Baron03
Baron
- Joined
- Nov 7, 2010
- Messages
- 330
About the topic at hand:
I never meant to remove the last hundred years.
There is way too much stuff there - mostly techs, colonies, units, but also some civ-specific stuff - most of which should stay.
If for nothing else, than for flavor.
I do not plan to remove the Dutch either.
What would be the point of their removal?
You can just play with different civs, if you do not like them.
On the other hand, I do want to reduce the turn number for this part of the timeline.
It will help on the tediousness of some of the UHVs mentioned above.
And we can also adjust those too to earlier dates/UHVs, I'm not committed to any of them.
Also, a new timeline is definitely coming to the mod.
The main plan did not change much:
3 years per turn from 500 to 1100
2 years per turn from 1100 to 1800
For a total of 550 turns
But since the endgame is reduced with 50 turns, sometimes I'm playing around with the idea of this timeline:
3 years per turn from 500 to 800
2 years per turn from 800 to 1800
For a total of 600 turns
EDIT:
Another version I was toying around:
3 years per turn from 500 to 950
2 years per turn from 950 to 1750
150 + 400 turns
Would have to force most of the stuff from the last 100 turns into 25 though.
I went over the proposed versions, and the second version will weight more time to the early game (particularly from the years 800-900). Here's the timeline change by turn for each version you mention. Broken down by sections for ease of use (providing I did the math correctly). Generally they are very similar depending on what years need more emphasis compared to others.
Original timeline version
Spoiler :
The main plan did not change much:
3 years per turn from 500 to 1100
2 years per turn from 1100 to 1800
For a total of 550 turns
500 - 900 a 33% increase
900 - 1100 a 0% increase
1100 - 1500 a 33% increase
1500 - 1700 a 0% increase
1700 - 1800 a 50% decrease
Second timeline version
Spoiler :
But since the endgame is reduced with 50 turns, sometimes I'm playing around with the idea of this timeline:
3 years per turn from 500 to 800
2 years per turn from 800 to 1800
For a total of 600 turns
500-800 a 33% increase
800-900 a 100% increase
900-1500 a 50% increase
1500-1700 a 0% increase
1700-1800 a 50% decrease
Third timeline version
Spoiler :
EDIT:
Another version I was toying around:
3 years per turn from 500 to 950
2 years per turn from 950 to 1750
150 + 400 turns
Would have to force most of the stuff from the last 100 turns into 25 though
500-900 a 33% increase
900-950 a 0% increase
950-1500 a 50% increase
1500-1700 a 0% increase
1700-1800 a 75% decrease