turn time since patch

With respect to your question, I think of course, the AI should "think" during the human players turn and the AI should use predefined tactical moves (if possible).
On the other hand: despite plenty room for optimization (right now partially unused) there is a limit in that potential. Just an Example: Playing Chess in tournament mode (e.g. 40 turns in 2 hours), would you prefer 1 'magic' minute more at the beginning of your turn or 10 'magic' minutes more while your opponents turn?

I can't help, but methinks, you just quoted my text as formal anchor and skipped my question completely ... maybe you like to answer this time the question you responded to: "Theoretical question to all: Would you be satisfied / satisfiable with waiting 8 MINUTES between turns provided, the AI plays 'ok' (or even 'good') in your standards?" Thank you.

I dont really have a problem with the AI. Having said that, the AI isn't great and it seems to be worse than previous civ-games. I'd be happy to see some reasonable improvement. If I'm at war with the AI and he is hovering around my city with 10 units and I have zero, then I'd expect an attack - it's very basic stuff that shouldn't take 8 minutes to be honest.

I hate the UI, the non-consequential gameplay and the having to re-assign traderoutes and spies forever. The AI is a "nice-to-have" improvement, but if the base game is boring then I really dont care how great the AI is.
 
I wish there was a dislike button too.
I know what you mean but is not conducive to collaboration.
Everyone has a right to their views and it is your choice to even read their posts... it would be nice if you could have an ignore posts from this person option
I do agree with what you are saying about people negative/positive. I suspect the few positive posts are more because people get tired of the negative posts without suggestion for improvements. I even got flamed once for suggesting improvements which is rather puerile ... in my view.
God bless human nature, if we all agreed it would be a duller place.
 
I know what you mean but is not conducive to collaboration.
Everyone has a right to their views and it is your choice to even read their posts... it would be nice if you could have an ignore posts from this person option
I do agree with what you are saying about people negative/positive. I suspect the few positive posts are more because people get tired of the negative posts without suggestion for improvements. I even got flamed once for suggesting improvements which is rather puerile ... in my view.
God bless human nature, if we all agreed it would be a duller place.

Having a like button, but no dislike button is also not helping "collaboration" as you put it. It scews any discussion when your only option for disagreement is a post that will often disappear in a lengthy thread and thus become pointless. Either both options or none... just my opinion.

Sorry for the offtopic post
 
Another aspect is the "even playing field". When playing I like the illusion, that the computer players are playing the same game. But I know, they simulate and simply try to entertain me.
So I have NO PROBLEM at all with "cheating" (extra resources, magic view etc.), alone the word is wrong, "they" just have other rules. One of them is that they have much lesser time.

I would rather not bring the discussion of "cheating" into this, as it's somewhat tangential to the thread and definitely tangential to the points I make. The AIs in most games will cheat, and in the name of making the game move more quickly or having a semblance of challenge that can be a reasonable (even desirable) design concession.

Of course I want to play the game too without pauses, but given a significant stronger playing AI, I probably could use the 'in between'-time being freed up for doing something else, especially if I could prolong the pause along my needs and return to the game whenever I want. (Probably thats a leftover from old PBEM days.)

Yes, some people can work around the poor optimization and do other things while playing civ. That is still dead time, however, that you aren't playing the game. If you want to dedicate that time specifically to the game, you can't. It won't let you. For some people this works out, but not everyone.

The "minutes per turn" is another grossly negative aspect of this game, and easily its worse offense. That's especially apparent if you *can* play quickly. In contrast with stuff like "the AI isn't good", the time between turns and during-turn controls are both things where other games vastly outperform civ 6, to the point where the comparison is a joke. Civ 4 is ancient, but even in its time playing it on-spec machines it had much faster turn times...both AI and player. The latter is because it didn't forcibly prompt you to give city orders one by one, instead you could queue them, loop them, assign build orders to 20+ at once, sort them by yield and change builds from a centralized screen...basic UI conventions from ages ago that good games still use. The former is because the team back then was more mindful of the user experience while playing the game, and much more so! It had some serious control bugs of its own, but it was night and day ahead of the trainwreck we have now.

Long story short, a fast player in today's environment needs 60-90 seconds to complete what should be a 30 second turn, and is then asked to wait that much again to play another one, all for an AI that has nothing to show for the time used (probably because 50% of it is spent hanging doing nothing or animating crap offscreen). To a fast player who wants to sit down for a session of civ, it is not hyperbole to state that for portions of the game over 50% of your time in front of the screen is spent waiting.

You can only get up to do so many chores, and that's not what I have in mind when I sit down to play a game, nor is actually playing another game because the one I'm trying to play has long periods where it won't let me play it.
 
Have anyone had some sound or rather music "lagging/stuttering" in the late game? I have just finished the game for the first time and have never been in so late game stage before. Restarting the game have seemed to help but not sure exactly to what point - it was late and I was tired.

I noticed the same juddering and pauses during moves after about 8
straight hours of playing on the ludicrous size (230x115) map with 20
Civs and 40 City States.
I suspected the graphics card has working very hard and getting hot.
I resumed after a 5 hour sleep and it ran perfectly smoothly, so maybe
exiting and restartin after a few minutes might help.

I wish there was a dislike button too. Some white knighting towards the game on these boards is so ridiculous it gives me headaches. If poor optimization, performance resulting in slow turn times is not a valid concern or "complaint" (put it however you want), then WTH is?

There are threads praising the game, dancing in a ring and singing Kumbaya. There are threads basically saying the game sucks, without any useful input. I really wish these and those people would just stick to their respective "camps" and let people with capacity for it to have discussions on the game's problems, possibilities etc etc. without people pointlessly... augh rant over, why bother. Sorry for that. Just a general observation, not tied to this thread specifically.

I wanted the game as early as I could get it, and not when it was
finished to the unrealistic expectations of a tiny minority.

If people don't want to wail about poor performance then they
should wait for a year or more until there are credible reports
that the game is stable and playable.

I don't think I'm alone in this, and that's why the cries of
the dissatisfied won't really be taken seriously. They are drowned
out by those having fun with their admittedly broken new toy.
 
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I wanted the game as early as I could get it, and not when it was
finished to the unrealistic expectations of a tiny minority.

It is disingenuous to suggest that a competent UI is an "unrealistic expectation", same with basic performance standards. Not only did earlier games in the series manage a better UI, but games programmed by 1 or few developers in their *alpha* stage of development have better controls than "AAA" civ 6 has on release.

Firaxis gave us an early release title at retail prices. That the community is willing to accept this is why I call it a doormat market. Accepting the overt disregard for quality and paying retail for it sends a message that the market will accept this quality, and such behavior means that I get worse games. Given how 5 vanilla sold, it's no surprise that they'd bypass quality in 6 vanilla. There's good incentive for that.

I don't appreciate that, nor do I appreciate people claiming that those who don't like pre-alpha quality on basic features are "wailing" because they can't manage to address the complaints made by those who disagree.

TL;DR, I don't want to be "drowned out" by waves of people willing to pay retail value for incompetence. I might be anyway, but I'm still going to call this out for what it is.
 
your loss?

BTW have you bought the DLC's?

No. I bought the game because I still do the podcast and wanted to give it a shot. I gave it a shot and got an early access game with controls that are likely to never be brought to good standards. I will not support that with DLC purchases.

If I wasn't still doing the podcast, I'd have watched video footage to see the UI and likely would never have purchased the game. Civ has fallen that far.
 
Just finished my first full post patch game last night and it was an absolute nightmare. The turn times seemed about ~30% longer which steadily got worse as more hours went by (memory leak?). The stuttering was more annoying than the longer wait times. Cultural victory has become significantly harder, since the number of tourists needed slowly increases as opposed to decreases, although the exact methodology is still unclear and the tourists per turn and total tourist data outputs are clearly wrong. It took me 3 sessions and 495 turns to get victory on deity, the last 200 of which the game was mostly in hand and was just managing spies to search for any new spaceports to pillage and clicking next turn.

Since I'm still such a huge fan of the franchise and even Civ6 in general I'll give this patch another shot, but just one because I'm just very frustrated at the moment. It just seems like there must be a severe disconnect between people designing features, optimizing the game, testing the game, and setting deadlines. If there was ever a time for some cheesy team building exercises this would be it. Go out and run an obstacle course together or something.
 
It is disingenuous to suggest that a competent UI is an "unrealistic expectation", same with basic performance standards.

I also didn't care whether the UI was "completely competent" because I had every expectation that
the game and all of its components would be developed over at least a year or more. IMO it was
Ok and the game was very enjoyable.

Not only did earlier games in the series manage a better UI, but games programmed by 1 or few developers in their *alpha* stage of development have better controls than "AAA" civ 6 has on release.
.

Hahahaha. Civ5 was an absolutely hopeless mess on release. It became the best of the series in a
couple of years after a lot of development, and I expected the same pattern for Civ 6. You didn't. So
your reading of the situation was very poor to say the least.

Firaxis gave us an early release title at retail prices.

And I was more than happy to pay it.

That the community is willing to accept this is why I call it a doormat market.

So what?

Accepting the overt disregard for quality and paying retail for it sends a message that the market will accept this quality, and such behavior means that I get worse games.

That's your own fault - do more research before paying full price next time.
Your strident, misdirected opinions won't stop those of us who want an early release from
encouraging Firaxis et al to give us what they have, warts and all, as soon as they can. And by encourage,
I mean we'll pay retail. Some of us would have paid a lot more if we could have got it 6 months earlier,
even if it was buggier than Civ 5.

I don't appreciate that, nor do I appreciate people claiming that those who don't like pre-alpha quality on basic features are "wailing" because they can't manage to address the complaints made by those who disagree.

And I think it's hilarious that some people have such a poor understanding of the way Civ develops over
time, that they thought Civ 6 would be in an almost finished state on release.

I don't appreciate that, nor do I appreciate people claiming that those who don't like pre-alpha quality on basic features are "wailing" because they can't manage to address the complaints made by those who disagree.

"Pre-alpha quality" is just hyperbolic claptrap.
Maybe you should back off from accusing others of "white-knighting" when you clearly don't understand
the market for the game, or the mindset of those who want every development and feature as soon as
possible.

TL;DR, I don't want to be "drowned out" by waves of people willing to pay retail value for incompetence. I might be anyway, but I'm still going to call this out for what it is.

You'll just have to learn to cope with different expectations then, because nothing you say will change one
iota of behaviour with this particular franchise.
In fact, I hope the shiploads of money they made for Civ 6 in its unfinished state encourages 2K and Firaxis
to release Civ 7 in an even more parlous state, if it means we get to see it a year earlier.

Why should your unreasonable expectations of release quality stop me or anyone else from buying the game
when we know it will be buggy, and probably quite unlike what it will be like in 2 years from release?
The self-appointed consumer paladin schtick is tedious. Complain all you like to 2K and Firaxis, but don't delude
yourself into believing that you are representing my interests (or those of many other hopeless Civ addicts).
 
Well speed-freak, the truth finally comes out. A good reason to ignore someone, IMO. Perhaps you could get a replacement for yourself on polycast and save us all (including yourself, seemingly) from your misery.

It's not like I want it to be bad, and it's not like said "truth" has been a secret. I have held Firaxis in lower regard since civ 5 came out. After 3 patches in civ 6, I don't have much respect left for their practices.

I don't play it much because of its pre-release quality, but it's not a state I want it to be in. I consider both Firaxis and the market responsible that it's in such a poor release state. Firaxis won't hold itself to competent standards, and it appears the market won't either.

So...anything contribute to this discussion? Perhaps addressing the points I made about why this game is bad?

I also didn't care whether the UI was "completely competent" because I had every expectation that
the game and all of its components would be developed over at least a year or more. IMO it was
Ok and the game was very enjoyable.

Yes, this is the stance I was referring to that contributes on the consumer side to plummeting the quality of the product. I can't only blame the consumers here, because there are many companies that manage a passing semblance of a finished software product on release day, but it's not helping.

Hahahaha. Civ5 was an absolutely hopeless mess on release. It became the best of the series in a
couple of years after a lot of development, and I expected the same pattern for Civ 6.

On the final day of civ 5 before civ 6 was released, it still lacks basic UI conventions from TBS genre games over 20 years old, still lacks basic conventions earlier titles in the same series has, and still has broken unit cycling (IE the same problem 6 has, where you will move a different unit than you selected sometimes). It is still poorly optimized with long turn times, to the point where advertising "recommended" specs on a huge map is a complete joke.

I was hopeful for a better pattern to emerge, but it would be wrong to say I was "expecting" it, given how civ 5 and BE were handled.

So after three patches do we have functional unit cycling? Nope. Guess what we do have though? DLC. The case that we should "expect" this to become a good game over time when the developers flagrantly disregarded gameplay basics such as the controls and opponents isn't logical.

"Pre-alpha quality" is just hyperbolic claptrap.

No. It is not. Instead of civ 6, I have played Rimworld over the past month+. Rimworld is an alpha game. By any objective standard you could use to evaluate UI quality (#inputs to do basic tasks, clarity of rules in-game, accessibility of information quickly, etc), Rimworld is superior to civ 6. In civ 6, I can issue an order to attack, with a damage bar displayed, only to witness the unit move and not attack at all. I can hit "next turn" and not advance to the next turn. I can look for an in-game way to determine how much WW an action will give me, and not find it despite being a gameplay rule.

But in Rimworld, an alpha title still in development, the units move in a consistent fashion with the display. Every time. Civ 6's controls really are that pathetic and there is no objective framework you can use to claim that "unit does action different from UI displays" is functional in a strategy game.

Maybe you should back off from accusing others of "white-knighting" when you clearly don't understand
the market for the game, or the mindset of those who want every development and feature as soon as
possible.

Care to point out where I accused anybody of being a white knight? Contributing to a doormat market and "white knighting" (at least as I understand that term) are different things. As far as I can tell, this is a strawman...white-knighting wouldn't be a working complaint here, the scope of this argument is different.

Why should your unreasonable expectations of release quality stop me or anyone else from buying the game
when we know it will be buggy, and probably quite unlike what it will be like in 2 years from release?

I can state my case the same as anybody else, and I can do it without name-calling others or claiming what they're doing is "tedious", even if you are dodging the measurable state of the UI an awful lot. It's not okay, and I'm not okay that many consumers are okay with it. I can only do so much, but pointing out that this game has junk turn times and a trash UI that contributes needlessly to longer turn times is pretty on-point with a thread complaining about turn times, especially knowing that other games handle both significantly better.

The self-appointed consumer paladin schtick is tedious. Complain all you like to 2K and Firaxis, but don't delude
yourself into believing that you are representing my interests (or those of many other hopeless Civ addicts).

Don't worry, I have no intention of "representing your interests". I've been actively rejecting the decision process that led to some of them for a while now after all, with points that have largely gone ignored in favor of trying to make me look less credible. I'll pass on representing THAT :p.
 
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I have lost interest in this franchise... basicly a milking cow now. You got a lot of features in civ6, but honestly it's quantity over quality this time around. Spies, Trade and Religion are just there - ZERO impact or fun. I wish there were more companies that made games in this genre... wish the Endless Legend guys made a history focused game.
 
Wow, it's been a long time since I visited the forums last time. Anyways, the AI benchmark results for patch 4 (1.0.0.129) average 17.66 seconds (was 18.82 with patch 1, 24.06 with patch 2 and 20.22 with patch 3).
 
There IS something hinky going on with turn times.

It doesn't always happen, but it does.

Mods are not the cause, but will make it worse (maybe)

The game does get "stuck" on turns.
Variety of things, but it is not the vid overheating, or a memory leak.

GPU usage drops to zero, CPU drops to next to nothing (7-8% usage for me)
Firetuner gets disconnected from the game.
Windows does the spinny thing as if the game crashed.
It is not the display driver crashing (checked that)

It does seem to be tied with some of the civs though.
Not sure which ones.

I've played several games just looking for this issue, and sending saves to 2k support.
GPU-Z up to show usage etc there.
task manager to see usage of cpu/ram for the game.
Firetuner up as well (it happens with/without this up)

Never cracked 6gb vram (of 8) has barely cracked 5gb ram.
GPU temps never go past 50 (fan profiles ftw)

Since it happens to me on 2 systems, both windows and linux, it's the underlying code.
(only thing that it could be)
 
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