in your claims. I am outta here

Newest patch did improve for me. the 27 sec was dated dec 30th.... I am outta here
 
I've noticed an improvement since the patch and release of Ynaemp Beta 2.
I only play on ludicrous-size maps (230 x 155) with 20 Civs and 40 City States
at marathon pace so YMMMV.
i7-4GHz, 16 Gb RAM, GTX 970.
 
People complain about the AI and then the turn times. What dont yall complain about???

I will say this though... I dont want turn times so long I loose interest... BUT I feel that if the AI was a lot better then longer turn times could keep me interested.
 
Who says that the AI is only allowed to "think" during their turn? Who says the AI shouldnt use predefined tactical moves? I think there's plenty room for optimization.
With respect to your question, I think of course, the AI should "think" during the human players turn and the AI should use predefined tactical moves (if possible).
On the other hand: despite plenty room for optimization (right now partially unused) there is a limit in that potential. Just an Example: Playing Chess in tournament mode (e.g. 40 turns in 2 hours), would you prefer 1 'magic' minute more at the beginning of your turn or 10 'magic' minutes more while your opponents turn?

I can't help, but methinks, you just quoted my text as formal anchor and skipped my question completely ... maybe you like to answer this time the question you responded to: "Theoretical question to all: Would you be satisfied / satisfiable with waiting 8 MINUTES between turns provided, the AI plays 'ok' (or even 'good') in your standards?" Thank you.
 
I wish there was a dislike button too. Some white knighting towards the game on these boards is so ridiculous it gives me headaches. If poor optimization, performance resulting in slow turn times is not a valid concern or "complaint" (put it however you want), then WTH is?

There are threads praising the game, dancing in a ring and singing Kumbaya. There are threads basically saying the game sucks, without any useful input. I really wish these and those people would just stick to their respective "camps" and let people with capacity for it to have discussions on the game's problems, possibilities etc etc. without people pointlessly... augh rant over, why bother. Sorry for that. Just a general observation, not tied to this thread specifically.
 
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